well couldn't watch the reveal, found a link that just took me to their FB but no stream available to watch. had this issue before.
looks like they got most of the units in.
Legendary Lords:
Malektih - Founder of the Dark Elves, attempted the coup and ended up burning himself to a crisp as a result. Stuck in his armor forever while trying to reclaim the throne he claims as his. Starts with Lore of ??? (Not allowed to discuss it - obviously lore of Dark Magic). Comes with 3 mounts - Cold One, Cold One Chariot, and his dragon Seraphion. Described as better in both magic and melee than Mannfred (?!), and Seraphion comes with the built in breath attack of all dragon (although his is poisonous instead of flame)
Morathi - Malekith's mom. Silophet mount (Dark Pegasus, unknown spelling), other option is foot. Allegedly so beautiful that melee attackers can't hit her (an aura that weakens attackers, possibly including chargers). Still very squishy though, since she's pure caster
Lords:
Dreadlord Male - Mount options Dark Steed Cold one, Dark Pegasus, Dragon, (Comes with crossbow, melee/missile hybrid)
Dreadlord Female - same mount options, but more melee and shield focused
Heroes:
Khainite Assassin - no mounts, selection of poisons to kill enemies, supposedly improves with these in place of mounts. Starts out with a potion that can cut through gates easily. Comes with Handbow as a ranged option, so hybrid unit
Death Hag - Cauldron of Blood Mount option. Staircase on wheels, leading to a cauldron and a massive statue on it. Looks cool, always full of blood. Meant to just slaughter a ton of people (mentioned to have incantation buffs, including one that gives rampage (a la lizardmen) to your guys along with a massive buff). Death Hag also has Witch Brew, which gives the same incantation effect to herself
Sorceress - Caster, Dark Steed, Dark Pegasus, or old one as mount options
Melee Infantry:
Bleakswords - Come with Tower shields, generic Sword unit
Dreadspears - Come with Tower Shields, generic Spear unit
Black Arc Corsairs - Dual swords, so churn through infantry. Are also fast and heavily armored due to the Sea Dragon cloak
Black Arc Corsairs W/ Handbow - Hybrid, weaker bow than Darkshards but still deadly (since number like a melee unit
Witch Elves - also come with dual swords, these are the guys features in the announcement trailer. Come with brutal poison, grants Rampage to the effected unit (and rampaging units don't get to use abilities, so poor mage). Considered an anti-infantry unit, coming with Murderous Mastery (which gives them even better buff from Murderess Prowess, making them benefit longer). Also come cheap allegedly, so they are spammable.
Hargeneth Executioners - Greatsword unit, elite option. Almost on par with High Elves Swordmasters.
Black Guard of Naggarond - Halberd unit, elite option. 'Opposite' of Phoenix guard, less defensive and only have charge defense against large (so encouraged to charge smaller units and thus be more aggressive). High leadership, armor-piercing obviously. Mentioned to be buffed by Malekith, to be better and more easily spammed
Missile Infantry:
Darkshards - Armor piercing, repeater crossbow (low tier, so comes fast and is spammable)
Darkshards with shields - Same, but with tower shields
Hybrid Infantry
Shades - Armor piercing, stealthy, fast, and hybrid. All Shades have low ammo
Shades with Dual Swords - Anti infantry upgrade
Shades with Great Weapon - Anti infantry and anti armor upgrade
Melee Cavalry:
Dark Riders - Light cav, very fast and cheap but terrible low leadership
Dark Riders with Shields - See above, but with shields
Cold One Knights with Lances- Shock cav, come with primal instincts to give them rampage Anti cav and armor piercing
Cold One Dread Knights - Essentially cataphracts, incredibly elite and heavily armored.
Missile Cavalry:
Dark Riders with Repeater Crossbows - See above, but with the Blackshard range skill (however, can't move while firing, so that's a weakness)
Chariots:
Cold One Chariots - Primal instinct, come with the Anti infantry for being chariot but also come with 2 guys shooting repeater crossbows to tear through people. Still, low health means liable to rampage
Artillery:
Reaper Bolt Thrower - similar to High Elf version, 2 ammo options. (Possibly the same as High Elves, to be mirrored?)
Monsters:
Harpies - Flying melee infantry, similar to the beastmen version. Super light, but useful to get artillery
War Hydra - 5 heads, each can breath fire. Unit regenerates, and regenerates even better than other regenerating units (allegedly double as much?).
Black Dragon - Noxious Breath, same range and devastation as fire breath from more normal dragons (but long lasting poison afterwards). Poison lasts about ass long as cooldown, so chainable
https://www.reddit.com/r/totalwar/comments/6n9k05/dark_elves_roster_reveal/?st=j541gv1k&sh=62e6f0e5
a couple heros missing, no caster lord, no hero version of dreadlord, no beastmasters.
maybe some monsters missing, can't remember what all they had but there was a crybadis (SP?). kinda ticked they got their shades while HE didn't get shadow warriors. cold one dread knights are new, unless they are just renaming the unit based on armor/weapon configuration.