milohimself
RIP CITY
- Joined
- Sep 18, 2004
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I never played, 9,12, or 13. Am I really missing anything or will I just be let down from awesomeness that is 7,8, and 10.
Blasphemy. FFII>anything after X. Pretty graphics should be the least of worries for a FF game(even though they seem to spend more time on the gfx than gameplay these days).I love 13 for the character development, story, battle system, and obviously pretty graphics. Some don't like it because it is very linear, so it may not be your cup of tea. I like 12 too, however I'm not a huge fan mainly because I played XI some and felt like 12 was a watered down version. Don't care for IX, but its just not my cup of tea. Doesn't mean its bad, because there are lots who love it.
Really no FF game is bad, except for maybe the original NES version of FFII. That's pretty awful.
Blasphemy. FFII>anything after X.
Yes, it is the black sheep of the series. And a very ugly one, unfortunately...
Oh, dear. This will get very ugly.
"Miss, miss, miss... Miss... 'Inefective?' Miss... Miss.. *3 hours later* Level-up!"
It tries. It fails. It goes home crying.
Not good by 2004 RPG standards, but in 1988 there really were no RPG standards.
This game is AWFUL!
The minuses outweigh the pluses as SquareSoft bombs the second game of the series
An Interesting, But Barely Playable, Experiment
I never played, 9,12, or 13. Am I really missing anything or will I just be let down from awesomeness that is 7,8, and 10.
The battle system to me is one of the best I've ever seen. Once you really get into it, it is the most intense, strategy-based system I have ever seen. It gives you a very very rewarding feeling when you play a battle to perfection. I've beat bosses I shouldn't have stood a chance in hell against just because I timed everything perfectly.
I agree. I thought the battle system in X-2 was the best, but they took the basic principle from that and refined it in 13. If you like 13's, you'll probably like 13-2's even better, because they refined it more.
For example, its kinda annoying in 13 when you have 3 commandos, and they each attack something different. In 13-2, you can customize your paradigms to make them all attack one thing. Vice versa goes for ravager. In 13, your ravager will all attack the same thing. In 13-2, you can have them all attack something different. Its glorious when you're facing a pack of weak enemies and they do area spells and wipe them out in 3 seconds.
Which one are you talking about?
I think its the first form (the giant sword) that all but requires you to have a 3 Sentinel paradigm to survive one of the moves. In fact you it should be your default paradigm to start the fight with.
The last form you can't do anything to it until you stagger it. After that its easy.
I forget what debuffs he puts on you, but at that one I think you pretty much need a MED, maybe even a paradigm of three to get healed up faster. Having some medicines wouldn't hurt either.