LouderVol
Extra and Terrestrial
- Joined
- May 19, 2014
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I really appreciate it. I think I've gotten a basic understanding of the lore. I'm sure the game will make a lot more sense now. There were a lot of things I was unsure about in regards to interesting spots in the map. So right now I basically just want to talk about what's on the game right now.
So what is the deal with the chaos wastes. It looks pretty bad ass, but it's a shame we don't see much action there other than Archeon's quest. (By the way I assumed Archeon was the most powerful person in the game but I heard he was defeated nun grimgor ironhide? Seems odd to me). the chaos waste is the north pole where one of the gates were. It is one of the two places where raw chaos can spill out into the world. everything up there is changed, none of it for the better. Floating mountains, rivers running up hill full of blood, snow rising from the ground, just a bunch of weird stuff. it is only home to monsters and various bands of chaos warriors trying to prove themselves to the gods. Archaon should be stuck up here until he completes all of his quests. so probably what happened when he fought Grimgor is that he didn't have all of the items he needed to become the Everchosen. which is basically all four gods making him their champion. the chaos gods dont like working together so it is rare for them to share a champion. Also Grimgor is the orkiest ork that ever orked so its not a stretch to see him win, he has some mean stuff himself.
What's the deal with Norsca as well. It's shaped like Norway in a way and it obviously has that whole Viking feel, but I sense that it is beyond savage up there. Are they basically just humans that are seriously savage or something? And it's also covered in mountains. Anything significant about that area? yes they are basically vikings who never really settle down and build anything. they worship the chaos gods so most things here are mutated in some way. only dwarves are tough enough to live up here unchanged. there are two tribes, but only one is represented in game. with the effects of chaos nothing grows there, there aren't many resources and its generally too cold to really live in and create civilization. they are however great explorers and have a colony or two in the new world. they will also raid through a navy as well, them and the Dark Elves fight several sea battles but the dark elves usually win.
Most of the empire land seems pretty generic and just seems a bit gloomy. Brass keep looks interesting. Anything significant there? think Germany before the Romans came. also Chaos and bad guys leave an impression on the land. so it is going to have a gloom just from its history. the empire is supposed to be mostly an overgrown forest with a few barely connected points of human settlement scattered about under constant attack. there are also supposed to be more bad guys in the woods than humans. beastmen and orks. but there will also be random enclaves or chaos and even dwarves if they can find resources.
Okay so the halflings live basically right next to the vampires. Interesting. Will we ever see them in the game? no they are very weak in fighting so are just client states of Stirland and depend on others to fight for them.
I've also noticed a few volcanoes around the map, are they of great significance or are they just there for effect? not really important. several of them do host settlements or mines, so they aren't completely barren. a few outside of the old world are big enough to be more important but the Dwarves generally stay away because there are better places to get those resources.
I've also noticed when you occupy Kislev and Kara's A Karak it gives extra bonuses for those cities, do you have any idea what the other relevant big cities that do these as well are? each faction seems to have several. at least the empire and dwarves. they usually give faction bonuses or unlock powerful bonuses or units. Empire has Carroburg, Middenheim and Nuln. Dwarves have Karaz a Karak, Karak Kadrin and Mt Gunbad. there are few other cities that have a unique building. Bretonias capital does, then there is the wine port. i think the Tilean capital has a special temple. sometimes you can only access as certain factions. I play with the mod allowing me to conquer everything as any faction so the lines are a bit blurred to me. orks have a few places too. Karak Drazh and Karak Eight peaks and maybe something else down south
Why is the Marienburg province called the wasteland?
So what's the deal with the skulls all over the mountain? Significance or just added effect? the wasteland was hit by some disaster early on in history and the land is just not very healthy. also it gets raided a lot so the few settlements tend to stay small. not sure about the skulls, i think they are just place holders. but a few of the ones that aren't near a settlement might be placeholders as I have noticed they are close to places that could have settlements based on lore. the dwarves do carve up the mountains with their gods and the orks deface these when they could, but not sure about the skulls.
Oh here's a big one. What is the deal with that spiky pass that looks chaos infested all the time? that is black fire pass. it shouldn't really be chaosy, it should just be the biggest pass from the Badlands up into the Empire. As it is the easiest way for Ork Waaghs to get into the Empire it is heavily defended by Dwarves and Humans. it was the sight of the biggest battle by humans at the founding of the empire. The founder was Sigmar, and he was the first to unify the Empire and he did it to fight an ork waagh which litterally covered the horizon. with the help of the dwarves they held Black Fire Pass. the battle was so big that afterwards the Dwarves noted the only time in history that ork numbers everywhere were diminished so many died in black fire pass.
Where exactly is Karak 8 peaks? it is its own city south of Karak Drazh (the greenskin capital). east of Karak Azul and north of Azgal. all dwarf holds are big and should have a second settlement associated with it. as most of them have their mines and deep undergrounds held by orks and goblins with the dwarves only holding the upper area
Ekrund has a pretty unique setup around it. What's the history there? Back when the dwarves ruled everything it used to be home of some major mines. most of the valuable resources were mined out before the orks arrivedThere also appears to be a giant swamp in the middle of the badlands. What happened there?i think that is where the failed vampire nation is supposed to be. but i haven't found anything to confirm or deny that Also, east of that swamp is a giant white pole looking thing, what is that? I think its called the Bone Tower, it shows up in several characters quest battles. It is a magic fulcrum so magic is always strong there. When the slann helped the elves with the drain they were able to do by using a magic nexus they created with the old ones which mirrored some of the constellations. many of the fulcrums were lost when chaos came, the chaos moon messing things up. so the nexus isn't as strong as it used to be. but where these lines cross they are strong sources for magic. this is one of them And what is the story behind that giant rock next to iron rock. I think that is just a giant iron rock. not sure if there is a story with it except that that orks have made settlements inside of it
Athel Loren and the Oak tree, whats the story there? the oak is another fulcrum. and the whole area has always been strong with magic and it has effected the land. the spirits have been walking around long before the elves showed up. these spirits arent all helpful to the elves and there is even portions of the woods that they have locked away because they are home to dangerous spirits. if you play the mini campaign it breaks it down a little. and many of the Wood Elf regions are locked into a certain season. the elves have picked up the connection with the land but they will still fight the spirits every once and a while. the Oak is their spiritual heart. and it is where they have to sacrifice a noble to bring Orion back as he dies each winterAny reason why bretonnia looks a lot more green as lively than the empire territory? Bretonia is France to the Empires Germany. so they are further south, more sun and less forests. also being further away from chaos they have gone through less strife. and their society is more geared to being good and noble, while the empire focuses on advancements and riches. they also have a demi-god that protects their land called the Lady of Lake, just like Arthurian legend. and she is tied to the land and being good so she battles a lot of bad allowing the land to heal more than it can in the Empire
The Vaults seem like a pretty interesting name for a province, anything of interest there? Not really. The worlds edge mountain, the whole mountain range on the right side of the map is the ancestral home of the dwarves. as they were displaced many dwarves moved west and made relatively new settlements. several are older than the Empire but the dwarves still consider them new. they are also generally poorer with a lack of precious metals.
The silver road also sound a unique. Is there a special road? it used to connect all the dwarf lands. and to the east just off the map there is an old dwarf hold called Silverspear that is now held by orks. so a lot of silver flowed down the road.
Another unique name is Death Pass just south of that, as well as the desolation of nagash to the east of that. death pass is just another pass, passes through the mountains are very rare, and the game doesn't do that justice in gameplay so these passes are more important than they seem in game. and the desolation of Nagash is where Nagash would retreat to whenever one of his plans failed. he has a small empire over there with undead servants and even some barbarian human tribes that worship him as a god. it is also not far south and east enough. that should actually be off map
So I'm a bit of a geography nerd so that's why I'm also interested in the map so much. So south of the badlands are the tomb kings I believe? yes its generally just known as the Land of the Dead with desert and poisoned rivers and a very few real oasis. to the west of the Land of the Dead is Araby. which is a decent sized non playable human empire. it is pretty relevant because there are several crusades against them at times. and they have a habit of showing up at really bad times.
West are the high elves island and farther west is where the dark elves are correct. correct one thing is Ultuan, the High Elf home, is much further west than the UK would be. there is also another mystical island out there called Albion. not sure if i mentioned it before. but is basically where UK is. Is there anything north of th chaos wastes? just more waste as it is the north pole. eventually you would find the ruins of the warp gateAlso what is east to the mountains on the right of the map? the dark lands. its is a desolate plane home of many nomadic tribes. Wolf riding goblins, ogres, black orks and skaven. the only thing of significance are random mountains and for some reason more warpstone meteors fall in this big plane than anywhere else so mages and skaven really value this area. even if there isn't really anything out there to sustain them. past the Dark Lands is another mountain range, the Mountains of Mourne the home of Black Orks and Ogres. there are also some lost dwarf holds over there tooI'm curious to how the new games will look.
see the bolded.
