Total War: Warhammer

#76
#76
That's certainly a lot of factions that we have yet to see. Will the wood elves be the last new faction of this installment?

i kinda hope so. Not sure how much they are going to want to do in the next installments if they keep adding much more. but I think we kinda have to see the Bretonians get added officially.

the only expansions that make sense in my mind as far as mapping goes is Lizardmen, Dark Elves and High Elves in what is essentially the Americas to the current "Europe". and then the Ogres, Tomb Kings and Skaven in a western and southern expansion, with the near east and northern africa being added.

I really hope they add some of other secondary races as trade points like in Empire where you could set a fleet to trade with them for rare resources. Ind and Cathay.
 
#77
#77
I don't know if you caught it Persian but they buffed the wood elf archers. added 20 range and 1 damage to their base stats. they are even more broke now.
 
#78
#78
I don't know if you caught it Persian but they buffed the wood elf archers. added 20 range and 1 damage to their base stats. they are even more broke now.

I had no idea. Wow that's insane. I think too many people who had no idea how to use them were complaining too much. If you are good at micromanaging, the wood elves are a beast.

You could honestly field an entire army of just cavalry and archers and have your archers firing at infantry while your cavalry is running around taking care of business on other cavalry and archers. Then it's just not even fair. I don't think people understand how useful it is to have archers that can fire while moving.
 
#79
#79
I had no idea. Wow that's insane. I think too many people who had no idea how to use them were complaining too much. If you are good at micromanaging, the wood elves are a beast.

You could honestly field an entire army of just cavalry and archers and have your archers firing at infantry while your cavalry is running around taking care of business on other cavalry and archers. Then it's just not even fair. I don't think people understand how useful it is to have archers that can fire while moving.

yeah they can be pretty broke with kiting. whats worse is they don't have their movement speed fast enough. Elves are faster than humans yet in the game there is no difference. also their leadership should be higher.

the one nerf they are missing is they should all be pretty squishy
 
#80
#80
yeah they can be pretty broke with kiting. whats worse is they don't have their movement speed fast enough. Elves are faster than humans yet in the game there is no difference. also their leadership should be higher.

the one nerf they are missing is they should all be pretty squishy

Yep all of that makes sense of course. But if they could outrun infantry while still being able to shoot arrows, that would just be unfair.
 
#81
#81
Yep all of that makes sense of course. But if they could outrun infantry while still being able to shoot arrows, that would just be unfair.

yeah, wtw doesn't have all the checks and balances the tabletop does. Upkeep should be it but it can't be so much as to make them unplayable in the early game.

a for instance is the glade guard vs empire swordsmen. the glade guard should be almost twice as much. but its not even close to that.
 
#82
#82
bump for updates. Bretonians officially announced for February and there will be two more dlcs after that before the first game is finished officially. A hero, and an "old friend" whatever that means, and one should be a free-lc.

also they are working on the second game, no date set at all for that. or much information except that it will include new races and not just new factions.
 
#83
#83
Hmmm interesting. The bretonnian news isn't shocking. What do you think the other DLCs will be?

I can't wait until they release news on the next total war game.
 
#84
#84
Hmmm interesting. The bretonnian news isn't shocking. What do you think the other DLCs will be?

I can't wait until they release news on the next total war game.

For the lord I would think maybe a Dwarf Runelord, thorek ironbreakers. Or a wood elf lord Araloth or maybe Ariel the queen of the wood elves. Just looked it up and she isn't even in the book as a playable character which is dumb considering the lore. Vamps have more than enough. Orcs are already doing factions so I think they are done. Chaos has plenty as well. Beastmen just got a new and are up to 3 as well. Empire is done with three as well.

As for the old friend dlc I have no earthly clue. Might be a new faction for an existing race. I would like to see legendary heroes be added but I doubt that is it. Maybe it's finally fixing the small faction rosters. Or adding a new city/region to the map that is big in the lore. Maybe another round of mages and smaller hero release as with the wood elves. I kinda feel like this will be something really off the wall/unexpected.

I will definitely keep checking.
 
#85
#85
For the second game, no matter who the new factions are I think the old world map we have gets reworked to add more settlements. Some lore cities are missing and there are big holes where some belong. I also kinda think you will see any province with 4 drop down to three with new lands as well.

Naval warfare will be a must. And I think you could start to see some more character types showing up for the existing with more unique units added.

I don't know if you know the whole world map for the game Persian but I would expect the old world we see to grow south significantly, east a little; and north and west a smidge too. There is a land bridge from the chaos waste to the new world.
 
#86
#86
For the lord I would think maybe a Dwarf Runelord, thorek ironbreakers. Or a wood elf lord Araloth or maybe Ariel the queen of the wood elves. Just looked it up and she isn't even in the book as a playable character which is dumb considering the lore. Vamps have more than enough. Orcs are already doing factions so I think they are done. Chaos has plenty as well. Beastmen just got a new and are up to 3 as well. Empire is done with three as well.

As for the old friend dlc I have no earthly clue. Might be a new faction for an existing race. I would like to see legendary heroes be added but I doubt that is it. Maybe it's finally fixing the small faction rosters. Or adding a new city/region to the map that is big in the lore. Maybe another round of mages and smaller hero release as with the wood elves. I kinda feel like this will be something really off the wall/unexpected.

I will definitely keep checking.

Good stuff.
 
#87
#87
For the second game, no matter who the new factions are I think the old world map we have gets reworked to add more settlements. Some lore cities are missing and there are big holes where some belong. I also kinda think you will see any province with 4 drop down to three with new lands as well.

Naval warfare will be a must. And I think you could start to see some more character types showing up for the existing with more unique units added.

I don't know if you know the whole world map for the game Persian but I would expect the old world we see to grow south significantly, east a little; and north and west a smidge too. There is a land bridge from the chaos waste to the new world.

I am slightly familiar with their world. I tried watching a YouTube video to get an idea. Very similar to our world other than the high elves continent or island. So do you think the new elvish factions will be in the second game?
 
#88
#88
Am I the only one who felt this game wasn't worth anywhere near the 60 bucks it was tagged for on release?

After all this DLC, we're talking about a hundred dollar game that captivated me for a playthrough of each campaign. Even at that, I was pretty bored by turn 60+ on each one. Pacing was a pretty irritating issue. The fact that you could max out building/unit trees and hero levels so quickly made finishing the campaign a motions exercise.

I don't play much these days, but I'd take the previous 3 TW installments over this, and I'm familiar with games workshop/Warhammer. They're so hit and miss.
 
#89
#89
Am I the only one who felt this game wasn't worth anywhere near the 60 bucks it was tagged for on release?

After all this DLC, we're talking about a hundred dollar game that captivated me for a playthrough of each campaign. Even at that, I was pretty bored by turn 60+ on each one. Pacing was a pretty irritating issue. The fact that you could max out building/unit trees and hero levels so quickly made finishing the campaign a motions exercise.

I don't play much these days, but I'd take the previous 3 TW installments over this, and I'm familiar with games workshop/Warhammer. They're so hit and miss.

I do agree that to play the full game is very much overpriced. It is concerning how they are doing the trend in which you rush out a pretty vanilla game quickly and charge the full price, and then later add all the other stuff into the game later on for an overpriced DLC when they could have easily put it all into one full game if they delayed the release.

I also agree that the end game is very boring. Once you get past that initial hump and you faction is thriving, really it's just a chore to finish the game and steamroll the other factions.

But I do like how each faction is very unique. I think as a whole it was a lot better than people thought. The unit diversity and the new fantasy mechanics worked out great in my opinion. But they end game is mediocre.
 
#90
#90
They did nail that aspect. In the other TW games, you pretty much have different skins thrown on the same rock-paper-scissors dynamic. They did a great job in making each race stand out. I enjoyed the VC and Chaos the most. Beastmen as well.
 
#91
#91
They did nail that aspect. In the other TW games, you pretty much have different skins thrown on the same rock-paper-scissors dynamic. They did a great job in making each race stand out. I enjoyed the VC and Chaos the most. Beastmen as well.

The Chaos Warriors was really fun once you get rolling. A stacked chaos army with late game units is impossible to defeat when you have your general on lighting strike battles.
 
#92
#92
i would agree base game was probably not worth it, and with all the dlcs if I wasn't a fan boy of both. i am, I bought an amped up rig so I could play it in all its glory. cost for me after waiting 13 years was not a negative for me.
 
#93
#93
and for the late game complaints, isn't that any TW game?

medieval 2, outlive the Mongolians and Timrids
Empire, once you controlled any one of the three maps it was also over.
Shogun, the same thing with factions aligning.
Rome 2 depending on where you played but once you made it out of the eastern tarpit the world was yours.
Atilla, survive/avoid hordes and the game depopulates itself for you.

chaos should be more end game than mid game, and a lot bigger of a horde. the problem there is if you play as them.

the problem imo is ALL the small factions, which has been an issue since Shogun. there are no major factions starting off so its just a game of watching who else comes out on top.
 
#94
#94
I am slightly familiar with their world. I tried watching a YouTube video to get an idea. Very similar to our world other than the high elves continent or island. So do you think the new elvish factions will be in the second game?

yes. honestly I don't see how they can make three versions of this viable as standalones. two I could see, old world vs new world. unless they are going outside of the playable armies in the lore.

depending on how much of the world they give us in the next one, 3 might just be a few hold out factions and a map expansion, nothing added.

Back when it was still a game I would say the least played armies were Tomb Kings, Beastmen (used to be part of chaos) and maybe Ogres. Elves were always high on peoples list, when you think of a fantasy game you think of elves. Every player at some point or another had a Elven army. not having them in two would be leaving out the biggest lore area left. The Lizardmen are just kinda there doing their own thing, the elves get involved in stuff and have more recognizable heroes, and DRAGONS!!
 
#95
#95
yes. honestly I don't see how they can make three versions of this viable as standalones. two I could see, old world vs new world. unless they are going outside of the playable armies in the lore.

depending on how much of the world they give us in the next one, 3 might just be a few hold out factions and a map expansion, nothing added.

Back when it was still a game I would say the least played armies were Tomb Kings, Beastmen (used to be part of chaos) and maybe Ogres. Elves were always high on peoples list, when you think of a fantasy game you think of elves. Every player at some point or another had a Elven army. not having them in two would be leaving out the biggest lore area left. The Lizardmen are just kinda there doing their own thing, the elves get involved in stuff and have more recognizable heroes, and DRAGONS!!

So what to the tomb kings look like exactly?
Do the dark elves look like regular elves but just dark?
Are the ogres basically green skins?
 
#96
#96
Tomb Kings are undead mummies and skeletons and walking statues. Basically think no vampires or semi undead or ghouls. these guys have been dead for thousands of years, thanks to probably the most evil character in the game Nagash.

Dark Elves are the goth elves, high elves are the prissy stuck up elves and the wood elves are the hippy elves. Physically very the same and usually just depicted with different hair color, dark elves being black haired. They can and do breed with each other where that doesn't happen between other species, they are one race with political differences. you could almost take all three factions of elves change the unit names and find that in the other armies. Wood Elves are more skirmisher focused, but all the elves will have more than other races.

Ogres are slightly smarter trolls, as big, as strong, but no regen. they should be a horde faction. and they are always hungry. They want to get into combat and smash you. they should never have a number advantage and pretty much no tech.
 
#97
#97
Ogres are not green and are actually more closely related to humans and halflings than anything else. If the ogres have a rival/main enemy its the green skins especailly black orcs.

Tomb Kings loathe the Vampire Counts because they ruined their shot at a golden paradise.

Dark Elves hate everyone but especially the High Elves. The Elves were all one faction at one point, and when GW killed the Warhammer Fantasy story line one of the things they did was have the surviving elves all work for the Dark Elves, which really pissed people off.
 
#98
#98
So what is exactly the story with the tomb kings. So these guys look evil, but they aren't evil. So did the vampire counts basically curse them?

Oh wow I just assumed the ogres to be green, I did not know they looked the way they do.

So the dark elves live on another continent and the high elves live on another island in between the two continents, so I'm assuming naval warfare is a must for the newer games? Do the dark elves attack the high elves and the main continent or Vice versa?

Also, I noticed the lizardmen are good guys. But they don't look that good. Are they actually good guys? What's the story on them? And they feel even more isolated than the dark elves, how do you think they will be included in the game?

Oh and lastly, what's the deal with Skaven? I hear they are a pretty important faction. Are they just rat people?
 
#99
#99
how long you got persian? lol. I have a habit of writing dissertations and you are asking about stuff I don't mind nerding out on.

Btw, there is great lore so the dissertations might be worth it. and you might end up with them anyway.
 
so the easiest one to explain are the elves.

The Dark Elves live in the New World in a place called Naggarond (The US). They broke off and have fought several wars against the High Elves on Ulthuan (the UK). It used to just be the Elven Empire with no real distinction, they all recognized the King of Ulthuan. Well some stuff happens and they start separating apart. Basically now the Dark Elves are slavers and attack everyone, but really focus on the High Elves, which makes a lot of sense considering the history and that they are the closest.

Naval Warfare is huge the High Elves are the naval power of the world and its not close and try to keep the factions more or less where they are and out of the old World, but especially away from Ulthuan. The Dark Elves have huge ships called Black Arks which in some cases sound like floating (maybe magical) fortresses. but both navies rely on fast ships to do most of the fighting. Elves don't use black powder so their weapons are bolt throwers and even various forms of repeating bolt throwers.

The Dark Elves raid everywhere, the Empire Badlands and Nordlands fill the brunt of it. the Dark Elves want plunder and slaves, not really interested in territory and don't really care which side you are on. but the good guys tend to be richer/easier targets so the Dark Elves hit them most.

The High Elves are good guys and actually protect a magical drain that is keeping Chaos relatively in check. They are a very magical faction. They are interested in empire building and have several colonies all over the world, but not in the old world or near the Dark Elves. The High Elves recognize though that they are dying breed so they are trying to do as much good as they can before it all ends so they often work with the human factions and even the reclusive Lizards (kinda). They will even work with the Dwarves despite their mutually destructive world war they had before the Empire was a thing.
 

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