Ncaa 14

When will a digital download be available for the Xbox live marketplace? It already is for PS network.
 
What changed?

Random tidbits... takes from me playing ~3 weeks of an FSU dynasty and reading some online:

Points instead of phone calls. Will take a while to get the hang of, but it's nice not to have to call 25+ recruits each week (point allotment stays consistent week to week if you don't manually change it).

Proximity to home matters a lot. You can be locked out of a player's recruitment at any time for any reason, but one common example is... if they're from Cali and value proximity to home while your school is in Florida, you'll be locked out from the start (read: literally cannot target them).

Bonuses on visits:

QB + LT on a visit = bonus
HB + RG on a visit = bonus
DE + LB on a visit = bonus
WR + WR + WR on a visit = losing points

QB on a visit, throw for certain yardage = bonus
etc, etc for other positions

Coach Tree Skills are a new thing. Categories are head coach (think chris petersen), recruiting (think Urbs), OC, DC... For example, some coaches recognized as good recruiters have certain bonus skills, such as scouting instantly for far fewer points, or the 'closer' skill, allowing more points in the closing weeks of the season, etc. etc.
(Jimbo Fisher, to nobody's surprise, has recruiting tree skills and zero head coach skills)
You earn these coach tree XP points from in game and recruiting performance. Scoring a touchdown is a small bonus. Winning a game is a small bonus. But things like breaking an ncaa/school record, win streaks, being ranked... start to build up the points a lot.

No more instacommits unless you have that skill unlocked (one coach does from the start: nicky sabes). This is big because once someone is committed, the points that you were putting toward him help out a boatload.
 
I hope were as good in real life as we are on the game. I simed a whole year and

11-3 #2
Neal won doak walker award
Sec champs
Suger bowl victory
 
  • Like
Reactions: 5 people
Random tidbits... takes from me playing ~3 weeks of an FSU dynasty and reading some online:

Points instead of phone calls. Will take a while to get the hang of, but it's nice not to have to call 25+ recruits each week (point allotment stays consistent week to week if you don't manually change it).

Proximity to home matters a lot. You can be locked out of a player's recruitment at any time for any reason, but one common example is... if they're from Cali and value proximity to home while your school is in Florida, you'll be locked out from the start (read: literally cannot target them).

Bonuses on visits:

QB + LT on a visit = bonus
HB + RG on a visit = bonus
DE + LB on a visit = bonus
WR + WR + WR on a visit = losing points

QB on a visit, throw for certain yardage = bonus
etc, etc for other positions

Coach Tree Skills are a new thing. Categories are head coach (think chris petersen), recruiting (think Urbs), OC, DC... For example, some coaches recognized as good recruiters have certain bonus skills, such as scouting instantly for far fewer points, or the 'closer' skill, allowing more points in the closing weeks of the season, etc. etc.
(Jimbo Fisher, to nobody's surprise, has recruiting tree skills and zero head coach skills)
You earn these coach tree XP points from in game and recruiting performance. Scoring a touchdown is a small bonus. Winning a game is a small bonus. But things like breaking an ncaa/school record, win streaks, being ranked... start to build up the points a lot.

No more instacommits unless you have that skill unlocked (one coach does from the start: nicky sabes). This is big because once someone is committed, the points that you were putting toward him help out a boatload.

More info for you in the off season players transfer for home sick now as well as coach leaving.
I love recruiting now. The battle stuff they put in kinda makes it realistic
 
More info for you in the off season players transfer for home sick now as well as coach leaving.
I love recruiting now. The battle stuff they put in kinda makes it realistic

exactly. and visits mattering a lot.

also, i read that in the offseason, if you so desire, all of your recruiting points can be put towards one high school boy.
 
exactly. and visits mattering a lot.

also, i read that in the offseason, if you so desire, all of your recruiting points can be put towards one high school boy.

Have they increased the importance of jucos?
 
Have they increased the importance of jucos?

ya know, haven't really noticed. but i'm just trying to tread water at this point.

i will say that based on the gameplay so far, weight of a player matters plenty more. gone are the days of little corners just auto-tackling on a hit stick movement. my tackling has been extraordinarily bad thus far.
 
ya know, haven't really noticed. but i'm just trying to tread water at this point.

i will say that based on the gameplay so far, weight of a player matters plenty more. gone are the days of little corners just auto-tackling on a hit stick movement. my tackling has been extraordinarily bad thus far.
No jucos are that important. And yea I put 10,000 my wr in the off season...still didnt get him lol....coach levels needs work thought
 
The only fun I've ever had in RTG was as a FS/SS and MLB

QB is too easy and all other positions are worthless
 
The only fun I've ever had in RTG was as a FS/SS and MLB

QB is too easy and all other positions are worthless

Nose guard is fun too. But I'm partial to safety or MLB. Until they give my safety deep half responsibility and I can't even see what the wr out there is doing.
 
Nose guard is fun too. But I'm partial to safety or MLB. Until they give my safety deep half responsibility and I can't even see what the wr out there is doing.

there are also new cameras this year that help immensely with this issue, i would think.
 

Advertisement



Back
Top