Ncaa 14

targeting players that you are already in good shape with is huge. that, plus in-state/pipeline for the weekly recruiting bonus. and you're gonna have to settle at some positions, building the depth chart and planning for a couple of years.

the days of "dang I'd like that 6'7'' 337 lb tackle let me go snag him" are gone, because the computer goes after their people hard.
the locksmith skill is the most important one. If you dont make there final 3 then press x and your right in the top....anyone else get beat alot with bomb passes or is it just lack of tn speed
 
the locksmith skill is the most important one. If you dont make there final 3 then press x and your right in the top....anyone else get beat alot with bomb passes or is it just lack of tn speed

I don't use locksmith. 0/3 levels on it. but maybe i'll have to try it.

i don't get beat deep a lot, but i have noticed that if i get overconfident and send the safeties or something, i get toasted.
 
My pass defense with UT is fine, Randolph going off so far. Had a pretty INT where the animation had him try so hard to get one foot down he fell flat on his face, then held the ball up to let everyone know he had it. I'm impressed so far.
 
Not sure if anyone is interested or not but I'm working on equipment edits for SEC teams to hold me over until the OS ones hit. Doing all SEC teams plus our OOC games. Just doing starters plus select backups and all of UT giving them realistic (not necessarily accurate) equipment edits. Should be done in the next hour or two and I'll upload ion Roster share. Xbox GT is the same as username and I'll let you know when I'm finished.
 
I played one game so far, it was online against Bama. Long story short I got him to quit in the 3rd qtr. I don't like the vols playbook though, too much shotgun for me
 
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I played one game so far, it was online against Bama. Long story short I got him to quit in the 3rd qtr. I don't like the vols playbook though, too much shotgun for me

I don't like the playbook either. The running games is so spread out and doesn't allow big gaines
 
Just finished up the equipment edits.

I took the pastapadre roster and made edits to all UT players, starting SEC players and promising SEC frosh players, as well as some of the top QB, RB, and WR in NCAA.

What I did is edited the helmets (changed a lot of the ion helmets and QB's with robot face masks) and toned down the mix match colored arm and wrist bands to give it a more realistic feel.

Its by no means perfect and not a complete accurate representation of the players real life counterparts but i think it is a good roster to start a temp dynasty with UT or another SEC team.

Xbox GT: zach0105
 
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Oh, so one of the core problems that has been plaguing the game for the last three years. Do linebackers still jump 50 feet to make picks on hail mary plays?

The few games I've played I was scared to death of that, but no I haven't seen it. I've thrown right over them.
 
Oh, so one of the core problems that has been plaguing the game for the last three years. Do linebackers still jump 50 feet to make picks on hail mary plays?

The one thing I can say very positive about the game is that they have completely gotten rid of the super LBs
 
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