zhangliao04
Well-Known Member
- Joined
- Mar 25, 2011
- Messages
- 9,451
- Likes
- 13,478
I wasn't much interested in the base building in F4. I'm more of a "kill, loot, explore, repeat" type of player.
Same. I know some loved that aspect, but the building and maintaining, as well as dealing with NPC residents grated on me. Same reason State of Decay 2 didn't hook me (never played the original).
Honestly, 2 things prevented me from loving Fallout 4 like I loved 3 and New Vegas.
1. Dumbing down the roleplayinh mechanics obviously.
2. Base building. Too many eras were just generic empty places for you to build for yourself. I dont want that in Fallout. I want to explore interesting places in the wasteland. I feel like the base building areas limited the amount of cool places to explore in 4.
So if Fallout 76 is all about base building, I cant beliece Im saying it about a Fallout game, but pass.
I like the base building, but there was just way too much of it. it would have been cool to have a couple, like 3 tops, "homes". and the rest were settlements that you could help.
I don't mind the endless leveling because by the time you get to jack of all trades level you would still be as good in the other games that had caps. No reason for the game to force a cap on you. If you want to be purely a sneaking melee sole survivor, you can do that. the game doesn't make you be something you don't want to be. Not sure why you want to depend on the game to force you into something you want, when you can do it yourself. thats the beauty of the game. you can do pretty much whatever you wanted.
Just a preference on my part I love skill points so much more than perk trees. Take New Vegas for example, the skill point cut off was level 25 (if you bought no DLC), I would always hit level 25 before I got semi close to beating the game so therefor if I didn't strategically use my skill points I may not be able to Speech myself out of a fight or pick a certain lock or other things like that depending on what I put my points into. Also, Fallout 4 got away from skill checks and I couldn't stand that. There were like 2 or 3 the entire game if I remember correctly. Made me feel like my perk tree choices were hollow. I just love that kind of stuff. That's my opinion though, to each their own
Just a preference on my part I love skill points so much more than perk trees. Take New Vegas for example, the skill point cut off was level 25 (if you bought no DLC), I would always hit level 25 before I got semi close to beating the game so therefor if I didn't strategically use my skill points I may not be able to Speech myself out of a fight or pick a certain lock or other things like that depending on what I put my points into. Also, Fallout 4 got away from skill checks and I couldn't stand that. There were like 2 or 3 the entire game if I remember correctly. Made me feel like my perk tree choices were hollow. I just love that kind of stuff. That's my opinion though, to each their own
not sure what you mean about the skill checks. It seemed like every multi part quest had at least 1 or 2. usually repairing stuff, instead of going to find a piece of equipment.
and as far as being smart with skill points, I still don't see the difference in an artificial cap and a player induced one.
your level 25 point is still valid for an open perk tree. Even when capped at 25 you were at a level where nothing was a challenge if you spent your points correctly. Fallout 3 and vegas were easy mode after that. whats the difference in 25 vs 75, the game play was scaled for either.
idk, not trying to tell you how to play games, I just can't see it as a negative.
Skill checks would mainly appear as unique dialogue options based on skill points, remember early in NV when the powder gangers are about to attack goodspring and you're recruiting the town people to fight with you? Your Explosives had to be 35 for the guy to give you dynamite, barter had to be high enought to get another guy to supply extra weapons, etc. I did a little research and turns out there were only 4 instances of that throughout the entire game of Fallout 4. But yeah its just a preference
Alright back to Fallout 76, let's say we take the leaks and rumors at face value and say this game is in fact a Co-op (not MMO) Fallout game that features basebuilding as it's main focus, but is also story driven as the rumors suggest. Your excitement for a Fallout game like this is __ out of 10?
Alright back to Fallout 76, let's say we take the leaks and rumors at face value and say this game is in fact a Co-op (not MMO) Fallout game that features basebuilding as it's main focus, but is also story driven as the rumors suggest. Your excitement for a Fallout game like this is __ out of 10?
So after Microsoft's conference we know Fallout 76 is a prequel set in West Virginia, and it's map is 4 times larger than Fallout 4. Still nothing about what kind of game it is, but I'm assuming they'll reveal that tonight at Bethesda's conference