Anthem (February 22 Release)

#76
#76
I worry about about both this game and the division being repetitive. The missions all kinda feel the same. Anthem's visuals and mechanics are fantastic though, imo.
Yeah but isn’t that what all looter/shooters are? I’m good with the repetitive part, as long as I’m chasing good loot I’m ok with it.
 
#77
#77
Disappointed that I won't be able to play at launch. I will be in Knoxville until Sunday. Might actually work out, avoid all the server issues hopefully.
 
#78
#78
Big Updates coming Friday (Thanks to the Origin Premier players for the beta test :) )

High level fixes

Improved loading times​
Fixed many infinite loading screens​
Fixed multiple challenges not tracking properly​
A number of issues have been fixed that were causing players to disconnect or crash​
Weapons and gear now have numbers present for modifiers​
General Fixes and Improvements

Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.​
The gather party mechanic has been made more lenient in a number of situations​
At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".​
Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin​
During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed​
Challenges now unlock for players at the correct levels​
Fixed some camera issues during cutscenes​
Legendary Contracts can now be accepted from the Social Hub contract board​
Some enemies have had their shield values decreased​
Loot now properly drops for players who are downed​
The texture quality on the NPC Prospero has been improved​
Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen​
Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly​
Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn​
Completing the tutorial expedition will now show the correct Ranger appearance​
After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously​
Corrected an issue where players could not interact with each other in the launch bay in certain circumstances​
Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress​
The start of expedition screen has been improved​
Addressed a variety of situations where killing enemies does not properly progress world events​
Opening a chest now increments Tomb of the Legionnaire progress for all squad members present​
Scar snipers can no longer shoot through Storm Shield​
Corrected an issue where players would get stuck on the end of expedition screen in some situations​
Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing​
Addressed a number of situations where players can get stuck on the environment in the launch bay​
Increased the damage of the electric status effect​
Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations​
The Platinum Mission feat now grants completion as intended​
Status effects can more reliably be applied to Titans​
Strongholds

Fixed an issue that would cause a Stronghold server crash after defeating the last boss​
Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room​
Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall​
Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team​
Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit​
The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations​
Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations​
Gear and Weapons

After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang​
Ice damage bonuses are now correctly applied on ice gear​
Suit-wide bonuses from inscription are now functioning properly​
Players can no longer salvage equipped items​
Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for​
Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions​
The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip​
Javelins

The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon​
The Storm javelin now reacts to getting hit when its shields are up​
Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended​
The Colossus javelin can now shield and revive at the same time​
Interceptor Combo Aura has been increased in power and now has a damage over time component​
Crafting

Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork​
Controls

Additional Mouse and Keyboard control improvements have been made​
UI

Some conversations were not popping up the reputation points post conversation completion, this has been fixed​
The squad screen now displays the correct information for each player​
Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often​
Settings should no longer reset upon exiting and restarting the game on Xbox One​
Motion blur can now correctly be turned off​
The Electric Status Effect now shows scaled damage properly​
An option has been added to hide the Squad Member HUD​
The edge of the compass will now pulse to indicate enemy locations​
A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items​
On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools​
Primer and Detonator icons have been added to all Interceptor gear​
Corrected a user interface issue where a player’s ultimate would show as available when it isn't​
 
#79
#79
The time spent waiting for loading screens in that game is enough to make me not want to play it. Hopefully, that gets fixed and not just improved.
 
#80
#80
The time spent waiting for loading screens in that game is enough to make me not want to play it. Hopefully, that gets fixed and not just improved.
It did start to get annoying (XB1) and I know it was worse with the PC. To make it even worse, you would hit consecutive loading screens for simply transitioning from one thing to another. Pretty far apart from what they originally said about the game a year or so ago that the game wouldn't have any loading screens. Figured it would be hidden like Destiny does
 
#81
#81
It did start to get annoying (XB1) and I know it was worse with the PC. To make it even worse, you would hit consecutive loading screens for simply transitioning from one thing to another. Pretty far apart from what they originally said about the game a year or so ago that the game wouldn't have any loading screens. Figured it would be hidden like Destiny does
It's really bad on xbox (which worries me) but it's almost intolerable on pc without an SSD. At least that's how it was for me.
 
#82
#82
It's really bad on xbox (which worries me) but it's almost intolerable on pc without an SSD. At least that's how it was for me.
I think they were addressing it before the early release and the fix was always going to be released on the day 1 patch (22nd). I think that's a bad practice, but everyone seems to be doing it. Most of the stuff that's in that day one patch has been worked on since the beta.
 
#83
#83
I think they were addressing it before the early release and the fix was always going to be released on the day 1 patch (22nd). I think that's a bad practice, but everyone seems to be doing it. Most of the stuff that's in that day one patch has been worked on since the beta.
I hope so. I want to like the game. You getting it on ps4?
 
#86
#86
LOD armor? What's that? Maybe I should go ahead and grab it. lol
The Legion of Dawn Armor pack. You get the pack for the Ranger Javelin if you preorder the game and get it for all four javelins if you preorder the legion of dawn edition.

 
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#88
#88
I had a lot of fun with the trial, but the game is getting wrecked by reviews right now and rightfully so. I know all these updates are coming Friday, but they really should have had all those done before the early release.
 
#94
#94
Finished the story last night and it wasn’t as bad as I thought it was going to be. There is some pretty good storytelling in it and I never felt like it was starting to get boring. It is short, but it’s a looter/shooter. The mechanics in this game are addictive to me and I am having a lot of fun. Not sure how long the endgame is going to last and they need to start adding things to it to keep it fresh, but right now it’s still engaging to me. If you go into this expecting to having this huge BioWare story, then you probably be disappointed, but as a looter/shooter it’s a good game IMO
 
#95
#95
I am enjoying it so far. Really haven't experienced much that I didn't like. Doing it all solo, at least for now, and I haven't experienced any problems with that. Its only when doing world events or so that things get screwy. and even that hasn't been game breaking.

finally got some NPCs I actually care about with the old team. the rest have been pretty forgettable. something that would help the game a lot would be better interactions with people.

missions haven't gotten repetitive yet for me. but that complaint never made sense to me. every game is like that. Halo, run here kill everyone. Mass Effect, run here kill everyone. Gears, run here, kill everyone. Even RDR2 was ride 2 hours to this spot, kill/beat everyone, ride 2 hours back.
 
#96
#96
I got the the Tombs. Did 3/4th of the tasks and went to bed. Haven't loaded it up since. Collecting chests and collectibles did not excite me, and the bug with collecting chests wasn't fixed yet. I should knock it out and keep going but just haven't had the desire yet.

Great looking game.
 
#97
#97
I got the the Tombs. Did 3/4th of the tasks and went to bed. Haven't loaded it up since. Collecting chests and collectibles did not excite me. I should knock it out and keep going but just haven't had the desire yet.

Great looking game.
The game hits a lull with the tomb thing and hurts it. I cant imagine how bad it was before they patched it when you only got credit for opening a chest if you opened it yourself (rest of your squad wouldnt get credit).
 
#98
#98
The game hits a lull with the tomb thing and hurts it. I cant imagine how bad it was before they patched it when you only got credit for opening a chest if you opened it yourself (rest of your squad wouldnt get credit).

I thought the tomb part was pretty easy, hardest part was the chests but instead of looking for them I just did world events. Grandmaster is a lot of fun and actually makes it a challenge. Haven't tried GM 2 or 3 yet.

You think the tomb part slowed it down, wait until you see the Legionnaire challenge lol.
 
#99
#99
Have a feeling this is the final project we see from BioWare. On Metacritic both critic and user reviews for this game so far have not been good, and when that happened for Mass Effect Andromeda EA totally pulled the plug on it early on. Also Anthem is already significantly marked down in price in multiple European countries. Unless there's some big turn around here soon EA will likely take BioWare out behind the shed and pull the trigger
 

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