Tri-CitiesVol
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- Jan 15, 2016
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My one complaint from what I have seen in videos so far is that the battles dont feel very big at all. Very few moving pieces, with battles that should stretch for miles maybe taking up a quarter of the space it should.
Maybe it was just the guy playing but it seemed like brigade or larger level combat. I am thinking there needs to be regiment level control to avoid the battles getting blase'.
Ultimate General Civil War is a fantastic tactical game if you want. AI is challenging, without straight cheating. Some customization available.I don't know if it's what I'm looking for as far as tactical command. May give it a shot of course.
Grand Strategy is too big a time sink for me these days, not that I don't enjoy it
Might have to pick this up. Huge fan of the original.
Dang. That's disappointing. Maybe I will pass on it.It hasnt aged well, even the remaster.
The new UI blows, you can change it back to the original. But by the time you get things set the way you want you are pretty much just playing the originals anyway. Slightly better graphics, but no where close to a modern TW.
The nice thing is though it includes the actual original, and Alexander too. I still havent played Alexander even though I now own it.
It is real smooth, very intuitive.This looks like one I will definitely pick up. I like the UI much better than the Grand Tactician one.
So, I’m still new to the game, but from what I’ve seen the order always comes from the next higher up. So if you want a single brigade to move that order will have to travel to them from where the division commander is, with the exception of some smaller orders like rotating line to defend your flank. I also think in the policy section you have to unlock corps before you can use them, but that was on one of the YouTube videos so it’s possible to that isn’t the case if it was been updated.Are orders given by Corps/Division/Brigade?