I definitely agree that VR is the future. That said, I think we might be 10 years away from VR beginning to enter the mainstream. Once the following are achieved there will be nothing to hold it back:
- Lightweight, cordless, self-contained headset (i.e., the headset is self-powered)
- 4K per eye display
- Very long battery life
- 120 FPS, or whatever is necessary to avoid blur, stuttering, and unnatural slowdowns
All the ingredients are there except for super-powered mobile chips. But I have no doubt that by the end of the decade there will be Tegra-style chips that are capable of putting out graphics comparable to what we'll see on XSX and PS5, and displays will be cheap enough that 4K per eye will be a trivial cost.
Being able to casually slip on a massively powerful, lightweight headset with no cables and no way to detect individual pixels will be the "seamless" VR experience that will be necessary to convince the masses, IMO. It may actually happen a lot sooner than 2030. Smartphones went from "cool but unnecessary" to "absolutely essential" due to improvements in speed, screens, and battery life in the span of about 5 years.
I think this console generation may be what pushes the needle in that direction. Right now VR is still really niche, but these consoles seem to have the power to deliver really compelling experiences.