Next gen console power (PS5 and Xbox Series X)

#27
#27
Any loyalists jumping ship to the "other" console this gen? I have been lifelong PS guy but I am a heavy lean to MS this go around.
 
#28
#28
Any loyalists jumping ship to the "other" console this gen? I have been lifelong PS guy but I am a heavy lean to MS this go around.
I mean, obviously its your money but based on what exactly? Are you that unhappy with PlayStation or do you just want change for the sake of it? If so, I get that. I'm that way sometimes too. Truthfully considering how shoddy MS handled this current gen with their game output and how fantastic Sony has handled theirs, I don't see how anyone is in a hurry to jump to Xbox. PlayStation isn't perfect by any stretch but I think they've been the best at providing the most consistent high quality 3rd party and exclusive game libraries generation after generation. Ultimately that's what really matters, for me at least.
 
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#29
#29
I mean, obviously its your money but based on what exactly? Are you that unhappy with PlayStation or do you just want change for the sake of it? If so, I get that. I'm that way sometimes too. Truthfully considering how shoddy MS handled this current gen with their game output and how fantastic Sony has handled theirs, I don't see how anyone is in a hurry to jump to Xbox. PlayStation isn't perfect by any stretch but I think they've been the best at providing the most consistent high quality 3rd party and exclusive game libraries generation after generation. Ultimately that's what really matters, for me at least.

I am one of the few that don't care about exclusive titles. I tend to play cross-platform stuff. From all I have read and watched, I am just not that impressed with the hardware Sony is putting out there vs. MS. Variable clocks on the CPU and GPU are an optimization and overall performance concern. The SSD is certainly fast but I question how much of a game changer it will be given that High end PCs do fine with off the shelf SSDs. I haven't decided yet, but I like MS's approach to the next gen reveal thus far vs. Cerny's Developer conference.
 
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#30
#30
I am one of the few that don't care about exclusive titles. I tend to play cross-platform stuff. From all I have read and watched, I am just not that impressed with the hardware Sony is putting out there vs. MS. Variable clocks on the CPU and GPU are an optimization and overall performance concern. The SSD is certainly fast but I question how much of a game changer it will be given that High end PCs do fine with off the shelf SSDs. I haven't decided yet, but I like MS's approach to the next gen reveal thus far vs. Cerny's Developer conference.

Yeah, that conference with Cerny wasn't exactly a good way to introduce PS5 to the world LOL! That was a misstep on their part. Cerny's a genius but he also talks over people's heads and let's face it, the guy looks like his name belongs in a database.

Regarding the variable frequencies with the PS5's CPU/GPU, there's a lot of misunderstanding and misinformation regarding this feature. For one, people need to stop thinking of it as a bad thing. It's not! A lot of people are thinking that variable = weak or disadvantageous, which it's not. You have to remember this feature was included AT the request of the developers. Cerny designed PS5 specifically based on developer feedback. They wanted this feature in there. In short, if a game needs for the CPU/GPU to run at peak performance, it will. If it doesn't, it won't. The idea is for the system to run at max efficiency with no overhead. Plus the CPU/GPU chipset can offload overhead onto each other as need be. If there's a situation where a game calls for more GPU performance than CPU, the CPU will transfer that overhead power over the GPU and vice versa. A lot of gamers seem to be under the impression that somehow Sony took a weak chipset and overclocked it to make it run higher than it was designed to do, like an old Intel Celeron processor or something. This couldn't be further from the truth. The chipset runs at the max frequencies they were designed to run at. The only time they don't is when it's not needed. This is going to help tremendously with system cooling.

Obviously the proof will be in the pudding. Once places like Digital Foundry get ahold of both consoles and can run games side by side, then we'll see if the difference in spec sheets really translate to any appreciable difference in games on screen. However I have a feeling based on what developers are saying, that despite the perceived raw power difference between both systems, Cerny made specific design choices with the PS5 that will close that gap considerably.
 
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#32
#32
I'm really digging some of the mockups that fans are making with the controller. The customization potential with it is huge!

mjuldnazhhr41.jpg
 
#33
#33
One thing I'd love to see in these new consoles is better AI. Enemy AI hasn't improved in decades. I'm playing AC: Odyssey right now and enemies are just brain dead. Sneaking around and assassinating them is fundamentally the same as sneaking around snapping guards' necks in MGS1 in 1998. They have scripted patrols and a cone of vision/alertness to certain flagged noises, and that's it.

I know that programming good AI is really difficult, so I'm hoping that maybe machine learning can be implemented and that enemies can actually "learn" over time.
 
#34
#34
One thing I'd love to see in these new consoles is better AI. Enemy AI hasn't improved in decades. I'm playing AC: Odyssey right now and enemies are just brain dead. Sneaking around and assassinating them is fundamentally the same as sneaking around snapping guards' necks in MGS1 in 1998.

I know that programming good AI is really difficult, so I'm hoping that maybe machine learning can be implemented and that enemies can actually "learn" over time.

The best implementation of AI this generation was the "Nemesis System" used in Shadow of Mordor, and absolutely no other developer has bothered to copy it! I think the issue is a feature like advanced AI is difficult to market to consumers, whereas prettier graphics are the most effective. Therefore studios don't bother investing time and resources in developing that aspect of their games as much as they could.
 
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#35
#35
I'm really digging some of the mockups that fans are making with the controller. The customization potential with it is huge!

mjuldnazhhr41.jpg

I had read reports, albeit awhile back, that the PS controller will have capabilities similar to Alexa, Siri, Google, etc., where you can (for instance) just say out loud that you want to connect to an online match for a game with a friend and it will automatically do that. Now that would be amazing.
 
#38
#38
Nobody mentioning the reports of ps5 having serious cooling issues?

 
#39
#39
Nobody mentioning the reports of ps5 having serious cooling issues?



Already debunked. The guy who wrote that has already been discredited and Jason Schrier of Kotaku, who's definitely in the know has said this was "fan-fiction level nonsense."
 
#40
#40
Already debunked. The guy who wrote that has already been discredited and Jason Schrier of Kotaku, who's definitely in the know has said this was "fan-fiction level nonsense."
Ah, good to know.
 
#42
#42
Have I missed all the XBOX launch game footage?
There is a trailer for Helblade and one for Halo Infinite. Nothing in game for Helblade though. Halo tends to use real time cut scenes with the in game engine instead of FMVs. So that trailer is probably a decent indication of how the game will look graphically. There isn't any footage of action sequences though.
 
#43
#43
There is a trailer for Helblade and one for Halo Infinite. Nothing in game for Helblade though. Halo tends to use real time cut scenes with the in game engine instead of FMVs. So that trailer is probably a decent indication of how the game will look graphically. There isn't any footage of action sequences though.

Supposedly Hellblade II footage is "in-engine." And tech demos for Unreal Engine 4 show that real-time footage that rivals the trailer is possible.

The big leap for these next-gen consoles will be ray tracing + photogrammetry + super high resolution textures.

So you'll have ultra realistic lighting and reflections, ultra realistic landscapes and objects, and little to no pop-in or low-quality textures, even from a long distance away. I think we will see many games approach photo realism in this generation. The sticking point will be animations, which outside of scripted events will still look video gamey.

My concern is actually that games are going to look extremely similar for a while as developers strive for photo realism. Remember the bloom/HDR craze of the mid-00s, when everything had this ridiculously blown-out lighting? It will be like that but with bland, hyper-realistic environments that look beautiful but lack artistic creativity or individuality.
 
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#44
#44
Supposedly Hellblade II footage is "in-engine." And tech demos for Unreal Engine 4 show that real-time footage that rivals the trailer is possible.

The big leap for these next-gen consoles will be ray tracing + photogrammetry + super high resolution textures.

So you'll have ultra realistic lighting and reflections, ultra realistic landscapes and objects, and little to no pop-in or low-quality textures, even from a long distance away. I think we will see many games approach photo realism in this generation. The sticking point will be animations, which outside of scripted events will still look video gamey.

My concern is actually that games are going to look extremely similar for a while as developers strive for photo realism. Remember the bloom/HDR craze of the mid-00s, when everything had this ridiculously blown-out lighting? It will be like that but with bland, hyper-realistic environments that look beautiful but lack artistic creativity or individuality.
That's really impressive of true. I'm sure they'll still be some more intresting art styles for games out there. A lot of those come from indie developers now anyway. But your right, the AAA titles will probably go through a spell of looking the same. Remember when everything had to be cell shaded?
 
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#45
#45
To me it'll always be about the games. Xbox could run twice as fast and smooth as ps5 but until they're getting the better exclusives I'm not gonna bat an eye tbh.
 
#47
#47
. MS won’t have the exclusives
They should have more this go around with all the studios they bought. Still, they are way behind in that aspect of the buisness. This generation was pretty much a disaster for them. Halo and Gears are dang near played out and they are starting from scratch in trying to build an exclusive library. They better not let Sony undercut them on price again either. I see this gen as do or die for Xbox.
 
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#48
#48
They should have more this go around with all the studios they bought. Still, they are way behind in that aspect of the buisness. This generation was pretty much a disaster for them. Halo and Gears are dang near played out and they are starting from scratch in trying to build an exclusive library. They better not let Sony undercut them on price again either. I see this gen as do or die for Xbox.
Agreed I enjoyed the 360 but I’ve been on PS4 this gen and have more faith in Sony on them delivering exclusives than MS. Halo and Gears are def played out. MS better deliver on newer exclusives this gen or its game over probaly.
 
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#49
#49
Agreed I enjoyed the 360 but I’ve been on PS4 this gen and have more faith in Sony on them delivering exclusives than MS. Halo and Gears are def played out. MS better deliver on newer exclusives this gen or its game over probaly.

I think MS will definitely do better in that department next gen than they have this gen. I mean, they HAVE to right? They now own half a bajillion studios. SURELY a few of them are capable of crapping out some good games.

For me, personally, it's just too little too late with MS. They should've been cultivating studios from the start. But in the 360 era they instead opted to invest their money in 3rd party partnerships and marketing deals that gave the illusion they had a bunch of exclusives when in fact they didn't. Once those 3rd party deals started drying up at the end of the 360 generation, it kind of exposed MS and we saw how it impacted their exclusive output this generation . I really do hope they turn it around next gen and provide Sony more competition because ultimately as a PlayStation gamer that benefits me. I just don't have the time and money to support more than one console anymore.
 
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#50
#50
I think MS will definitely do better in that department next gen than they have this gen. I mean, they HAVE to right? They now own half a bajillion studios. SURELY a few of them are capable of crapping out some good games.

For me, personally, it's just too little too late with MS. They should've been cultivating studios from the start. But in the 360 era they instead opted to invest their money in 3rd party partnerships and marketing deals that gave the illusion they had a bunch of exclusives when in fact they didn't. Once those 3rd party deals started drying up at the end of the 360 generation, it kind of exposed MS and we saw how it impacted their exclusive output this generation . I really do hope they turn it around next gen and provide Sony more competition because ultimately as a PlayStation gamer that benefits me. I just don't have the time and money to support more than one console anymore.
Me neither I’m 40 years old now married and work full time I used to have time to play two consoles not anymore or the money. I barely have time for one console. Correct me if I’m wrong but didn’t MS have the most exclusives on the original Xbox
 

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