MLB 12 The Show

#26
#26
unless frank thomas is in the line up, i'll take the colored sox instead.
 
#30
#30
I'll stay true to my heart and take the ole Washington Nationals.
 
#31
#31
'MLB 12: The Show' hands-on preview - ESPN


Another big gameplay improvement comes in the form of the new "Pulse Pitching" dynamic. If you're not a fan of last year's analog pitching, you can go back to the old-school buttons, only with a new level of intensity that really helps up the challenge of pinpointing pitches. Basically, after selecting your pitch and location, you'll need to hit X to pitch the ball (same as classic pitching). Only now, there is a giant pulsating X on the screen in the location of your pitch, and you need to time your button press when the X is at its smallest point in order to throw the ball accurately. The more you're off, the bigger the X will be when you throw the ball, making your pitch wild, or even worse, left hanging right over the plate for someone like Albert Pujols to crush over the fence. I was a fan of the analog pitching last year, but I have to say, after about four games of switching back and forth between the analog and the pulse, I ended up playing the rest of the games with the pulse pitching and I don't think I'll go back to the analog once the game ships. It just feels right to me.

Sony has finally added not only player collisions, but collision awareness in "MLB 12: The Show."
And since cyber athletes will not only collide, but be aware of the potential collisions, players react in a much more realistic manner, sliding around tags from all angles, dropping the ball more often when going for the sweep tag, and even giving the occasional spike when necessary.
One of the biggest improvements "Show" fans will notice right away is the improved ball physics. In past games, there wasn't the amount of hit variety you'd expect from a baseball simulation, and that had to do mainly with the fact that the game's math was off. So this offseason, one of the more hardcore members of "The Show's" engineering team took up the challenge and re-wrote the entire ball physics code based on the actual math for how a spinning object reacts when it strikes everything from the bat to the playing surface to one of the bases.
Another big gameplay improvement comes in the form of the new "Pulse Pitching" dynamic.
But don't think this year is all about the mound as a new way to hit has also been added to the game, even if it's strictly for the hardcore. Sony calls it "Zone Analog Batting," and it combines what gamers loved about the old way to hit with the newer analog approach, as gamers manipulate the right stick to control stride and swing timing, while at the same time using your left stick to control where you swing in the zone.
# 500+ new presentation animations
# 300+ new fielding, throwing, and base running animations
# 150+ new batting stances
# 75+ new pitching animations
# 14 new umpires complete with their own personalities
# 2 new training techniques in Road to the Show (base running, fielding), as you're now a Double-A starter who is the most touted prospect on the team
Add to that the addition of Season and Franchise mode in co-op, new pitcher confidence logic, and franchise improvements that include new contract logic, improved trade logic, and an all new free agent signing process, and you have the baseball game "Show" fans have been waiting for.
 
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#32
#32
18524.jpg
 
#48
#48
At this point, no matter how great this game is, if it doesn't have online franchise, it doesn't deserve to be sold.
 
#50
#50
Interested to see how the pulse pitching will work exactly, but I liked last years analog pitching myself. The two big things I am most excited for are the new ball physics (if they are done right and how they are describing it) and the zone analog hitting.
 

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