duckman398686
VN's One and Only
- Joined
- Nov 8, 2004
- Messages
- 21,784
- Likes
- 160
I did briefly, but I was randomly paired up with douches so it wasn't fun.
And still no word on the new DLC...I'm beginning to think we won't be seeing this, or it will be part of L4D 3.
Don't look for it until you see any official word from them is what I'd say; people were guessing (and some certain) that "The Passing" was going to be coming out the week of or before the end of March, and it didn't come out until April 22nd
That's fine, except this DLC WAS an official word from Valve that it would be out a month after "The Passing".
and that's what I'm saying, Valve takes their time with games; they want to make sure everything's good and working right/correctly before they send it out.they're big on quality control, unlike some other companies that will just release a game and - after it's found to have problems or not be working correctly - will just release a patch for it later to cover it up. Unfortunately, it's also something they're willing to push back release dates for as well.
So, I am finally getting into this game. Here's the moment I fell in love with it:
I was playing co-op campaign for one of the first times, and was playing on the level with the amusement park, tunnel of love, and ultimately a wooden roller coaster. For the first time, I had team mates who weren't idiots and we had been doing fairly well at staying out of each other's way, and killing lots and lots of zombies. But we were kind of just "every man for himself" moving through the level, only bothering with one another when someone got incapacitated.
So, we get to the part where you have to turn on the roller coaster (summoning the horde, of course) and then run down the tracks to get to the entrance walkway that allows you to leave the coaster area and get to a safe house. There are zombies just pouring up the sides of the wooden structure of the coaster tracks, and special types are coming in pairs. Spitters, jockeys, chargers, just climbing up the sides of the tracks and then trying to run us down. molotov cocktails are thrown, guns are blazing. In the fog of war, I (as Nick) found myself with the guy who was Coach at the safe house, but our buddies were nowhere in sight. The zombies had thinned out to just the occasional staggering straggler. Coach ran into the safe house, closed the door, and began healing himself, picking stuff up, and what not. I followed him in, and watched as he opened and closed the door. The player as the chick was dead. The player as the redneck guy was at 1 little sliver of health, somewhere out in the park.
As I sat there picking through the supplies in the room, I began to feel guilty. As much as I suck at this game (and I do), I felt like I had benefited from teammates going out of their way for me. And now was a time where I was turning their back on them. So I healed up, grabbed a health pack, the defib paddles, and went sprinting off into the dreary fog of the Louisiana night. I back-tracked until I saw the orange silhouette of my comrade. He was limping down the tracks, trying to hold off a small pack of zombies. As I opened fire with my laser-sighted M16, I realized I had made a stupid rookie mistake: I had failed to reload at the safe house. Luckily, there weren't many zombies. I switched to my fireman's axe, and together we cleared them out. I gave him a first aid pack, and he was now able to run towards the safe house... But I wasn't done yet. I continued to back-track until I found the body of my fallen team mate. I defibbed her back to the world of the living (or undead, depending on how you look at it). She was alive, but bleeding and limping. Another group of zombies emerged. I backpedaled right behind her swinging my axe wildly, while she limped down the tracks firing her weapon. We were making promise, but she couldn't take many hits...
Unexpectedly, the redneck who I had just patched up was stranding at the top of the tracks, firing over our heads with a hunting rifle, keeping the trailing zombies at bay. As we caught up to his position, the three of us went up the ramp leading to the safe house, and triumphantly made it without leaving anyone behind.
Coach looked like a jerk.
So, I am finally getting into this game. Here's the moment I fell in love with it:
I was playing co-op campaign for one of the first times, and was playing on the level with the amusement park, tunnel of love, and ultimately a wooden roller coaster. For the first time, I had team mates who weren't idiots and we had been doing fairly well at staying out of each other's way, and killing lots and lots of zombies. But we were kind of just "every man for himself" moving through the level, only bothering with one another when someone got incapacitated.
So, we get to the part where you have to turn on the roller coaster (summoning the horde, of course) and then run down the tracks to get to the entrance walkway that allows you to leave the coaster area and get to a safe house. There are zombies just pouring up the sides of the wooden structure of the coaster tracks, and special types are coming in pairs. Spitters, jockeys, chargers, just climbing up the sides of the tracks and then trying to run us down. molotov cocktails are thrown, guns are blazing. In the fog of war, I (as Nick) found myself with the guy who was Coach at the safe house, but our buddies were nowhere in sight. The zombies had thinned out to just the occasional staggering straggler. Coach ran into the safe house, closed the door, and began healing himself, picking stuff up, and what not. I followed him in, and watched as he opened and closed the door. The player as the chick was dead. The player as the redneck guy was at 1 little sliver of health, somewhere out in the park.
As I sat there picking through the supplies in the room, I began to feel guilty. As much as I suck at this game (and I do), I felt like I had benefited from teammates going out of their way for me. And now was a time where I was turning their back on them. So I healed up, grabbed a health pack, the defib paddles, and went sprinting off into the dreary fog of the Louisiana night. I back-tracked until I saw the orange silhouette of my comrade. He was limping down the tracks, trying to hold off a small pack of zombies. As I opened fire with my laser-sighted M16, I realized I had made a stupid rookie mistake: I had failed to reload at the safe house. Luckily, there weren't many zombies. I switched to my fireman's axe, and together we cleared them out. I gave him a first aid pack, and he was now able to run towards the safe house... But I wasn't done yet. I continued to back-track until I found the body of my fallen team mate. I defibbed her back to the world of the living (or undead, depending on how you look at it). She was alive, but bleeding and limping. Another group of zombies emerged. I backpedaled right behind her swinging my axe wildly, while she limped down the tracks firing her weapon. We were making promise, but she couldn't take many hits...
Unexpectedly, the redneck who I had just patched up was stranding at the top of the tracks, firing over our heads with a hunting rifle, keeping the trailing zombies at bay. As we caught up to his position, the three of us went up the ramp leading to the safe house, and triumphantly made it without leaving anyone behind.
Coach looked like a jerk.
