Left 4 Dead 2

#51
#51
i'll be on later tonight if you want to put in a game or two. did you ever try it out any with co-op play?
 
#55
#55
I did briefly, but I was randomly paired up with douches so it wasn't fun.

teammates can ruin a game if you don't have the right people. a couple of nights ago i was running through a campaign on expert with a few guys, but they all left when we got to the final chapter. 3 other guys joined eventually while i was still in the saferoom and 2 of them(1 of which was under a guest account to the other guy) decided to team kill me and the other guy and then proceeded to dance around the saferoom for a good 25-30 minutes without ever leaving the starting area. they did this, of course, just to be douchebags. needless to say i never finished the campaign that night.
 
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#56
#56
Ya, these guys were grabbing propane tanks and throwing them at my feet and shooting them, just to be jerks.
 
#57
#57
And still no word on the new DLC...I'm beginning to think we won't be seeing this, or it will be part of L4D 3.

the DLC for L4D1 is supposed to be about how the one survivor who wasn't alive in "the passing" (I guess it's safe to say now that it was Bill) died....so I doubt that's going to become L4D3


again though, valve is weird about their release times: they go more for having the product finished to the way they like it (and without problems....I guess see how long it took half-life 2 to be released) rather than rush to meet a release date

Don't look for it until you see any official word from them is what I'd say; people were guessing (and some certain) that "The Passing" was going to be coming out the week of or before the end of March, and it didn't come out until April 22nd
 
#59
#59
Don't look for it until you see any official word from them is what I'd say; people were guessing (and some certain) that "The Passing" was going to be coming out the week of or before the end of March, and it didn't come out until April 22nd


That's fine, except this DLC WAS an official word from Valve that it would be out a month after "The Passing".
 
#61
#61
That's fine, except this DLC WAS an official word from Valve that it would be out a month after "The Passing".

and that's what I'm saying, Valve takes their time with games; they want to make sure everything's good and working right/correctly before they send it out.

they're big on quality control, unlike some other companies that will just release a game and - after it's found to have problems or not be working correctly - will just release a patch for it later to cover it up. Unfortunately, it's also something they're willing to push back release dates for as well.
 
#62
#62
I have to say also though that - until an actual release date is set (in regard to any company) nothing's official
 
#63
#63
and that's what I'm saying, Valve takes their time with games; they want to make sure everything's good and working right/correctly before they send it out.they're big on quality control, unlike some other companies that will just release a game and - after it's found to have problems or not be working correctly - will just release a patch for it later to cover it up. Unfortunately, it's also something they're willing to push back release dates for as well.

I have no problem with any of that, but again if that's how you do things then don't tell people your DLC is coming in a month; just say TBA. Again, Valve is thr one who said when it was coming out, it was not outside speculation.
Posted via VolNation Mobile
 
#65
#65
So, I am finally getting into this game. Here's the moment I fell in love with it:




I was playing co-op campaign for one of the first times, and was playing on the level with the amusement park, tunnel of love, and ultimately a wooden roller coaster. For the first time, I had team mates who weren't idiots and we had been doing fairly well at staying out of each other's way, and killing lots and lots of zombies. But we were kind of just "every man for himself" moving through the level, only bothering with one another when someone got incapacitated.

So, we get to the part where you have to turn on the roller coaster (summoning the horde, of course) and then run down the tracks to get to the entrance walkway that allows you to leave the coaster area and get to a safe house. There are zombies just pouring up the sides of the wooden structure of the coaster tracks, and special types are coming in pairs. Spitters, jockeys, chargers, just climbing up the sides of the tracks and then trying to run us down. molotov cocktails are thrown, guns are blazing. In the fog of war, I (as Nick) found myself with the guy who was Coach at the safe house, but our buddies were nowhere in sight. The zombies had thinned out to just the occasional staggering straggler. Coach ran into the safe house, closed the door, and began healing himself, picking stuff up, and what not. I followed him in, and watched as he opened and closed the door. The player as the chick was dead. The player as the redneck guy was at 1 little sliver of health, somewhere out in the park.

As I sat there picking through the supplies in the room, I began to feel guilty. As much as I suck at this game (and I do), I felt like I had benefited from teammates going out of their way for me. And now was a time where I was turning their back on them. So I healed up, grabbed a health pack, the defib paddles, and went sprinting off into the dreary fog of the Louisiana night. I back-tracked until I saw the orange silhouette of my comrade. He was limping down the tracks, trying to hold off a small pack of zombies. As I opened fire with my laser-sighted M16, I realized I had made a stupid rookie mistake: I had failed to reload at the safe house. Luckily, there weren't many zombies. I switched to my fireman's axe, and together we cleared them out. I gave him a first aid pack, and he was now able to run towards the safe house... But I wasn't done yet. I continued to back-track until I found the body of my fallen team mate. I defibbed her back to the world of the living (or undead, depending on how you look at it). She was alive, but bleeding and limping. Another group of zombies emerged. I backpedaled right behind her swinging my axe wildly, while she limped down the tracks firing her weapon. We were making promise, but she couldn't take many hits...

Unexpectedly, the redneck who I had just patched up was stranding at the top of the tracks, firing over our heads with a hunting rifle, keeping the trailing zombies at bay. As we caught up to his position, the three of us went up the ramp leading to the safe house, and triumphantly made it without leaving anyone behind.

Coach looked like a jerk.
 
#68
#68
So, I am finally getting into this game. Here's the moment I fell in love with it:




I was playing co-op campaign for one of the first times, and was playing on the level with the amusement park, tunnel of love, and ultimately a wooden roller coaster. For the first time, I had team mates who weren't idiots and we had been doing fairly well at staying out of each other's way, and killing lots and lots of zombies. But we were kind of just "every man for himself" moving through the level, only bothering with one another when someone got incapacitated.

So, we get to the part where you have to turn on the roller coaster (summoning the horde, of course) and then run down the tracks to get to the entrance walkway that allows you to leave the coaster area and get to a safe house. There are zombies just pouring up the sides of the wooden structure of the coaster tracks, and special types are coming in pairs. Spitters, jockeys, chargers, just climbing up the sides of the tracks and then trying to run us down. molotov cocktails are thrown, guns are blazing. In the fog of war, I (as Nick) found myself with the guy who was Coach at the safe house, but our buddies were nowhere in sight. The zombies had thinned out to just the occasional staggering straggler. Coach ran into the safe house, closed the door, and began healing himself, picking stuff up, and what not. I followed him in, and watched as he opened and closed the door. The player as the chick was dead. The player as the redneck guy was at 1 little sliver of health, somewhere out in the park.

As I sat there picking through the supplies in the room, I began to feel guilty. As much as I suck at this game (and I do), I felt like I had benefited from teammates going out of their way for me. And now was a time where I was turning their back on them. So I healed up, grabbed a health pack, the defib paddles, and went sprinting off into the dreary fog of the Louisiana night. I back-tracked until I saw the orange silhouette of my comrade. He was limping down the tracks, trying to hold off a small pack of zombies. As I opened fire with my laser-sighted M16, I realized I had made a stupid rookie mistake: I had failed to reload at the safe house. Luckily, there weren't many zombies. I switched to my fireman's axe, and together we cleared them out. I gave him a first aid pack, and he was now able to run towards the safe house... But I wasn't done yet. I continued to back-track until I found the body of my fallen team mate. I defibbed her back to the world of the living (or undead, depending on how you look at it). She was alive, but bleeding and limping. Another group of zombies emerged. I backpedaled right behind her swinging my axe wildly, while she limped down the tracks firing her weapon. We were making promise, but she couldn't take many hits...

Unexpectedly, the redneck who I had just patched up was stranding at the top of the tracks, firing over our heads with a hunting rifle, keeping the trailing zombies at bay. As we caught up to his position, the three of us went up the ramp leading to the safe house, and triumphantly made it without leaving anyone behind.

Coach looked like a jerk.

:clapping::good!:
 
#69
#69
So, I am finally getting into this game. Here's the moment I fell in love with it:




I was playing co-op campaign for one of the first times, and was playing on the level with the amusement park, tunnel of love, and ultimately a wooden roller coaster. For the first time, I had team mates who weren't idiots and we had been doing fairly well at staying out of each other's way, and killing lots and lots of zombies. But we were kind of just "every man for himself" moving through the level, only bothering with one another when someone got incapacitated.

So, we get to the part where you have to turn on the roller coaster (summoning the horde, of course) and then run down the tracks to get to the entrance walkway that allows you to leave the coaster area and get to a safe house. There are zombies just pouring up the sides of the wooden structure of the coaster tracks, and special types are coming in pairs. Spitters, jockeys, chargers, just climbing up the sides of the tracks and then trying to run us down. molotov cocktails are thrown, guns are blazing. In the fog of war, I (as Nick) found myself with the guy who was Coach at the safe house, but our buddies were nowhere in sight. The zombies had thinned out to just the occasional staggering straggler. Coach ran into the safe house, closed the door, and began healing himself, picking stuff up, and what not. I followed him in, and watched as he opened and closed the door. The player as the chick was dead. The player as the redneck guy was at 1 little sliver of health, somewhere out in the park.

As I sat there picking through the supplies in the room, I began to feel guilty. As much as I suck at this game (and I do), I felt like I had benefited from teammates going out of their way for me. And now was a time where I was turning their back on them. So I healed up, grabbed a health pack, the defib paddles, and went sprinting off into the dreary fog of the Louisiana night. I back-tracked until I saw the orange silhouette of my comrade. He was limping down the tracks, trying to hold off a small pack of zombies. As I opened fire with my laser-sighted M16, I realized I had made a stupid rookie mistake: I had failed to reload at the safe house. Luckily, there weren't many zombies. I switched to my fireman's axe, and together we cleared them out. I gave him a first aid pack, and he was now able to run towards the safe house... But I wasn't done yet. I continued to back-track until I found the body of my fallen team mate. I defibbed her back to the world of the living (or undead, depending on how you look at it). She was alive, but bleeding and limping. Another group of zombies emerged. I backpedaled right behind her swinging my axe wildly, while she limped down the tracks firing her weapon. We were making promise, but she couldn't take many hits...

Unexpectedly, the redneck who I had just patched up was stranding at the top of the tracks, firing over our heads with a hunting rifle, keeping the trailing zombies at bay. As we caught up to his position, the three of us went up the ramp leading to the safe house, and triumphantly made it without leaving anyone behind.

Coach looked like a jerk.

i knew you'd come around:)
 
#70
#70
As cool as the story I wrote up was, I must be misremembering something a little. You can't carry a med pack and defib paddles. I must have picked up the defib paddles right after healing "Ellis" guy.
 
#72
#72
Cool story IP. I have a few. I had an almost opposite experience, I went out my way to help out teammates on the level where you run from the mansion and get on the boat at the end, can't remember the name at the moment. 2 of them were dying and I used my med pack on one and ran back towards the mansion to get another and healed the other one. This was all happening during the end final surge by the zombies. They both get up and take off running to the boat and I get overrun by zombies. And neither did jack squat to come save me. Needless to say, I gave them both an earful.
 
#73
#73
Check a couple of pages back, govols got a free copy and he's meaning he wishes his free copy would hurry up and arrive at his place.

Exactly. I sent them an email yesterday with no response. I sent them about 25 emails about 5 minutes ago. I will be heard! lol
 
#74
#74
Bought a used copy. Couldn't wait. Traded in my ps2 for 20 bucks (never played it) and only had to fork out 16 dollars for the remaining balance. When the new one gets in I'll take it to walmart and get a $40 gift card.
 

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