It will be a long season if everyone keeps obsessing about game time for specific players. The mathematics of 200 available minutes in a 40 min. regulation game, makes it impossible for 14 players to each get 30 minutes a game.
A fully equal balance = 14 minutes per player but the goal of the team and the coaching staff is not to equally allocate minutes but, rather, to find the player combinations that will allow the team to compete at the highest level it possibly can.
As per last year, we will see early season games where everyone gets some floor time but some players will meet the staff's standards and objectives better than others, which means some decent players will fade to the back of the rotation, like Destiny and Favor last season.
At this level, it is all about performance, not fan sentiments. Players know what they have signed up for.
Last season, this team finished 8th in conference. This finish gets forgotten in all the positive buzz but that was the worst conference finish for a LV team since forever. CKC and staff brought in 8 new players to redress the deficiencies that limited the preceding squad's success. It is inevitable that some returners might see reduced roles (flip side- imagine if some of these new players are not major upgrades, that outcome would spell big time trouble).
From the players standpoint, they all need to be ready to make the most of their minutes when they do get on the floor and their performances will sort out the rest.
For fans, let the coaching staff worry about player minutes. This exhibition game, if nothing else, indicates that this team will be very fun to watch, no matter who is on the floor.