SEC adding new “Delay of Game - Defense” penalty

#27
#27
This is such a stupid rule. Now every offensive lineman in the country is going to be coached to "flinch" everytime a defensive lineman shifts in order to draw the penalty.
 
  • Like
Reactions: Frozevol
#31
#31
If the defensive line shifts and it causes an offensive lineman to jump, it’s now a defensive penalty.



This one doesn’t seem terribly well thought out. There’s not really any consequence/prevention for an offensive lineman to jump anytime the defensive line shifts in either direction pre-snap.

Edit: Two follow ups:




Teach your offensive line to jump every time they shift, and gain 5 yds.
 
#33
#33
You can already see how this will play out. Third and short, any D lineman that moves an O lineman will jump, automatic 1st down without having to run a play.
 
#34
#34
"If the defensive line shifts, causing the offensive line to jump, its a delay of game penalty on the defense".

What am I missing? Seems pretty straightforward to me.
Shifting lateraly or approaching the line is not supposed draw a penalty. When a defensive player attempts to simulate his motion at the snap like flinching or starting to come out of the stance will be a penalty.
 
#35
#35
Shifting lateraly or approaching the line is not supposed draw a penalty. When a defensive player attempts to simulate his motion at the snap like flinching or starting to come out of the stance will be a penalty.
Right. But what Im saying is Olinemen are going to start flinching deliberately in order to draw the penalty.
 
  • Like
Reactions: Ernie McCracken
#37
#37
This is such a stupid rule. Now every offensive lineman in the country is going to be coached to "flinch" everytime a defensive lineman shifts in order to draw the penalty.
It is a good rule. In loud stadiums OL can not hear the snap and can only react to movement. Defensive linemen often mimic jerks to fake out offensive linemen. This just evens up the game.
 
#38
#38
It is a good rule. In loud stadiums OL can not hear the snap and can only react to movement. Defensive linemen often mimic jerks to fake out offensive linemen. This just evens up the game.
They mimic Jack Sells? Should be unsportsmanlike and ejection.
 
#40
#40
Hell I see so many games where the o lines are moving around a millisecond before the ball is snapped...🤷
 
#42
#42
Kirby is punching air right now
This rule doesn’t apply to Kirby’s aggressive stemming. That’s still legal. Guys can jump gaps to change up the offense’s assignments, and they can do it with big movements (as long as they stay out of the neutral zone). What they can’t do is have a guy who isn’t changing gaps flinch to simulate the snap as the other guys are stemming. It’s a weird rule: big moves are fine but small moves are not. That said, I don’t think it’s a huge deal.
 
  • Like
Reactions: RDU VOL#14
#43
#43
This is such a stupid rule. Now every offensive lineman in the country is going to be coached to "flinch" everytime a defensive lineman shifts in order to draw the penalty.
That will still be a false start as long as the stem caused the flinch. A defender can change gaps or reset stances, etc. The defender just can’t flinch to simulate the snap without stemming.
 
#44
#44
I don't like it. Defense has always been allowed to move as long as they don't cross the line of scrimmage.
 
#46
#46
Yes he is. This is the Kirby rule as his aggressive DL shifts had the sole intent on making the OL jump. They also made noises as they shifted and moved their arms/hands up. It was always cheap to me and the intent was obvious.
An “accidental” punch to the Adam’s Apple would quiet them down.
 
#50
#50
If the defensive line shifts and it causes an offensive lineman to jump, it’s now a defensive penalty.



This one doesn’t seem terribly well thought out. There’s not really any consequence/prevention for an offensive lineman to jump anytime the defensive line shifts in either direction pre-snap.

Edit: Two follow ups:




He has it wrong and he sat there when they explained it. You can still stem. All 4 if you like. What you cannot do is 2 DL stem, and the 3rd DL “flinch”. If they do, that’s a penalty. Think of it as a DL doing a false start. Really has nothing to do with stemming.
 

VN Store



Back
Top