The Witcher 3 officially delayed until February 2015

#26
#26
The Witcher 3: Wild Hunt Release Date Delayed Again - IGN

Delayed again until May 19,2015.


Many games in 2014 should have been delayed more like this.

Assassin's Creed Unity comes to mind.

Shigeru Miyamoto said:
A delayed game is eventually good, but a rushed game is forever bad.

CD Projekt Red is a great development studio and they will make an amazing product. I have more faith in them than I do another developer/publisher that I alluded to in this post.
 
#28
#28
I'm just hoping a game of this magnitude was not too much for CDPR to handle. This game is way more ambitious then pretty much every AAA title ever made. Probably more likely that they underestimated the amount of time it would take.

We don't remember games like GTA for the release delays, but for how good the final product ended up being.
 
Last edited:
  • Like
Reactions: 1 person
#29
#29
I really hope of these half baked releases are just industry growing pains with the next gen hardware. Even if it is, it's still unacceptable.

I predict most developers will hit their stride in 2015; will see a lot less of the BS.
 
#30
#30
I really hope of these half baked releases are just industry growing pains with the next gen hardware. Even if it is, it's still unacceptable.

I predict most developers will hit their stride in 2015; will see a lot less of the BS.

I have zero faith In ubisoft these days and I would be optimistic that it were growing pains if the ps4 and the xbone weren't running off x86 architecture and the PC versions of their games were fluid and we'll done. There's no excuse for a bad/sloppy pc version.
 
#34
#34
I have zero faith In ubisoft these days and I would be optimistic that it were growing pains if the ps4 and the xbone weren't running off x86 architecture and the PC versions of their games were fluid and we'll done. There's no excuse for a bad/sloppy pc version.

I'm not a big fan of Ubisoft's cookie cutter style games, but I'd be lying if I said Far Cry 4 wasn't a blast to play. I've been hooked since I first fired it up.
 
#35
#35
I'm not a big fan of Ubisoft's cookie cutter style games, but I'd be lying if I said Far Cry 4 wasn't a blast to play. I've been hooked since I first fired it up.

I agree, Far Cry 4 is amazing but they usually screw everything else up.
 
#36
#36
I just got the Witcher 2 about a week ago. I've not got to play alot of it, but so far I love it. combat can make you $%#$% at times but the story line seems great!!
 
#38
#38
PS4 version running at 1080p/30fps. Xbox One version running at 900p/30fps.

The Witcher 3 Runs At 1080p/30FPS On PS4, 900p/30FPS On XOne, Off-Screen PC vs PS4 vs XOne Comparison Screen

CD Projekt Red's upcoming open world action RPG, The Witcher 3: Wild Hunt runs at 1080p/30FPS on PlayStation 4 and 900p/30FPS on Xbox One, according to details shared by German Magazine, GameStar. Recently, the magazine previewed all three versions of The Witcher 3: Wild Hunt and gave a verdict "PC>PS4>Xbox One".

The Witcher 3: Wild Hunt

The publication stated that PlayStation 4 version of The Witcher 3: Wild Hunt is running at 1080p/30FPS and has minimally sharper texture than Xbox One, and is slightly less sharper texture than the "High" Setting On PC.

Furthermore, Xbox One version of The Witcher 3: Wild Hunt runs at 900p/30FPS and development team at CD Projekt Red are still working on it and it could get up to 1080p, however nothing can be promised at this time.

Here is what the translation from GameStar's The Witcher 3: Wild Hunt Preview reads:


"In the duel console PlayStation 4, meanwhile, has clearly ahead of the graph. Although the textures are a bit more blurred than "high" PC details that falls within the normal TV-distance but hardly noticeable. In addition, the witcher adventure runs on the PS4 in 1080p - but only at 30 frames per second, which did not bother us.

On the Xbox One Geralt goes also with 30 fps on monster hunt, but only in 900p, the textures also seen slightly more washed out than on the PS4. However, polishes CD Projekt own words yet on the Xbox version, maybe you can still screw up to 1080p, but you would not promise anything. Stand now is the PS4 image the sharper and stronger color."

According to reports coming out from well known industry insider Shinobi602, players who attended The Witcher 3: Wild Hunt Preview event clearly saw difference between PS4 vs Xbox One versions of the game: "Sharper textures on PS4, resolution difference, etc"

[youtube]https://www.youtube.com/watch?v=0LKP2dO3T0Q#t=318[/youtube]
 
#40
#40
Sorry for the cluttered mess. Copy Paste from another site.



From Gamestar.De....a journalist played 12 hours of The Witcher 3 and got up to level 7

Translation courtesy of users on the Witcher 3 official forums:
journalist played 10-12 hours, had full access to the game and reached level 7
game is already at Sony & MS for admission
resolution on Xbox One will definitely stay at 900p in order to offer a stable performance
fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks
- Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker
Looks insanely good for an open world game
two big cities with Novigrad and Oxenfurt (which is really big as well)
you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one
Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige
Novigrad+No man's land are much bigger than Skyrim alone
no button for opening doors anymore, all doors are swinging doors
extremely lively interiors, every interior tells a different story
There are around 25 "villages" in No mans land and Novigrad
there are towns in the game of the same size of Flotsam
cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times
last active skill-slot (12th) at level 50, level cap could be even higher
whole world feels quite realistic and organic
Combat with gamepad very intuitive and fluid
diving is still not optimal in terms of controls, but you can dive everywhere
gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)
it's still too easy to rob people, robbing system in general is lacking
whole game is consequently open world so pacing could be difficult for some
passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has certain skills)
side quests are great and each tells its own story with people actually reacting to Geralt
sound and subtitles can be combined freely from different available languages
there will definitely be a day-one patch
high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent
items can be crafted and decomposed
best items in game must be crafted
game world can change based on your decisions
there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it
there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover
even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help
the journalist never had the feeling that the world is "empty"
no sudden changes of environments (e.g. desert to humid regions), organic and consistent world
"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level
as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game
the game is open world but actually almost everything is "controlled" and "planned" by the developers
The Quests aren't randomly generated, they appear on the same spot
He did not encounter any simple fetch quests
many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses
mutagens can be very powerful, like 40% damage enhancer for signs
very different enemy types that feel and play differently
no "clone" NPCs, every NPC in Novigrad for example looks differently
every potion and bomb must only brewed/crafted once
potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots
crafting is extensive
you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags
every region has its own color setting and feel
Most dynamic/impressive Weather System the reporter has ever seen.
clouds cast shadows
bad weather like storms can happen everywhere
game loading time is extremely short on the high-end PC
saving and loading times are also extremely short
some huge buildings and story-relevant special areas have loading times, normal buildings do not
story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently
"it will be impossible to play Witcher 3 two times in exactly the same way"
different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)
due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way
Ghwent is awesome according to the journalist, great design and entertaining
fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such
there are now negotiation minigame for quest rewards like bargaining for a monster hunt (before and after quests?)
there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces
every item you choose is visible on Geralt's ingame model
Geralts beard will grow. You have to go to a barber after a few days
you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress
Level 24 Wyvern one-shotted level 7 Geralt
soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location
some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions
tutorials are integrated into the story/progression and worth the effort due to good dialogues
the game is really immersive and "drags you in", feels and plays a lot more fluidly than the predecessors without being less complex
there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played
potions are quite important, especially on harder difficulty settings
 
#42
#42
Looks ****ing amazing!!! I'll get this for PS4 but I have to admit, I'm jealous of those with high end PC's that can run this at ultra settings!

The lighting from 2:00 to 2:06 is just insane!

[youtube]https://www.youtube.com/watch?v=-NxWHYO87MM[/youtube]
 
#44
#44
The horseback scenes make me wish like hell that Red Dead Redemption would get released for PC. Or that Rockstar will hurry up and announce a sequel/prequel.
 
#45
#45
Want!!!!!

do_want.jpg
 
Last edited:
#46
#46
The Witcher 3 has gone gold!

The Witcher 3: Wild Hunt has gone gold, CD Projekt RED announced. That means the game has finished development.

“We worked so damn hard over the past three years to bring you this game,” said CD Projekt RED studio head Adam Badowski. “From the corrupt nobles in Novigrad to ancient monsters lurking in deep forests, to the bustling cities, colorful ports and breathtaking vistas; all the people, all the places — we literally spent tens of thousands of hours to turn all that into an adventure that will kick your ass and make you want to come for more. The Witcher 3: Wild Hunt has gone GOLD and will soon be yours!”

The Witcher 3: Wild Hunt is due out for PlayStation 4, Xbox One, and PC on May 19 in North America and May 22 in Europe.

Best Buy has a pretty killer steelbook edition available for pre buy. This is the one that I have pre ordered

steelbookcover_big.jpg
 
  • Like
Reactions: 1 person
#48
#48
Should I get this on console or PC

I'm normally a huge advocate for console gaming, however if you have the horsepower to run this game at the high or ultra settings, I'd say get it on PC. The trailer I posted a few days ago was taken from the PC version on ultra settings and I was absolutely gobsmacked at how gorgeous it looked.

I'm getting it for PS4 because my PC sucks. I hope it at least comes close to the trailer because now I'm totally spoiled by those visuals.
 
#49
#49
I'm normally a huge advocate for console gaming, however if you have the horsepower to run this game at the high or ultra settings, I'd say get it on PC. The trailer I posted a few days ago was taken from the PC version on ultra settings and I was absolutely gobsmacked at how gorgeous it looked.

I'm getting it for PS4 because my PC sucks. I hope it at least comes close to the trailer because now I'm totally spoiled by those visuals.

Im planning on a building a new PC soon so I think I'm just gonna go ahead and get this on PC assuming the requirements aren't ridiculous enough to make a gtx970 look weak.

Is there a graphics comparison between console and PC?
 
#50
#50
Im planning on a building a new PC soon so I think I'm just gonna go ahead and get this on PC assuming the requirements aren't ridiculous enough to make a gtx970 look weak.

Is there a graphics comparison between console and PC?

Not yet, though developers insist the game looks gorgeous no matter which platform you play it on. I'm sure that's true but after witnessing the lastest trailer that's running on PC on ultra settings, I have a very hard time believing that PS4 or X1 can match it. If it comes close, I'll be extremely impressed.
 

VN Store



Back
Top