Thrasher865
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What people like or dislike in a video game controller is often subjective; our hands come in many sizes and shapes, and what feels comfortable to me may be intolerable for you across lengthy playing sections. There is no perfect controller, as everyone is looking for slightly different things in how they control their games.
That being said, the PlayStation 4 controller may be the best thing since sliced bread.
The sum of its parts
Its hard to measure the controller against its peers without having a variety of controllers right next to each other, but the DualShock 4 feels larger in my hand, with a much more rounded design where you grip the controller. Its also slightly heavier, and the overall design rests against the natural curves of your hand in a much more natural way.
My first thought when a developer placed the controller in my hand was the following: Holy ****, thats nice. It takes a bit to work backwards to figure out everything Sony did in the design to get that reaction, but there you go.
It felt almost too good, like I was holding something illicit. I was afraid it would be taken away. It felt like the first time I touched a girls breast in the backseat of a car with fogged up windows, scared that her parents were going to fling the door open and start yelling at me. I wanted to grab the controller and run. I wanted to nuzzle it against my face and ask it who is a good controller? Who is a good controller?
Youre a good controller, you sexy thing, you.
The triggers are likewise more comfortable, curving slightly inward to hold your finger. The buttons and D-pad likely have some subtle distinctions between the Dual Shock 4 and the previous PlayStation 3 controllers, but I couldnt tell much of a difference. The controller comes with rumble, standard, so we dont have to suffer through Sony claiming that force feedback is a last-gen feature because it doesnt want to pay to license it.
The analog sticks have a cupped design and a firmer feel; I never had the sense my thumb was going to slide off. I was able to try a hands-on demo of the upcoming Playstation 4 Killzone title, and in that game you swipe the touchpad to switch between different secondary powers. The action felt accessible and effective, and you can click down on the pad as well, just as you would the touchpad on your laptop. The director of the console version of Diablo 3 told me the touch pad was one of the things they were looking at while porting the game to the PlayStation 4, although they werent sure what theyd use it for quite yet. The touchpad is a better move than you think. With more big-name games being released and ported to and from mobile devices, and even consoles like the Ouya, a touchpad on your controller means youll be able to play those games on your console. Microsofts answer to touch controls is the Kinect, an expensive accessory that is likely partially to blame for the systems $500 price point, while delivering a control mechanism that is still nowhere near as precise as a physical controller.
This is Sonys play for better ports to and from other devices and, while Ill need to play more on it to know for sure, so far it seems like that gamble paid off. The touchpad is already much better than the similar control mechanism on the Ouya controller. There is a light on the back of the DualShock 4, and that's going to let the new camera see where you are in the room or use the controller like a PlayStation Move. It's neat that it's there, but I'm not holding my breath for this feature to become very important. There is a also a port on the bottom for a mono ear bud and speaker that will allow voice chat in online games.
So that's the breakdown of things, but everything taken as a whole has created a controller that feels almost stupidly great in my hands. Yesterday I felt my next child move for the first time. I felt her tiny feet kick through my wife's belly, my hand finally being given its first tactile evidence that my child is alive and healthy. That experience was several steps higher than feeling the PlayStation 4 controller for the first time but, damnit, they were closer than I'm comfortable admitting.
The PlayStation 4 controller is up there with Otter Pops after a squirt-gun fight, and grilled cheese sandwiches. It's a good book and a hot bath, and Flight of the Navigator. I can't wait to play more.
The thing that always pissed me off with the PS3 controllers were the analog sticks and how they were rounded at the top. The concaved design with the PS4's is a welcomed change.
Jeff Cannata says the PS4 controller is far better than the Xbox One controller
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Jeff Cannata is a former co-host of Totally Rad Show and now a regular on Shacknews video games podcast, Weekend Confirmed and currently the co-host of CNET TVs Always On alongside Molly Wood.
On his E3 2013 Day 3 Roundup he said this about the next-gen controllers:
Let me say this, the controller for the PS4 is sublime, far better than the Xbox One controller. Im a little disappointed to be honest with the Xbox One controller. The bumper buttons in particular are actually more difficult to hit with my fingers than they used to be on the 360. I find it to be smaller and much more cramped and the triggers dont feel as good.
He went on about the PS4 DualShock 4 controller:
The triggers on the PS4 controller are awesome! Its super cool. It just feels so comfortable in the hand, the bumpers are nice, the triggers are SO nice, its got rumble on two sides, it is just a great controller.
Other stuff covered from GDC:
The Share button works as so: when you want to share a video, you just click Share, which will suspend the game and take you to the menu that allows you to edit from the last fifteen minutes of footage, upload to a website or social network, or look at the screenshots you have taken and upload those. You take screenshots by holding down on the Share button for a couple seconds and they're automatically stored away without interrupting the game at all.
Also, an interesting little thing - apparently the DS4 has a tiny bit of storage on it that'll be used to contain your PSN ID, so if you head to a friend's house with a controller and sync it with his PS4, your PSN ID info will be transmitted over Bluetooth upon connection and it'll log your ID in as player 2.
I dont think I would ever use it, but many will.
Never played BF3 on PS3, but do you really use the R1 and L1 for shooting?
Alan Kertz ‏@Demize99 17h
@colonelwheel Given that the ps4 triggers are so much improved we will likely use them to aim and shoot.
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Alan Kertz ‏@Demize99 3h![]()
I love how the Sony fan boys are defending and old **** controller. The PS4 controller is my preference for Gen4. You'll love it too.
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Edwin ‏@TheRealEdwin 3h![]()
@Demize99 Is it that much better than the 360 controller? I don't like the Dual Shock.
Alan Kertz ‏@Demize99 3h
@TheRealEdwin It's better shape, size, features, texture, triggers, sticks. Everything.
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Alan Kertz ‏@Demize99 3h![]()
@oldmario The PS3 DS3 had **** triggers. After PS4 people will say "why the **** did we use R1 and L1?"
Here's a direct size comparison between the Dualshock 4 and the Dualshock 3 Those who complained about the Dualshock being too small no longer have any excuses!
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The body is still significantly smaller than it's Xbox counterpart. Still it's a small step in the right direction. Aside from placing the A, B, X and Y buttons on the back of the controller allowing you use your thumb only for the analog stick and work the face buttons with your unused fingers, I honestly don't know how the Xbox controller can be improved upon.
In this month's issue, we revealed that the Xbox One won't come with a headset packed in. This news caught a second burst of attention this week, so we decided to catch up with one of gaming's premiere headset manufacturers to see how they are approaching next generation consoles.
We spoke with Aron Drayer, director of marketing for high end gaming gear manufacturer Astro, about his company's plans for the Xbox One and the PlayStation 4. A lot of talk about voice chat on Microsoft's new console has been brewing, and our readers that use premium (expensive) headsets have expressed concern about how their devices will work in the next generation.
"Microsoft is pushing ahead with new technology that will change how things work," Drayer told us. "Everybody got locked out of Xbox One. For instance, the Madcatz guys make some great fighting sticks for the Xbox 360. Those aren't going to work with your Xbox One. It's the nature of moving from one platform to another."
Unfortunately, this is the exact same thing we've been hearing from Microsoft about chat. The company reiterated to us today that "Only Xbox One controllers and accessories will work with the new console."
You still can output game audio through Astro Gaming's mixamps and A50 transmitter. "You will definitely not be able to do voice chat," Drayer confirmed. This means that an adapter for existing devices simply won't work.
"Based on what Microsoft is doing, that's not what they want to allow anyone in the peripheral space to do," Drayer explained. "Everybody is introducing new products, because the experience that Microsoft is developing on the Xbox One demands a different type of solution. We love what they are doing, and it's super progressive, and we're really excited to potentially partner with them."
Astro is currently seeking a license to develop on the Xbox One and is confident they'll be brought on sometime in the near future. This also likely means that the company will have to break from its universal approach. "I definitely think it's going to demand developing a specific product for Xbox One," Drayer speculated.
In all likelihood existing headsets with a 3.5mm connection (like the A30 and A40) will continue to operate and the new tech will be incorporated into a new mixamp or similar product. However, Astro is biding its time and waiting to hear from the competitive gaming community, its original audience, what features are required. From there, Astro will let those sensibilities "bleed down to the hardcore."
Drayer speculates that, because we aren't hearing about the same type of licensing and new products for the PlayStation 4 that Sony is aiming for the status quo. "Based on what we've heard (and a lack hearing from anybody else), our assumption is that things are very likely going to work as they do today," he told us.
This means that chat output via USB will likely be consistent from the PlayStation 3 to the PlayStation 4. We've reached out to Sony for details, but at the time of publication are still awaiting response.
As for the overall market, Drayer remains positive despite a weakening of the video game sector. "We're selling more product right now than we did at this time last year," he shared. "The softness of the industry has an affect on us, too, but we're really happy where we are given that it's a transition year."
Even though he doesn't expect things to turn around in the console market until Christmas 2014, he revealed some good news about other segments. "We'll have some stuff in-between in spaces where we see high growth," Drayer said. "One is the PC pro space, like League of Legends and Starcraft II and the live streaming behind that. The mobile gaming space is really interesting, too. A transition year in one space doesn't necessarily mean that PC and mobile are slowing down. They're growing super rapidly."
