what next gen console are you getting and why

#26
#26
Didn't even know it was on sale.

I posed this question on another video game board I frequent. Now granted that site is all but dead and only has about 25-30 diehard posters left, but only 1 of them owns a Wii U, and no one else is even considering one.
 
#34
#34
I will be buying neither in protest. No used games. Well F you Sony and F you Microsoft.

You may want to wait until E3. As of now Sony has not said a word in terms of mandatory pre-owned fees or blocking access to used content. Might want to at least wait until they have clarified their position on it first.
 
#38
#38
probably xbox.... i'm more for the entertainment aspect and I like the idea of the all in one. definitely want to know more in the coming months.

but I won't make a purchase of a next gen console until probably a year or so after the release. unless one or the other just wows me and it will vastly improve my entertainment experience. i'll probably have better luck buying one of them smart TV's and keep playing on my 360 and ps3.
 
#40
#40
Those of you on the fence, if system performance/power means anything to you, consider this. These 2 systems are NOT similar in specification. First of all, it needs to be said that there is a considerable difference in the GPUs in these machines. Not only does the PS4 have a 50% raw output performance advantage between the two, but it is architecturally identical to a GPU that one would find in an APU-based desktop or laptop. This allows developers familiar with those tool-sets to have their performance out of the gpu a known quantity. For the PS4, this is a win-win over the XBox One because the difference doesn't just stop with having the clearly superior graphics processor. The fact that there is no EsRam for developers to have to code around means that there is little uncertainty about graphics budget or debugging. Setting up an engine to run on the thing is not time consuming.

Second off, we don't know a lot about the underlying architecture of the CPU in the XBox One, but we do know that Sony has put in some interesting goodies in the APU in PS4. It features a memory store rather similar to what was used in Cell for starters and has some other proprietary tweaks that put some gap in closed-system functionality from the typical APU you would find in a laptop. The clock speed of this part is known and Mark Cerny (lead architect of the system) has gone to some length to explain how some of these features were implemented to give developers some long-term headroom for getting high performance from the part.

Third, and most importantly, the system bandwidth differences between the two are enormous. Perhaps, some people beat the DDR5 drum a bit without know what it really means, but what it does mean for developers is that they can keep the system fed with data and not have to fall back on a lot of trickery to make it happen. The XBox one is using DDR3, which if you remember, is the same memory the XBox 360 used. In this aspect, there has been very little progress technologically from current/last gen and to facilitate that weakness, memory move units have been put in place. It's still not an adequate replacement for raw performance. No developer would tell you otherwise.
 
#41
#41
Those of you on the fence, if system performance/power means anything to you, consider this. These 2 systems are NOT similar in specification. First of all, it needs to be said that there is a considerable difference in the GPUs in these machines. Not only does the PS4 have a 50% raw output performance advantage between the two, but it is architecturally identical to a GPU that one would find in an APU-based desktop or laptop. This allows developers familiar with those tool-sets to have their performance out of the gpu a known quantity. For the PS4, this is a win-win over the XBox One because the difference doesn't just stop with having the clearly superior graphics processor. The fact that there is no EsRam for developers to have to code around means that there is little uncertainty about graphics budget or debugging. Setting up an engine to run on the thing is not time consuming.

Second off, we don't know a lot about the underlying architecture of the CPU in the XBox One, but we do know that Sony has put in some interesting goodies in the APU in PS4. It features a memory store rather similar to what was used in Cell for starters and has some other proprietary tweaks that put some gap in closed-system functionality from the typical APU you would find in a laptop. The clock speed of this part is known and Mark Cerny (lead architect of the system) has gone to some length to explain how some of these features were implemented to give developers some long-term headroom for getting high performance from the part.

Third, and most importantly, the system bandwidth differences between the two are enormous. Perhaps, some people beat the DDR5 drum a bit without know what it really means, but what it does mean for developers is that they can keep the system fed with data and not have to fall back on a lot of trickery to make it happen. The XBox one is using DDR3, which if you remember, is the same memory the XBox 360 used. In this aspect, there has been very little progress technologically from current/last gen and to facilitate that weakness, memory move units have been put in place. It's still not an adequate replacement for raw performance. No developer would tell you otherwise.

Yes, but power is not an indicator of potential success for the system. The PS2 was less powerful than its peers from Microsoft and Nintendo, yet the PS2 was dominant in terms of sales and number of great games. Same deal with this generation. The PS3 is more powerful than the XBOX 360, yet both systems have their own library of great games.

The best ways to decide which system is the one for you is what sort of games do you play, your multimedia needs, and your budget.
 
#42
#42
Yes, but power is not an indicator of potential success for the system. The PS2 was less powerful than its peers from Microsoft and Nintendo, yet the PS2 was dominant in terms of sales and number of great games. Same deal with this generation. The PS3 is more powerful than the XBOX 360, yet both systems have their own library of great games.

The best ways to decide which system is the one for you is what sort of games do you play, your multimedia needs, and your budget.

You're absolutely right. I just posted that for those who DO take system power/performance into consideration when deciding on a gaming platform.
 
#44
#44
I've liked my PS3 more than my 360 minus the obvious lack of online features. However, since I saw that PS4 is adding cross-game chat, I'm a PS4 lean.
 
#45
#45
My lean is towards Xbox One, because all of my friends have a 360 already. And I prefer the Xbox controller layout. I own a PS3, but it's mainly used for blurays. With the Xbox getting bluray it won't make much sense to own both.
 

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