(USAF_Vol @ Jan 9 said:
This game sucks anyways. Freak should take it down and replace it.
You only say that 'cause you haven't figured it out :naughty:
Since you care enough to get frustrated, here's some background that will give you the key....
Competitive trampoline is possibly the ballsiest sport on the planet. You do 10 trick routines, and the landing of your first is the takeoff of your second & so on through 10. Minimum cieling height for kids' levels is 25', and that's low for most of the 15-18s.
My hardest trick when I was competing was a triple twisting double back. I did that out of a 1 1/2 twisting double front- my last 2 tricks.... Before they changed a rule in '77 due to a rash of crippling accidents, my final 2 tricks were a front 2 & 3/4s into a 1 1/2 twisting front 2 1/4. The easiest trick in my routine was a half-twisting double front.
These days, girls do harder routines than we did back then, and competitions usually have 30' minimum cieling heights.
This game, though it mysteriously lacks a twist button and offers non-twisting front somersaults (just not done), is obviously designed by a trampolinist, and keys upon both doing consecutive tricks, and upon the difficulty of the combinations (i.e. multiple fronts into backs & vice-versa) and upon variation between tricks & combos (the audience applause provides some keys).
Second hint- delay your somersault slightly. It actually speeds your somersault so that you finish higher, and, like in the real sport, maintaining height & dropping out of tricks is a big plus.
Third hint- "wait on the bed"... Wait until you've sunken as deep into the bed as possible- but before you start to come up again!- to release the 'thrust' button. Your legs/ thrust can give you some decent height, but the bed does most of the work, and if you don't let it, you'll lose height quickly....