Total War: Warhammer


Thrones of Decay soon...ish?

Paid DLC comes with new lords, legendary heroes, and units, and some mechanics for Nurgle, Empire, and Dwarfs.
Free FLC comes with overall rework of each. as well as some unannounced Lord, legendary hero, and maybe a few other things.

one of the best things imo is that they are separating the Bundle out. you can get the full DLC for 20 bucks. Or you can buy each faction separately for like $7.5. but once you buy one faction, you get a discount on the other two so that it comes out to be 20 bucks as well. I appreciate that flexibility.

I still want them to collapse factions. every legendary lord doesn't need its own faction. Bring Grombrindal home!
 
first thing I have to say is it is a full on game update. it went through and updated the full 112gb game file before downloading the new stuff.

gave both the empire and dwarfs a run. Anti player bias is still very much a thing, at least for me. The starts are way too difficult, and the issue is by the time I reach the mid game, I am so far behind I can't confederate any surviving factions, or they are all gone anyway. Mid game isn't too bad, same amount of problems, but at least I am scaled up enough to face it.

turn 7 as the empire I had a full beastman army, nurgle army, orc army, three Kimmler armies, and another of the new vampire armies in the Reichland. KF was already level 12 with all the fighting I had done.

turn 10 as the dwarfs, i had the slaaneshi, two norscan, the new FLC nurgle, Archaon, and one partial Khorne army in my territory or about to be.

the updates are pretty noticeable. The new units I have been able to try have all been pretty good. The Spirit of Grungi is pretty OP at the moment, so I am assume it will be nerfed. Both of the factions get another special recruitment option that are definitely more powerful than typical.
 
first thing I have to say is it is a full on game update. it went through and updated the full 112gb game file before downloading the new stuff.

gave both the empire and dwarfs a run. Anti player bias is still very much a thing, at least for me. The starts are way too difficult, and the issue is by the time I reach the mid game, I am so far behind I can't confederate any surviving factions, or they are all gone anyway. Mid game isn't too bad, same amount of problems, but at least I am scaled up enough to face it.

turn 7 as the empire I had a full beastman army, nurgle army, orc army, three Kimmler armies, and another of the new vampire armies in the Reichland. KF was already level 12 with all the fighting I had done.

turn 10 as the dwarfs, i had the slaaneshi, two norscan, the new FLC nurgle, Archaon, and one partial Khorne army in my territory or about to be.

the updates are pretty noticeable. The new units I have been able to try have all been pretty good. The Spirit of Grungi is pretty OP at the moment, so I am assume it will be nerfed. Both of the factions get another special recruitment option that are definitely more powerful than typical.
I find the new lords to be super overtuned especially Malekei
 
So one thing they fixed that I really really like is that Gotrek is no longer a lord, and he & felix no longer disappear. I think it would have been cool if you got events where they could go adventure for a couple turns before popping back up with some benefit, but I will take it.

The move makes a lot of sense lore wise, because neither of them have ever really lead an army, and slayers are supposed to only lead other slayers.

but also pairing them with Malakai is a good lore move because they go on a lot of adventures with him. Him and Gotrek knew each other from their days in the Engineering Guild.

Gotrek definitely feels more powerful now. which gets back into that ever fun nerd argument of who is the strongest.....
 
the problem with any sort of "who is the strongest" argument, is that it never really gets answered. GW rarely definitely states who is the most powerful. even when two big characters fight its usually resolved some other way. One guy is winning the duel, but his army loses. One guy is losing the duel, but his opponent is pulled away by the acts of someone else. lots of stuff like that.

also in the lore, magic can be used in duels, so a mage can theoretically whoop up a really good melee character, but it isn't a given.

and you also end up with a lot of Warhammer Lore isn't transitive. Just because character X beat character Y doesn't mean character X would beat the guys that Character Y did.

and a lot of it also comes down to various magic items, that the individual who is using them may not have created. So can you really say the user is THAT powerful?

Going back to Gotrek, he is the strongest Dwarf, could defeat any other Dwarf in one on one. But its got a lot to do with his axe. which is one of their god's literal axe. he was still powerful without it, and how he got it was pretty crazy (he walks into the chaos realm), but he is definitely much stronger with it. and then the power of the axe has also made Felix stronger, and apparently Felix & Gotrek's fates are tied together now, so they are also even stronger when together, than when separated. and basically they can't die if together unless both are taken out. so how does that team count?

Several other characters also have friends/pets/allies they always travel with that make them stronger. Skarsnik & Gobbla, Skarsnik isn't a great fighter, but Gobbla is. The most powerful Skaven Thanquol, and its a crime he still isn't in the game yet, is the strongest Grey Seer, but he has a upgraded undead Rat Ogre as a companion. Imrik of the High Elves is considered one of the best, but if you put him on his dragon, he is clearly the best, and that dragon taming is one of his powers, so its difficult to separate. Kroq-Gar is the oldest Lizardman around, and probably the most powerful non-slann, who has solo'd multiple greater daemons over time, but he also gets a Carnosaur, and some insane magic items.

and then you have some relatively minor characters who are hard counters to various OP characters. Nagash is at worst the second strongest character in the setting, but there is a random Tomb King that has found ways to defeat him multiple times in the past. There is a random Empire champion who has defeated both Archaon and Grimgor, but loses to a non-name chaos character. Grimgor has other fights that he clearly wins, but leaves the enemy alive because it was a good fight, and those characters typically go on to get stronger, or go find a magic item. The Chameleon Skink Oxyotl is a hard counter to any daemon, including Kairos Fateweaver being straight up scared of him, and daemons don't feel fear.

and then you have some characters who are just kinda cursed. Like they should/could be top tier, but just quiet aren't for various reasons.

Belakor should be the strongest daemon, so powerful he almost became a Chaos God, but the other chaos gods teamed up so that couldn't happen. Thanquol, the skaven grey seer, is theoretically powerful enough to cast a spell that would table the all of humanity on its own, but Gotrek & Felix always jack up his plan. Malekith is the second oldest elf, besides his mom, who is insanely talented, powerful mage, rides a dragon; but can't get over his father's curse.

and then you get the miscaleanous characters that GW doesn't go into, who would really be more powerful than they appear in any game. The Green Knight is rumored to have killed an underwater dragon nation by himself, and visited their god's realm. The White Dwarf Grombrindal is the oldest and maybe most powerful Dwarf, who might have been banging their god Valaya from way back from before chaos was a thing and a friend and compatriot to their other gods, but the lore isn't even clear on if he actually exists now or ever really existed, yet alone what he actually can do/has. none of the Cathayan characters existed on the table top, but in lore are actual demi-gods themselves, and they have fought more chaos than anyone. then you have the father of the Dragon-Ogre's who is the size of a mountain who is in perma-sleep, and lifting one of his fingers killed Archaon's strongest follower. There are also mountain sized dragons, a sky-titan who is also asleep that is the size of a mountain range.
 
After years on not touching my PC, thinking about giving this a go. Might wait until I end up building a new super computer. Has anyone been playing it recently? The Immortal Empires looks insane, but with mortal empires on Warhammer II the turn times just got way too insane during end game.
 
After years on not touching my PC, thinking about giving this a go. Might wait until I end up building a new super computer. Has anyone been playing it recently? The Immortal Empires looks insane, but with mortal empires on Warhammer II the turn times just got way too insane during end game.
Incredible game 10/10
 
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After years on not touching my PC, thinking about giving this a go. Might wait until I end up building a new super computer. Has anyone been playing it recently? The Immortal Empires looks insane, but with mortal empires on Warhammer II the turn times just got way too insane during end game.
they optimized it to speed it up. Now only the end game lags a bit. I have a computer that was pretty good 5 years ago, and it still stands up to WTW3.

I still play it regularly with a friend. there was a pretty bad glitch with movement on the world map, but its been ironed out in the hot patches. or at least I haven't ran across it.

immortal empires is really fun. unmodded the issue is always the evil/good tide. it is rarely balanced. about 50-70 turns in its clear one "side" has generally won. if you care about confederating all your faction mates it can be an issue of them getting tabled before you can even discover them. the dwarfs have a nice feature where you can still get the LL even if their faction is off the table. I wish they did that for every race. because as it is I am less likely to play the characters that aren't as powerful because I am worried that the good lords will get removed before I can confederate them.
 
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they optimized it to speed it up. Now only the end game lags a bit. I have a computer that was pretty good 5 years ago, and it still stands up to WTW3.

I still play it regularly with a friend. there was a pretty bad glitch with movement on the world map, but its been ironed out in the hot patches. or at least I haven't ran across it.

immortal empires is really fun. unmodded the issue is always the evil/good tide. it is rarely balanced. about 50-70 turns in its clear one "side" has generally won. if you care about confederating all your faction mates it can be an issue of them getting tabled before you can even discover them. the dwarfs have a nice feature where you can still get the LL even if their faction is off the table. I wish they did that for every race. because as it is I am less likely to play the characters that aren't as powerful because I am worried that the good lords will get removed before I can confederate them.

Oh man I completely forgot about confederating. It’s really been a hot minute since I played this. Who do you recommend starting as? I’m trying not to go full cheese with an easy start, but I also don’t want an impossible start either.
 
Oh man I completely forgot about confederating. It’s really been a hot minute since I played this. Who do you recommend starting as? I’m trying not to go full cheese with an easy start, but I also don’t want an impossible start either.
Where are you with all the DLC and different factions? I will admit that even though I still play this all the time I haven't bought all the DLC.

I don't think there is really a "too" easy at the start of the game, especially if you are newer to some of the "warhammer total war" mechanics.

typically the easier factions to play are the bad guys. just because the bad guys are usually more aggressive, and as another bad guy you don't have to worry them generally coming after you first. but after that typically playing as the "first" LL for the race is generally the best. whichever one has their natural capital as the starting position.

Dark Elfs are typically pretty easy.
Chaos is pretty easy, but there is a different management style needed as you upgrade units from the basic marauders all the way to chosen. you also have to deal with the various gods, and subjects.
Skaven are pretty easy and powerful, except that they are usually isolated.
Cathay is not too bad as a good faction.
High Elfs on Ulthuan are still good, but not the cheat code they used to be. Lothern Sea Guard are still the way to go until you get the phoenix guard.
there are the various demon princes who get hecking powerful fast.
Vamps aren't bad either.
Brets and Wood Elfs have a rough start but easy middle/late game as you can be choosey.

vampire counts are strange imo. same with the ogres. tomb kings can be a learning curve too.

dwarfs/empire/lizards typically get swarmed, but if you can survive to turn 50 or so, you are in solid shape. but you will constantly be attacked, from all directions.

norsca are bad. not weak. just boring, and you can get squeezed if you don't play along with the other choas factions.

I haven't played the chaos dwarfs so I don't know anything about them.
 
Where are you with all the DLC and different factions? I will admit that even though I still play this all the time I haven't bought all the DLC.

I don't think there is really a "too" easy at the start of the game, especially if you are newer to some of the "warhammer total war" mechanics.

typically the easier factions to play are the bad guys. just because the bad guys are usually more aggressive, and as another bad guy you don't have to worry them generally coming after you first. but after that typically playing as the "first" LL for the race is generally the best. whichever one has their natural capital as the starting position.

Dark Elfs are typically pretty easy.
Chaos is pretty easy, but there is a different management style needed as you upgrade units from the basic marauders all the way to chosen. you also have to deal with the various gods, and subjects.
Skaven are pretty easy and powerful, except that they are usually isolated.
Cathay is not too bad as a good faction.
High Elfs on Ulthuan are still good, but not the cheat code they used to be. Lothern Sea Guard are still the way to go until you get the phoenix guard.
there are the various demon princes who get hecking powerful fast.
Vamps aren't bad either.
Brets and Wood Elfs have a rough start but easy middle/late game as you can be choosey.

vampire counts are strange imo. same with the ogres. tomb kings can be a learning curve too.

dwarfs/empire/lizards typically get swarmed, but if you can survive to turn 50 or so, you are in solid shape. but you will constantly be attacked, from all directions.

norsca are bad. not weak. just boring, and you can get squeezed if you don't play along with the other choas factions.

I haven't played the chaos dwarfs so I don't know anything about them.

I haven’t gotten any of the DLC’s to be honest. I really haven’t done enough research into them quite yet. Thanks for that detailed write up! Are there any timeline events in immortal empires or is it just pure sandbox?
 
I haven’t gotten any of the DLC’s to be honest. I really haven’t done enough research into them quite yet. Thanks for that detailed write up! Are there any timeline events in immortal empires or is it just pure sandbox?
pure sandbox.

there is an "endgame" event, but its not like it was before. you can set the timeline of when or even if the endgame happens. and you can even decide who it is.

spoiler alert, none of the chaosy chaos factions are in the endgame anymore. why? I don't really know. really seems like they left something unfinished.
 
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