Orangethumb
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All these coaches saying "where's the proof?!?"
The proof is in the amount of plays run, therefore more chances to get injured on both sides.
I need to find it and post it but Dave Bartoo of CFBmatrix.com shared a study that showed that the games with teams who got off the fewest offensive plays had the highest injury rate. His statement was something to the effect of if" you want to make the game safer put a height/weight limit on the players, speed has no correlation to injury."
I'm not endorsing this study, but if true, it gives credibility to my premise.
I added the difference of all teams than ran over 76 plays per game, the average of the highest and lowest plays per game in FBS. If a team ran 76.6 plays per game, then they ran .6 over the median number of plays per game, thus .6 was added to the number of plays/game. The 40 teams that ran more plays than 76 per game totaled to 177.9 plays per game.
For all of FBS football in 2012, the fast teams averaged over 17 plays per game more than the bottom 20 slow teams. This is 26% more plays run per game than a slow teams. Even though this adds up to over 340 more plays run in a season, the slow teams still lost 8 more starts to injury than the fast teams.
This:lolabove:The real question is not about injuries or number of plays. It should be about whether or not you think the offense should dictate when/if the defense can substitute.
No team averages less than 10 seconds between plays. None. The closest Texas Tech, which averages almost 13 seconds between plays. Even Auburn takes 18 seconds between plays. They don't really hurry, they just run no huddle to prevent the defense from substituting. If you like that, you don't like the proposed rule. If you don't like that, you are for it.
As written the O can snap the ball at 30 on the play clock. They don't have to wait on the D to get set.Well, if rule goes into affect....won't defenses be able to substitute regardless of if the offense chooses to...hence slowing down the offense.
And catching the defense off guard before D gets set is a great strategy like many other calls.
Should the NCAA take out the Reverse? The Flea Flicker?
Are QB's more likely to get hurt in the shotgun position?
Even the quickest offenses don't run plays every ten seconds. Oregon may be the fastest offense in the game and their stated goal is to snap the ball every 18 seconds.
This will not slow anyone down. It will simple prevent the offense from keeping the defense in a bad package.
Dense people making the same illogical come back abound in this thread.
I'm still right and you're still a moron hiding behind the guise of manliness.
No, you are saying that the probability of an injury occurring doesn't go up by adding more plays to a game. That is laughable at best.
I'm just commenting on the idiocy of people not knowing that more plays equates to more opportunities...
thought we where talking about between the play clock starting....the time from end of play to next snap of the ball and offense controlling that time.
Does the defense have to be set for the offense to snap the ball? Isn't that one of the advantages for the offense, and a major reason why teams have become so fast paced these days?
No, but even with HUNH defenses do get set 'most' of the time; but it my not be the correct set. What HUNH also does, especially for offenses running multiple plays from the same set is to increase confusion of the defensive players on the field, and decrease the time DC's have to get the correct set called in. In effect you get the defense setting up as fast as possible, then checking the sideline, an THEN shifting per DC's call, which often catches them unprepared.
So, ...HUNH attempts to catch the defense unprepared. Instill confusion. On top of that ... defense is more physically demanding. The offense knows where it's going, defense has to chase the ball, often reversing direction when they get faked out, so the defense absolutely does get gassed faster than the offense. HUNH, under current rules, prevents defensive substitution unless the offense does.
So the HUNH offense gets to attack an increasingly exhausted defense, which feeds into an increasingly confused defense, so scoring opportunity is increased.
That is the purpose of HUNH, and it takes advantage of the substitution rule, forcing the opponent to play gassed defensemen, which are more easily blocked and confused.
All that.. and an exhausted an confused player IS more likely to get injured.
Injury increases are obviously a bone of contention. The others ... why even run the HUNH otherwise. I don't mind confusing the opposition and faking their jocks off. I see forcing your opponent to play gassed and therefore (here's a good turn of phrase) increasingly confusable football players, as taking unfair advantage according to common sportsmanship. Beat them because you execute a better game. Not because you found a way to play within existing rules that gets your opponent so tired they can't think, much less execute.