Playstation 5 creator Mark Cerny reveals first system details...

#1

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#1
Wow! I didnt expect this today. Some very cool news indeed!

Exclusive: What to Expect From Sony's Next-Gen PlayStation

Here's a list of what he covered...

Summary:

* Mark Cerny is again lead system architect
* A number of studios are working with it
* Sony have accelerated its deployment of devkits

PS5 will have
* AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture
* The GPU, a custom variant of Radeon’s Navi family, will support ray tracing
* The AMD chip also includes a custom unit for 3D audio
* PSVR is compatible with the new console
* PSVR2 is hinted at
* Specialised SSD to improve loading speeds
* Will have, some level of, support for 8K TVs
* Backwards compatible with PS4
* Will accept physical media
* Not being released in 2019

* Death Stranding may be cross-gen. Confirmed for PS4 & perhaps PS5 too.
 
#3
#3
One other thing Mark Cerny said was regarding price, "the price of PS5 will be appealing to gamers." If Sony releases PS5 at anything less than 499.99 I will be shocked.
 
#4
#4
Here's a little more detailed information regarding CPU, GPU, and RAM...

CPU - Zen 2 @ 3.2 ghz. 8 cores,16 threads.
GPU - Navi @ 1.8 ghz. 14 teraflops
RAM - 20GB GDDR6 @880GB/S with 4GB DDR4 extra for the OS.
 
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#7
#7
With backwards compatibility, I hope they do performance/resolution patches like PS4 Pro does. Then they won't have any excuse to not give us a 4K 60 FPS Bloodborne.
 
#8
#8
With backwards compatibility, I hope they do performance/resolution patches like PS4 Pro does. Then they won't have any excuse to not give us a 4K 60 FPS Bloodborne.

Yeah Im really hoping that can be handled at the hardware level. I still dont have 4K, but even at 1080p I'd love to have 60 fps options for games like Horizon ZD, Ratchet and Clank, Spiderman, Bloodborne, Red Dead 2, The Witcher 3, Uncharted 4, etc.
 
#9
#9
Sony held an investors meeting where they demonstrated the difference in load times between PS4 Pro and their next generation hardware. Using Spiderman to demonstrate, the difference in load times is pretty significant.



Plus they released these slides...

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3536904-screen%20shot%202019-05-21%20at%2012.46.41%20pm.png
 
#10
#10
Unless the games evolve I don’t care.

Shooters have stayed stagnant since Halo 2 and COD modern warfare.

Only the graphics and sprint ability have really changed with new gadgets.

Something like 100 on 100 needs to happen with full blown battlefields.

BF is close but again it’s been stagnant for years.

Only graphics seem to be getting better.
 
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#11
#11
Unless the games evolve I don’t care.

Shooters have stayed stagnant since Halo 2 and COD modern warfare.

Only the graphics and sprint ability have really changed with new gadgets.

Something like 100 on 100 needs to happen with full blown battlefields.

BF is close but again it’s been stagnant for years.

Only graphics seem to be getting better.

The industry won't see any major shakeups until VR takes off IMO. Until then we will just see shinier coats of paint on genres/formulas that are already well-established.
 
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#12
#12
Unless the games evolve I don’t care.

Shooters have stayed stagnant since Halo 2 and COD modern warfare.

Only the graphics and sprint ability have really changed with new gadgets.

Something like 100 on 100 needs to happen with full blown battlefields.

BF is close but again it’s been stagnant for years.

Only graphics seem to be getting better.

For me, the areas where I've seen gaming really evolve is in story-telling and character development. Aside from graphics that's been the most notable jump in gaming. Go back and play the original Resident Evil, look at those characters and listen to that dialogue, and then go play something like The Last of Us or God of War. Or even Resident Evil 7. The difference is enormous. I don't game for competitive multiplayer anymore. I'm too old for that **** now. When I try to play games like Call of Duty or Battlefield it's "Die, respawn. Die, respawn. Die, respawn." I don't see where suddenly being thrown into a 100 on 100 battlefield would make that any more fun for someone like me.
 
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#13
#13
For me, the areas where I've seen gaming really evolve is in story-telling and character development. Aside from graphics that's been the most notable jump in gaming. Go back and play the original Resident Evil, look at those characters and listen to that dialogue, and then go play something like The Last of Us or God of War. Or even Resident Evil 7. The difference is enormous. I don't game for competitive multiplayer anymore. I'm too old for that **** now. When I try to play games like Call of Duty or Battlefield it's "Die, respawn. Die, respawn. Die, respawn." I don't see where suddenly being thrown into a 100 on 100 battlefield would make that any more fun for someone like me.

Exactly how I feel about online multiplayer now. My favorite online FPSs ever are Battlefield 1942/1943. They were slow paced and strategic, and I could easily finish rounds without dying and having only a handful of kills but still having the highest score on my team. I can't stand the meatgrinder approach that FPSs seem to use now. Even Battlefield maps are designed to funnel all the of the action into the same "kill zones" and the gameplay has devolved into "spawn, run run run, shoot shoot shoot, die."

Those early Battlefield games struck a perfect balance between simulation and arcade and were the ideal alternative for anyone who never enjoyed arena shooters or corridor shooters but still liked playing multiplayer FPS. Now there's nothing like that on the market. People point to Squad and games like that, but they are way too simulation heavy.
 
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#14
#14
For me, the areas where I've seen gaming really evolve is in story-telling and character development. Aside from graphics that's been the most notable jump in gaming. Go back and play the original Resident Evil, look at those characters and listen to that dialogue, and then go play something like The Last of Us or God of War. Or even Resident Evil 7. The difference is enormous. I don't game for competitive multiplayer anymore. I'm too old for that **** now. When I try to play games like Call of Duty or Battlefield it's "Die, respawn. Die, respawn. Die, respawn." I don't see where suddenly being thrown into a 100 on 100 battlefield would make that any more fun for someone like me.

It’s twitch gaming.
I want something more thought out that requires strategy and choke points.

Also, metal gear solid was ps1. Sons of Liberty was ps 2 I think....maybe 3.

My point is stories hsve existed for a long time in certain games.

I have been gaming since the Atari 2600 and Commodore 64 and honestly since the original Xbox I have had my mind blown away by very few games.

Last game I was wowed by was Sniper 4. That game was amazing.
 
#15
#15
It’s twitch gaming.
I want something more thought out that requires strategy and choke points.

Also, metal gear solid was ps1. Sons of Liberty was ps 2 I think....maybe 3.

My point is stories hsve existed for a long time in certain games.

I have been gaming since the Atari 2600 and Commodore 64 and honestly since the original Xbox I have had my mind blown away by very few games.

Last game I was wowed by was Sniper 4. That game was amazing.

I think 2007 was the last truly impressive year for gaming. Things have completely stagnated since the Xbox 360/PS3 generation started maturing.

In 2007 we had:

Portal
Halo 3
BioShock
Call of Duty 4
Crysis
Mass Effect
Super Mario Galaxy
Team Fortress 2
God of War 2
Uncharted
Assassin's Creed
GTA IV (early 2008 release)
etc.

Gameplay-wise, all of those games are still fantastic and in many ways superior to their modern-day counterparts (well, except maybe AC). Graphically, they also hold up decently.

But in 2009, games from 1997 (same timeframe) already looked horrible, and outside of a few standouts, most had aged poorly from a gameplay perspective as well.
 
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#16
#16
I think 2007 was the last truly impressive year for gaming. Things have completely stagnated since the Xbox 360/PS3 generation started maturing.

In 2007 we had:

Portal
Halo 3
BioShock
Call of Duty 4
Crysis
Mass Effect
Super Mario Galaxy
Team Fortress 2
God of War 2
Uncharted
Assassin's Creed
GTA IV (early 2008 release)
etc.

Gameplay-wise, all of those games are still fantastic and in many ways superior to their modern-day counterparts (well, except maybe AC). Graphically, they also hold up decently.

But in 2009, games from 1997 (same timeframe) already looked horrible, and outside of a few standouts, most had aged poorly from a gameplay perspective as well.
You should try playing Uncharted and then play Uncharted 4, play AC2 and then play AC Origins. Games have come a long way. It's just incremental each year and not as noticable ove a span of 10-12 years. But if you play a game from 2007 and then compare to something today. Its night and day.
 
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#17
#17
You should try playing Uncharted and then play Uncharted 4, play AC2 and then play AC Origins. Games have come a long way. It's just incremental each year and not as noticable ove a span of 10-12 years. But if you play a game from 2007 and then compare to something today. Its night and day.

The only thing different is controls.
Halo is a great example. Halo 3 no sprint, 4 had sprint, 5 smoothed out 4s controls but the maps are horrid.

Outside of graphics and controls he is right. Nothing has changed. Just clones with prettier skins.
 
#18
#18
The only thing different is controls.
Halo is a great example. Halo 3 no sprint, 4 had sprint, 5 smoothed out 4s controls but the maps are horrid.

Outside of graphics and controls he is right. Nothing has changed. Just clones with prettier skins.

I think you're taking way too cynical of a position on current gen gaming. You can find plenty of examples where current gen power was put to use for things other than prettier graphics.

A game like No Man's Sky would have never been possible in previous generations. While you may not like the game, a procedurally generated universe with millions of planets is quite an accomplishment. There's more to that game than just a pretty coat of paint. It was a massive undertaking and they are still adding/improving to the game.

The dynamic weather in Driveclub, frankly, is the best I've ever experienced. More than just looking great, dealing with dynamic weather literally changes the physics of the game and forces you to change the way you drive in-game. I've played games with dynamic weather before, but it was purely for aesthetic purposes. This was the first time dynamic weather had literally changed the way I had to think about controlling my car.

Another great example is the criminally underutilized "Nemesis" A.I. system that was used in the Shadow of Mordor game. Still to this day some of the best A.I. ever implemented in a videogame.

Plus like I've said before, gaming has just come a long long way in terms of narrative. Better stories, better dialogue, better character development, plus with more power, characters can be rendered to express emotion better, etc. Games like God of War, Horizon Zero Dawn, Until Dawn, Detroit: Become Human, etc are all great examples of this.

Then there's VR, which is a level of immersion and an entirely new way to play videogames that wasn't possible at the home consumer level before.

In regards to next generation, what I want to see happen is denser open worlds (not bigger) with 100% environmental activity. I want to interact with everything on the map. I want to be able to pick up anything. Climb anything. Build anything. Destroy anything. Enter EVERY room of EVERY building. I believe this absolutely can happen with next gen power.
 
#20
#20
You should try playing Uncharted and then play Uncharted 4, play AC2 and then play AC Origins. Games have come a long way. It's just incremental each year and not as noticable ove a span of 10-12 years. But if you play a game from 2007 and then compare to something today. Its night and day.

I'm not saying there haven't been any improvements. But they've been fairly small, especially considering we're 12 years past those games being released.
 
#22
#22
How has gameplay noticeably improved since 2007?

I listed several examples a few posts above. If those don't satisfy you, I cant help you. This sounds more like a "you" problem than it does a problem with gaming. Maybe you've just outgrown gaming and need to find another hobby.
 
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#23
#23
How has gameplay noticeably improved since 2007?
Kinduv a loaded question because some franchises have regressed while many others have moved forward. My one example.....the Witcher (07) vs the Witcher III (15).....would you say that Witcher III is marginally better than the original? All of this is opinion and I respect yours that there hasn’t been any substantial improvements to gaming since 2007, I just disagree and maybe because I am console only. Some of the things that we love now, PC has had for years.
 

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