Official NHL10 Thread

Here are the changes for the tuning update that was just posted (V1.02 for offline changes):

-Goalie and shot tuning to reduce exploit goals.
-Increased frequency of interference calls.
-Increased chance of CPU fight if user instigates aggression post-whistle (offline only)
-Tuning to teamplay ratings (Be A Pro, EASHL & ranked OTP)
-Acceleration and puck control tuning (EASHL & ranked OTP). The puck carrier will now have slightly less agility and acceleration than other players and will lose the puck a bit more easily.
-Increase poke check effectiveness (EASHL & ranked OTP)
-Slight decrease skating speed when stick lifting (EASHL & ranked OTP)
-Increased chance of unsportsmanlike conduct penalty for fight instigation while the clock is running (online only)

The first update happened before the launch, so these are the differences between the demo or the un-updated disk version (so V1.00 does not have these changes, but V1.01 and after do):

-Increase the effect of the Pass Accuracy slider
-Increase speed loss doing the Leg Kick
-Tuning to reduce effectiveness of an exploit goal using slap shots near the goal line
-Move default shot aim further inside the posts to reduce the number of posts and missed shots
-Reduce interference penalties
-Increase effectiveness of poke check to dig puck out of boardplay
-Passing improvements (improved assistance for speed of a pass that has not target)
-Fixed bug in the effect of toughness on intimidation

This isn't everything we currently have planned to do, there are a few changes building on top of these already in progress.
 
Here are the changes for the tuning update that was just posted (V1.02 for offline changes):

-Goalie and shot tuning to reduce exploit goals.
-Increased frequency of interference calls.
-Increased chance of CPU fight if user instigates aggression post-whistle (offline only)
-Tuning to teamplay ratings (Be A Pro, EASHL & ranked OTP)
-Acceleration and puck control tuning (EASHL & ranked OTP). The puck carrier will now have slightly less agility and acceleration than other players and will lose the puck a bit more easily.-Increase poke check effectiveness (EASHL & ranked OTP)
-Slight decrease skating speed when stick lifting (EASHL & ranked OTP)
-Increased chance of unsportsmanlike conduct penalty for fight instigation while the clock is running (online only)

The first update happened before the launch, so these are the differences between the demo or the un-updated disk version (so V1.00 does not have these changes, but V1.01 and after do):

-Increase the effect of the Pass Accuracy slider
-Increase speed loss doing the Leg Kick
-Tuning to reduce effectiveness of an exploit goal using slap shots near the goal line
-Move default shot aim further inside the posts to reduce the number of posts and missed shots
-Reduce interference penalties
-Increase effectiveness of poke check to dig puck out of boardplay
-Passing improvements (improved assistance for speed of a pass that has not target)
-Fixed bug in the effect of toughness on intimidation

This isn't everything we currently have planned to do, there are a few changes building on top of these already in progress.

Oh F***.
 
me and fleet won 2 of 3 last night with the fun club, although i ended up doing all te heavy lifting myself. We need a scorer.
Posted via VolNation Mobile
 
me and fleet won 2 of 3 last night with the fun club, although i ended up doing all te heavy lifting myself. We need a scorer.
Posted via VolNation Mobile

well i had to carry the team friday night so i was just trying to give you a chance to do something
 
Last edited:
jones you shouldnt have bailed on us that game, we came back to win it in OT. And when i say we i mean fordicus dropped a couple bombs for scores
Posted via VolNation Mobile
 
Jonesie bailed in the middle of a game???? no way....
 
Yeah, I'll take the blame for that one.. I shouldn't have even played it.. I apologize to the team for it. (If you want to know, just PM me.)
 
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