Official Madden 11 Thread

#51
#51
We think the same way with this stuff. I thought about the delay blitzes too. I don't think I would want anyone on the line. Having two LBs as users is the best option because you have so much of a scope of influence on all types of plays

That would be incredible. Especially if you played a LB-centric system like the 3-4. SMLB and WOLB being 2 of the players with a deep centerfielder.


That sounds like a blast.
 
#52
#52
Agreed. No need to make sure the middle is clogged when you have TWO user LB's. Let them try the middle all they want.
 
#53
#53
And on offense, you can have users using the OL and FB for blocking. I wonder if you can play as any player and if your opponent can see who you are controlling. If they can, it would kind of give away your intentions on most plays.
 
#54
#54
Agreed. No need to make sure the middle is clogged when you have TWO user LB's. Let them try the middle all they want.

A good sized OLB with speed (played by a good player) is the deadliest player on the field in a 3-4. Blitz is covered and forget about trying to get to the outside.
 
#55
#55
And on offense, you can have users using the OL and FB for blocking. I wonder if you can play as any player and if your opponent can see who you are controlling. If they can, it would kind of give away your intentions on most plays.

I actually found I had the most fun in Career mode playing the FB or an OT... at least on offense.
 
#56
#56
I actually found I had the most fun in Career mode playing the FB or an OT... at least on offense.

I wouldn't want to play that for the career mode. But blocking for one of the user teammates will have a little more incentive.
 
#57
#57
And on offense, you can have users using the OL and FB for blocking. I wonder if you can play as any player and if your opponent can see who you are controlling. If they can, it would kind of give away your intentions on most plays.

If they can see it, it just opens up the ability to fake them out.
 
#59
#59
I'd like to see all the old franchise mode options comeback such as ticket prices and advertising.

those were alot of fun; missed that part

Also liked some of the ways they adapted it to regionality -- like specific concession foods were available to certain areas of the country (BBQ in Memphis for example)...really liked that attention to detail
 
#60
#60
I dont see why it ever went away to begin with. How hard is it to take the logic coding from the old game and slap it on this one. I guess so they can add it again and act like it's something new
 
#61
#61
I dont see why it ever went away to begin with. How hard is it to take the logic coding from the old game and slap it on this one. I guess so they can add it again and act like it's something new

I figure alot of it went away when they put in all that effort to make the crowd full of so many moving models rather than a 2-d line of color
 
#62
#62
I wish they would bring back being able to change the team you are in control of during dynasty mode. I get kind of bored being the same team the entire time. Or maybe just make you able to go from being in control of just one to changing it during the dynasty.

I like to mix it up.
 
#63
#63
I wish they would bring back being able to change the team you are in control of during dynasty mode. I get kind of bored being the same team the entire time. Or maybe just make you able to go from being in control of just one to changing it during the dynasty.

I like to mix it up.

I'd evene be fine with a "you bankrupted this team" thing, which it sometimes seemed to do, where you had to find another job with another team.
 
#64
#64
I'd evene be fine with a "you bankrupted this team" thing, which it sometimes seemed to do, where you had to find another job with another team.

I have a feeling I would do that often.
:ermm:

I'm not the best with managing my teams salary cap. Let alone the rest of the finances. lol

But yeah, I actually would like something like that. I do think we should be given more control of team finances than just accepting tv contracts, or whatever the contracts were that change your stadium name.
 
#65
#65
The gamflo feature that they added this year does sound a little noobish, but might be fun. The biggest thing I see with it is how it will work with your computer opponent. Will they call plays that they would in reality?
 
#71
#71
Warning: Feature Geek Ahead, No Actual News at all :)

Okay so I've just been thinking and wishing for stuff in NCAA/Madden and thought about this.

So how about a real scouting combine and pro days in Madden where you control absolutely nothing but can earmark a certain number of prospects and "zoom in" on things like their 40 yard dash, shuttle drills, benchpress, etc.

I hated how previous versions of the game you could control a player to unlock information about them, because a player's ability to master certain drills made it pointless, not to mention that there wasn't a very robust bust/gem system in place.

So say you target players at certain positions and then you watch the actual AI running the workouts completely separate from your influence. Things like benchpressing would be tedious because you would just want to know the end result, but I would include a "simulate to end of drill" feature as an option.

As you watch or view the results of drills, you can place a grade on the prospect so that when you actually enter the draft you have a ready to go "big board" that you can pull up reminding you of how you have players graded.

Maybe they could even incorporate player personalities into things. For example, you could have a very talented but cocky WR running lazy routes or see a smallish 5'11 linebacker just being very tenacious in all his drills because he's trying very hard to impress. You could have players who were physical or scrambling QB's (Tebow) in college warn you that if you draft them that they only want to play QB, and if you changed their position his morale would be affected. You could have players not work out in the combine but have the game generate its own "Kiper-esque analysis" which could be all over the map in projecting a player's real ability.

And regardless of how they workout at the combine, there should still be a risk involved so that it remains fun to do throughout your franchise so that you don't always want to simulate it. Even if he never fumbled during drills at the combine, maybe that RB who ran a 4.3 and looked great in the shuttle drill as well all of a sudden comes down with a huge case of fumble-itis after you draft him. Maybe that QB who hit every dummy dead on in drills starts sailing passes right into the safety's hands once he feels a pass rush or faces NFL coverages. Maybe that guy you drafted just because he stood out for doing one thing really well at the combine and performed very lackluster in everything else suddenly becomes a guy you can't keep out of the Pro Bowl.

Ah...I'm likely just dreaming out loud I think, lol.
 
#72
#72
One thing I'd like to see changed in Madden this year, is making me watch annoying cut scenes like measuring out to see if its a first down or the refs fighting over a decision. They'll cut to those when you got the first down by 5 yards and you can't skip it. When you play Madden alot its really irritating. Also the button mashing to decide who gets a fumble is stupid just like the quiz the QB in NCAA. People don't want an arcade experience or we'd buy Blitz.
 
#74
#74
YESSSS!!!!....Santa in NY
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