Gameplay Updates
· Separated ability for backwards to forwards pivot for with puck and without puck and made it quicker to pivot without the puck.
· Poke checking fixed bug causing players to always miss to the same side of the puck.
· Goalies will be more aware of shots right off a faceoff in the offensive zone.
· Goalies will have a harder time dealing with screens.
· Ability to tune shooting back against the grain so it can be less accurate/effective than shooting with your weight behind the shot and moving towards your shooting direction.
· Ability for players to be more susceptible to lose the puck when getting hit while skating backwards with the puck at speed.
· Prevented desperation shots from knocking the puck away from the goalie minimizing the strategy of diving at the goalie to knock the puck loose.
· Fixed shootout logic in GM Connected to include both locked and unlocked users.
· Allowed BAP games to resume from simulation in the middle of a shift (fixed crash when sim intervening).
· Fixed goals screening goalie stat.
· Goalie has a better chance of squaring up to shots from far out.
· Improved orientation of off-puck players in one-timer situations.
· Improved AI behavior against a back skating puck carrier.
· Fixed hit power sliders so only the hitters slider value matters.
· Fixed AI players occasionally standing around looking at the puck when resuming from simulation in BAP.
· Fixed BAP being taken off the ice after a short shift that results in a stoppage.
· Fixed rapidly spinning players in BAP when resuming from simulation.
· Ability to tune players puck control coming out of a 45 glide deke.
· Ability to tune CPU pass error on long passes.
· Improved puck hop behavior when it hits the boards.
· Pokechecking effectiveness range tweaked. Players with better stick checking skill will stand out more compared to players with lover ratings in that category.
· Tuned goalies and shooting accuracy to ensure shots in the slot/middle of the ice are more effective than shots from sharp angles.