New Xbox: Xbox Infinity

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i sure hope sony doesn't follow suit on a lot of this garbage. it looks like gaming as we once knew could be coming to an end.
 
i sure hope sony doesn't follow suit on a lot of this garbage. it looks like gaming as we once knew could be coming to an end.

My fingers are crossed that Sony will not adopt any of this crap, but I fear that they will, at least some of it.

MS has set this thing up perfectly for Sony to come out smelling like a rose if they only will take advantage.
 
My fingers are crossed that Sony will not adopt any of this crap, but I fear that they will, at least some of it.

MS has set this thing up perfectly for Sony to come out smelling like a rose if they only will take advantage.

The DRM stuff has mainly been driven by EA and Ubisoft. They pretty much demanded that DRM be a focus with the next gens. I hope Sony doesnt follow suite though
 
So, if a group guys are the only people playing on their systems, sounds like you could just make each family members and only have to purchase one copy of the game. So, you only have to buy every Xth game that the group wants collectively. (I would imagine a game license can only be online on one machine at a time.)

Sounds like a huge clusterf*.

I don't plan on buying either machine at launch but I'm really interested to see how this stuff plays out. Times are definitely changing.
 
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Honestly I don't understand why Ms is doing all these drastic changes unless Sony is to. It doesn't make any since business wise.
 
So, if a group guys are the only people playing on their systems, sounds like you could just make each family members and only have to purchase one copy of the game. So, you only have to buy every Xth game that the group wants collectively. (I would imagine a game license can only be online on one machine at a time.)

Sounds like a huge clusterf*.

I don't plan on buying either machine at launch but I'm really interested to see how this stuff plays out. Times are definitely changing.

Was wondering myself on how they will police that.
 
Sometimes I really don't understand the concept of intellectual property rights. By comparison, if I build a chair and then sell it, that is all the profit I ever see from the sale of that chair. It could get sold 10 times over after that and I would never see a penny from any of those transactions. When a copy of a game is sold, why should companies expect to see continuous earnings from the sale of that game once it's initially sold? Yes I know they define it as not purchasing the actual game but rather a license to play that game. However I still think that is total crap! Just because that is how they've chosen to define it, doesn't make it so (yeah OK it kind of does but it's still BS).
 
I don't really know how all this will play out in the end, but this is my take. There is an awful lot of gnashing of teeth over MS making such a drastic departure from "the way things have always been". Like it or not, MS didn't get where they are today by living in the past. Maybe they see all this DRM stuff as the inevitable future of gaming, and see it as the best model going forward. I honestly don't know what they're thinking, and have even less an idea of how it plays out over the next few years. I know that for me personally, it won't change a thing with regards to how I play video games because I don't rent games, and I don't buy used.

I've already mentioned in one of the Xbox threads, that it's very possible IMO that MS sees a way they can win the war of this coming generation (defined as earning the most money) without actually selling the most consoles. We've established that the profit margin on the units themselves is slim to none, and so with a subscription based online model, its pretty easy to imagine them generating more revenue while selling a significantly lower number of consoles than Sony does.
 
Sometimes I really don't understand the concept of intellectual property rights. By comparison, if I build a chair and then sell it, that is all the profit I ever see from the sale of that chair. It could get sold 10 times over after that and I would never see a penny from any of those transactions. When a copy of a game is sold, why should companies expect to see continuous earnings from the sale of that game once it's initially sold? Yes I know they define it as not purchasing the actual game but rather a license to play that game. However I still think that is total crap! Just because that is how they've chosen to define it, doesn't make it so (yeah OK it kind of does but it's still BS).

They can choose to define it that way and the consumer can choose whether or not it's acceptable.
 
I hope their gamble fails them miserably. It all depends if Sony will play ball with this bs.
 
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I hope their gamble fails them miserably. It all depends if Sony will play ball with this bs.

My gut tells me that Sony is going to come out at E3 and say they are washing their hands of this and are simply leaving it up to the individual developer to implement their own DRM if that is what they so choose to do. This way developers take the heat for it and gamers will focus their anger towards them individually instead of the platform and Sony looks like the good guy for not enforcing it at the hardware level (and hopefully not with their own in house IP's). That's really all they have to do. They can dedicate 5 minutes of their presentation on this, clear the air, and move on to focus on games.
 
PS4 will be about the same price tag

Well, if that's the case, I will have to wait.

I waited till 2007 to buy a 360 and 2008 to buy a ps3.

They will probably put out nba2k for a while on the old systems, and I will just jump ship to gt6 instead of forza.
 
They charge what they do at first because they believe people will run out and buy it just to be the first.

After a while they drop the prices for the rest of us that are perfectly willing to wait a while.

A lot can be said for waiting for the price drop. Getting the same system, if not with more hard drive space and less bugs, for 100 bucks or more less. Plus many of the games that are going to have the $70 price or whatever it is at launch will be down to $30-$40 or already be deemed "greatest hit" and be only $20.
 

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