Bugs:
Fix lack of Caution Flags - Fixed (F)
Fix issues with the A.I. exiting the pits and then pulling straight up the track - Fixed (F)
Fix Cautions Lights being illuminated all of the time - Fixed (F)
Improve the PS3 voice comms - Fixed (F)
Fix the instant wrecking during Online Rolling Starts - Fixed (F)
Fix the Lobby Race Start Counter freezing - Fixed (F)
Fix Spotter saying “Clear” too often - Fixed (F)
Truex Jr. & Bill Elliott being corrupt during celebrations - Fixed This may need to be held back until the DLC pack due to the size of the fix. Microsoft limits the size.
Hardcore mode enabled on Xbox 360. PS3 already works - Fixed (F)
Fix Custom Setups working Online - Fixed (F)
Car rolling away during a celebration leaving the driver celebrating in mid-air - Fixed (F)
Pace car lights in single player are on all of the time - Fixed (F)
Issues with the Lucky Dog rule - Fixed (F)
Issues with the Wave Around rule - Fixed (F)
Improve FFB and wheel sensitivity options - Fixed (F)
Slow Down indicator is no longer displayed on Talladega as it's a wide open track - Fixed (F)
Loss of Save - Fixed (F) 4/15
Spotter says “Clear” when there are cars along side the player - Fixed (F) 4/18
Green White Checker problems - Should read “Caution - 1st Green White Checker” - Fixed (F) 4/18
Opponent cars floating above the track - Fixed (F) 4/20
Loss of Save - In Test 4/20
Improve general stability and freezing issues - In Test 4/20
Fix the Rolling Starts Online/Offline so the cars begin in the correct formation and together - Fixed (F) 4/21
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Improvements:
In Private games, the host will start the timer when they are ready - Added (A)
Add support for the Porsche GT2 wheel (XBox 360) - Added (A)
Allow the HUD to be completely turned off - Added (A)
Ensure only Carl Edwards performs a back flip - Fixed (F)
Add the ability to change your Online Car - Added (A)
Add proximity indicator to split screen - Added (A)
Added Manufacturer Logos and Headlight / Taillight stickers to the Paint Shop- Added (A)
Adding time to the lobby count down when people enter a lobby - Improved (I)
Added a penalty mechanic to slow down the player when cutting corners on the Road Courses - Added (A)
A.I. difficulty being too easy when qualifying - Improved (I)
Added Wheel Control sensitivity option to the XBox 360 - Added (A)
Allow the Rival Icon to be turned off, use In Game options menu - Added (A)
Change the Gas indicator so it defaults to full in the pit stop interface - Added (A)
Add support for the T500 wheel - Added (A)
The sensitivity when using the stick to move / rotate etc. is too high - Improved (I)
Disable rubber banding - Added (A)
Legends Challenge, Only show the closest tag - Improved (I)
When any players are in a race, players in the lobby should see “PLAYERS STILL RACING” where it currently reads “AWAITING OTHER DRIVERS” in the lobby - Improved (I)
Added an Auto Kick system for removing disruptive players, Driving Backward or not Moving, in an online race - Added (A)
A.I. bunching on certain tracks - Improved (I)
Accelerated vinyl projection rendering, slightly faster on Xbox 360, almost twice as fast on PS3 - Improved (I)
Upped custom decal layer count from 50 to 75 - Improved (I)
Non-Supported wheels now have better general compatibility, Thustmaster (All) & Logitech (MoMo & GT Force) - Added (A)
Reconfigure the damage to improve the look and add more debris on impact - Improved (I) 4/15
Allow a greater selection of race distances in the lobby / private lobby. - Added (A) 4/18
A.I. pitting problems causing them to collide into each other - Improved (I) 4/18
Hitting the wall often turns the car ending up with the player facing the wrong way - Improved (I) 4/20
It’s difficult to start moving again if you’re on the grass or if you’re turned - Improved (I) 4/20
Online Collisions - Improved (I) 4/20
More smoke in Celebration burnouts - Improved (I) 4/20
Online lag affecting the ability to run closer to other cars trough corners without spinning - Improved (I) 4/20
Added a splash and go animation when just fuel is added during a stop - Added (A) 4/20
Draft effect both on the car and visual to be tweaked - Improved (I) 4/21
Free up the A.I. cars so that when they are hit by a player they will get loose - Improved (I) 4/21
A.I. being overly aggressive when bump drafting the player - Improved (I) 4/21
A.I. slamming their brakes on for no reason - Improved (I) 4/21
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UPDATE 04/21/11: Patch #2 is now 100% Complete and has now gone into Full Test with Activision. Once testing has been completed it will then be submitted to Microsoft and Sony for Approval, Approximately 1-2 weeks.
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