Geno doesn't motivate his players. He recruits players who are self-motivated. Seldom do I read him say that someone "needs to get in the gym". His players get to practice a half hour early and stay to shoot after it's over.
Geno finds self-motivated players and he inspires them to reach higher than they would on their own. The standard comment from star recruits is that "Geno will get the best that I can be out of me".
I'm not suggesting that there aren't many coaches who can do this but right now the perception among many elite recruits is that he does it best. It used to be Pat that gave that perception.
True, in-fact, he does recruit more by mechanics and abilities already there. But he still has to coach them. Basketball is a very simple game, that is impossibly hard to become good at. You can have all the proficiency in the world in practice, but until you are in a game, you won't know if your level is really as good as you think it is. The genius of Mike Tyson (Tongue fully in cheek) is a quote he said, that i have used a million times.... "Everybody has a plan, until they get hit"... You can shoot 40-60% in the gym shooting 3's, but until you shoot a guarded 3, you haven't been tested.
Perception is reality. Geno is the standard right now. But is he unique, nope... I am just as dedicated, just as smart and probably a better skills coach than he is. Give us both a girl who does an improper layup... Within 20 minutes, I will have trained her to begin-continue through-and execute a perfect layup.... I don't think he could do that on his own. He may have someone who could, but, I'd have to see him do it personally to believe he could do it as fast or as proficiently. I am 56 and have been instructing by "personally demonstrating the skills" for 34 years. He has a team of helpers to do it.
Decided this was a better way to finish the prior post... To get a player to abandon their mechanics and start a better system of mechanics you must do two things... Prove the latter is better and make the learning process quick and make the improvement immediately visible. And keep it in simple steps...It's like foul shots. they are often a stumbling block for players. But it is all mental. You can close your eyes once you can consistently hit your measure and come close to a make, if not do so, because your eyes aren't needed once your muscle memory is fine tuned. When you take that "snapshot" before you close your eyes, mechanics is all that you have left to fight with. And you will go through then like a checklist almost every time. I have 3 commands from the sideline when my player shoots her foulshot. On the first shot I say, "draw a line" (your first two fingers must draw your shot-line. Once they shoot #1, if it's a make, ok... But if its a miss, it is a miss for one of four happenings, left, right, short, long. Whatever the miss, cues my response.
Miss short = More push
Miss long = More arc
Miss L/R = draw a line.
The other thing I teach my foul-shooter is :
First shot of the game is "over the front of the rim"
After your first make, it is "Inside the back of the rim"
If they stay locked in, it stays inside-back
If they miss more than two, it is over the front.
This gives a player two ways of solving a problem.
So link, I think shooting is less of a worry for me than a bad attitude flaw.