Halo 3 Over-Balanced??

#1

SWIL

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#1
I picked this off the Halo 3 forum. Some of the stuff this guy says is true, but overall, I think he's just whining. Check it:

I think thats the best way to put it. Hopefully some reasonable arguments/observations are below rather than just QQing..

They've nerfed the ability of a good player to dominate by leveling out the weapons so much. I'm not looking to have the Noob Combo back.. or auto rockets.. or full sweep sniping back (though sniping could use just a LITTLE bit of help its EXTREMELY hard w/o host unless you've got all day, and a noob target) The reduced auto-aim is a good challenge in almost all cases. I'm not looking for those changes to be un-done.

But the problem is now all the weapons are so balanced.. I have no desire to pickup any other weapons theres so little an advantage, besides maybe the BR having a slight advantage at very long range and a few situational power weapons. Half of the ability to perform well in H2 wasn't from autoaim or the gimicks people are whining about. But from having the ability to over come odd-s through stellar play, being able to out play someone who has a power weapon. Noob whoring the sword? Stick him while dodging his charge, BR owning you? sneak in grenade and SMG. etc Or being able to be highly accurate with the BR, and take out the two people assaulting you. Now that weapons are all so similar now, theres hardly any advantage to having the BR or a picked up weapon. Someone with an AR can just mess you up severely and then his teammate kills you, and you just trade kills one to one all day. I agree the SMG needed some love it was a horrible starting weapon for almost every map and made it really challenging to overcome someone who had a better weapon. But now with the AR its childish to overcome someone who has a better weapon regardless of skill. Also I'm glad sniping is more challenging but its to the point now where i'd rather have a BR than a sniper rifle its just easier to take someone out at anything but EXTREMELY long range and at that point they jitter around so much from lag its very hard to get a shot that hits anyway.

Also slowing down weapon switching and reloading has hurt things as well. It totally nerfs the advantage I have of being faster than someone. If i finish a kill and I'm out of ammo just as someone new attacks me, Its taking 3 seconds to pull out my next gun, in which time my 2nd target has decimated me with their starting weapon, its is silly, no matter how good I am its very hard to mount even somewhat of a counter attack. In H2 at least i could whip out my second weapon as fast as i pressed Y.. spray them and maybe take them down with a nade or melee. Now its just like "okay im dead since Im out of ammo and by the time I get my next gun out they will have shot 6 bullets and meleed me to death.. Maybe i can hit them once just to break their sheilds.

Meleeing is also over the top. Its probably the most desirable 'weapon' what is it like 6 random AR bullets and a melee and somones dead. It doesnt take much skill to accidentally hit someone with 6 AR bullets. And sure while I can beat someone to a melee it doesnt stop them from doing Heavy damage to me again screwing up my ability to take out anymore than one player whos not AFK/Autistic. It also exacerbates the host problem meleeing is somewhat similar to the shotgun (though not quite as bad)

Grenades are also far to weak in H2 i used to be able to come from behind by using an Extremely well placed grenade (blocking a doorway for example) that would either force the person to stop chasing me, or it would hit them so hard we'd be 'even' or i'd pull ahead and be able to kill them. Now it seems unless i land the grenade squarely under their feet its better for them to charge through said doorway and finish me just eating the grenade blast.

I'm also not talking about using the supposed 'cheap' tactics like BXR or BXB or charge combo, I'm fine with them being gone. Even though it was rather challenging to pull of a BXR well enough to be worth it.

They've slowed everything down so much and evened things out so much that it removes someones ability to shine. Sure everyones at the same level and theres some tactics you can use to do better but its like having a race in mud even if you're way faster than everyone in a normal race, you're all pretty much gonna go the same speed in the mud. Sure its funnier to run in mud but the competitiveness of a real race is lost and it becomes a joke.

So while I'm very happy with a number of fixes most of the new weapons, and mechanics etc. I'm reminded of the similar situation to Halo 2 before the patch. When it had stupid Weak melee and terrible grenades as well as a number of other bugs. The H3 bugs are different in that everything is one big mush of mediocre weapons, reducing the need to battle for the power weapons on the map. It doesn't have to go back to Halo 2 at all! but I think a better balance could be struck than they've got going currently.
 
#2
#2
Meh. Mostly whining. Eventually a tweak will be done if his complaints have statistical merit.
 
#3
#3
I agree that the starting assault rifle is a bit too strong.
 
#4
#4
I stopped reading after the first paragraph. He's just sore because it's a more fair game unlike the broken Halo 2.

He's complaining about sniping being too hard, it's supposed to be. Just look at my stats on Bnet, my tool of destruction overall is the Sniper....& I never have host, I don't play noobs. The way the guy is talking it sounds like he has never even heard of Combat Evolved.

Halo:CE Major skill......Halo 2, Stephen Hawking is a god......Halo 3, skill required. That sums it up right there.
 
#6
#6
I stopped reading after the first paragraph. He's just sore because it's a more fair game unlike the broken Halo 2.

He's complaining about sniping being too hard, it's supposed to be. Just look at my stats on Bnet, my tool of destruction overall is the Sniper....& I never have host, I don't play noobs. The way the guy is talking it sounds like he has never even heard of Combat Evolved.

Halo:CE Major skill......Halo 2, Stephen Hawking is a god......Halo 3, skill required. That sums it up right there.

I've been using crouch ALOT more since you posted about it effectiveness. I have seen a vast improvement of my ability to get the jump on ppl.
 
#8
#8
I've been using crouch ALOT more since you posted about it effectiveness. I have seen a vast improvement of my ability to get the jump on ppl.

Ditto. I didn't realize that you didn't show up on radar with crouch on. Unfortunately, it's entirely too slow for my style of play.
 
#9
#9
Ditto. I didn't realize that you didn't show up on radar with crouch on. Unfortunately, it's entirely too slow for my style of play.

Well, it's an absolute must for snipers to use crouch. But even if your the run and gun type (I am), you can benefit from this.

I just find a confined area and set a trap in a corner, crouching. Most roaming players are paying too much attention to their motion detectors to see me.
 
#10
#10
Well, it's an absolute must for snipers to use crouch. But even if your the run and gun type (I am), you can benefit from this.

I just find a confined area and set a trap in a corner, crouching. Most roaming players are paying too much attention to their motion detectors to see me.

Swilly and I had some good team battles last night... played territories, 3 on 5 (eventually 3 on 4) and we still won the match. Tons of fun.
 
#11
#11
Swilly and I had some good team battles last night... played territories, 3 on 5 (eventually 3 on 4) and we still won the match. Tons of fun.

Poor saps didn't know what they were up against :rock:
 
#12
#12
Here's a post that counters the first post I found. Good stuff here:

This is in response to "Halo 3 Multiplayer is Heavily Flawed !!!"

Let me first state that I was good in Halo 2, and seem to be even better in Halo3. In Mechalord's post he tries to explain that Halo 3 caters to the weak. When in reality Halo 3 is much more geared to the skilled player. I shall prove my point. In Halo 2 the weapons and maps were such that anyone who gained "map control" usually won. I say usually because through thought out team work "map control" could be regained. In Halo 3 I haven't noticed much of a problem with "map control" with the exception of Guardian (which is a horrible map).

How about an example. In Halo 2 double Team I hated getting the map "Beaver Creek". Why? Because "Beaver Creek" is set up in a way that whoever got to rockets first usually won. This is in part because rockets could be used to gain every other weapon. Leaving the other team to fight against sniper, rockets, and two BRs with only there smg most of the time. Halo 3 on the other hand would not have this problem. Why? In Halo3 the rockets blast radius has been toned down a bit. Rockets will still kill in one hit, but you must hit relatively close to your target. In this fashion a rocket guy does not immediately become god. So the team that was once stuck with smgs now has a chance to kill said rocket/sniper/BR guy with there very balanced AR.

In short Halo 3 comes down to player skill, and not weapon/map control. Furthermore Mechalord was incorrect in his player analysis. There are indeed to types of players, but they are Smart/Skilled players opposed to Noobs.


A smart/skilled player: Never rushes, but examines each situation and acts accordingly.
A Noob : Spawns and runs for the nearest kill.

A smart/skilled player: Realizes that living is much more important than getting a kill.
A Noob : will chase a shield less enemy into an enemy base and get destroyed.

A smart/skilled player: Can make use of any weapon, and is therefore able to adapt to any situation making him less likely to go negative
A Noob: Heavily relies on having a better weapon than his opponent.

A smart/skilled player: Assist teammates, and happily excepts a little help now and then.
A Noob: screams out WHY YOU STEAL MY KILL? (ummm nooby you would have died).

A smart/skilled player: Will eventually come out on top (its only a matter of time till your rockets/noob combo/ sword run out of ammo)
A Noob : complains that a game is balanced =P

Mechalord in closing I'm srry that you can no longer whore weapons and win. Maybe you should try becoming good instead of relying on having a weapon advantage over your opponent.
 
#14
#14
My opinion of Halo 3 falls in the middle of those 2 extremes. I don't like some of the differences between H2 & H3. Such as the weaker grenades, and the super strength of vehicles now. But I think those are only huge downsides to me because of how I always played Halo 2. It seems almost every time my team loses a match, it is because a. the other team groups up first and takes some of us out and we keep respawning in the middle of a firefight or b. one person from the other team gets the missile pad and hides while the rest of his team owns us with the hogs and banshees. In Halo 2, if I was getting ganged by the entire other team, a well placed grenade or 2 and some BR head shots would get me out of the jam, or at least I would go down with a double or triple kill. Now I can never seem to do that, even if I hit a couple of good grenades, I can rarely take out more than 1 person before dying. With the vehicles, they are just too dang hard to take out without being able to lock on with rocks. Even with the missiles it takes 2-3 hits to take them out, and if they see you and you are anywhere close to them, it is nearly impossible to get that many shots off. Maybe some of you guys are having problems with this, or maybe I just have to knock the rust off and find some new strategies that work. Either way, some tips would be nice :)
 
#15
#15
I too hate most vehicle play... Its just not my cup of tea, and I can get pwned pretty quickly.
 
#16
#16
I too hate most vehicle play... Its just not my cup of tea, and I can get pwned pretty quickly.

Whatever dude- we were stomping ppl in that Hog last night:spank:
 
#17
#17
I too hate most vehicle play... Its just not my cup of tea, and I can get pwned pretty quickly.

I like to just wait until the charge at me on the vehicle, then bash them with the butt end of my rifle. That will usually kill them. Or unload on them, then jump/move to the side and bash. And of course, boarding the vehicle is usually helpful.
 
#18
#18
I like to just wait until the charge at me on the vehicle, then bash them with the butt end of my rifle. That will usually kill them. Or unload on them, then jump/move to the side and bash. And of course, boarding the vehicle is usually helpful.

Yeah, man-that works with good timing. I've got an awesome video of me "clotheslining" a guy off his ATV with the butt of my gun. :rock:
 
#19
#19
Whatever dude- we were stomping ppl in that Hog last night:spank:
Oh yeah, things went real well when I got it stuck and we got rocketed. :lol:
I like to just wait until the charge at me on the vehicle, then bash them with the butt end of my rifle. That will usually kill them. Or unload on them, then jump/move to the side and bash. And of course, boarding the vehicle is usually helpful.

I try to avoid boarding hogs, as you often wind up in the passenger seat... I've actually gotten on the back of a mongoose with a guy from the other team, then couldn't get off of it. :crazy:
 
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