Patch Size: 6 TB
General Fixes
- General Stability Improvements
- restored rock textures
- Fixed "sound bug" for the tenth time
- Fixed 12 things by succesfully inserting 763 other bugs
- Water is now more wet.
- the sun will now actually tan your soldiers
- fixed loadout presets
- Broke in-game customization screen
- Added pre game squad lobby to organize with your friends. (Trying to join a room with a squad now sends everyone but the host into queue limbo forcing a game reset)
- Removed roof glitch from Metro (Players can now glitch into the floor and walls instead.)
- Invincible trees that bring a 40 ton tank to a dead halt, are still invincible
- Fixed random KIAs,all players are now invincible
- fixed grass physics... Again
- fixed the fix that was unfixed by the previous fix, though it was fixed once previously.
- Fixed an issue when you log into BF4 online, your debit card wasn't being charged $7.95 per session
- Premium now required to receive game and server updates
- Added more rooftops
- Fixed an issue where seagulls on paracel storm and certain Naval Strike maps were not flying south as the temperature dropped.
Weapon Fixes
- Reduced A-91 carbine muzzle velocity for no reason
- quicker reloads for the usas 12
- Fn57 pistol does 220 damage now because someone fatfingered a decimal point while trying to "balance" it for no reason whatsoever.
- Handguns now damage jets
Gadget Fixes
- Stingers nerfed. Now a potential bug where lock on launchers never lock on when looking at a target.
- SOFLAMS now lock on to infantry
- Fixed an issue where AA mines required skill
- Fixed an issue where the MBT Law required effort
Vehicle Fixes
- Vehicles now spawn underground because we still don't understand our own game engine
- Tanks are no longer mobile
- MAA does 50 damage per 30mm bullet
- MAA lock on weapons disregard counter measures
- Helicopters and Jets now top out at 5mph
- Jet cannons no longer damage infantry
- Fixed an issue where MAA and stealth jet active radar missiles required the user to exert effort
- Fixed an exploit where the MAA could leave the base.
- Fixed exhaust effects on LAV-25
Netcode Fixes
- Added more megalodons to address rubberbanding issues
- Rubberbanding issues on certain NS maps fixed. (SA maps now unplayable due to rubberbanding.)
- Playing off 44 player servers as a temporary fix until we can actually figure out what we did wrong.
- Added placebo headshot indicator to mask our lack of understanding the Frostbite Engine we developed
"Admin Fixes"
- Broke conquest large, investigating
- Can't find the community manager to draft incomplete patch notes, may still be on 6 month vacation, investigating
- Unintentionally changed max players on some servers to "44" by entering a "4" instead of a "6". ETA to Fix: " Sooner rather than later"
- Premium users now get a new camo a week
- Premium camos are bugged making players invisible - looking into this
- Implemented server hardware upgrades and informed no one.
- Introduced a system of asking players for game feedback on twitter, after being on vacation for 10 weeks, and completely oblivious to our game's current state
Thanks for your continued patience and passion as we continue to spend your hard earned money on generous vacation packages for our employees
SEE YOU IN THE SERVER QUEUE!