BearCat204
Second Chances
- Joined
- Aug 6, 2008
- Messages
- 68,753
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Game has been talked about for some time now and since the release is just a couple of months away, posting some info gathered from OS.
General Info:
May 18th release date. Price: $49.99
Euphoria--Physics based on the fly tackles .yeah you already know, lol
Powerful logo creator like seen in Forza. Can be used to create logos, uniforms, end zones.
2 Camera views. Over the shoulder 3rd person view presenting an on the field experience. Coach Cam can be used to pick plays and let cpu play itself.
60 ready made teams and the ability to create 32 user teams.
No commentary. On the field sounds. Players call out play directions,audibles etc. stadium PA announcer.
Weather: Rain confirmed by a dev and screenshots. No word on snow, wind that I know of.
Injuries appear to not be included in the game.
Penalties confirmed in vids. No official list that I know of.
13 Stadiums 10 available at start, 3 locked
Team playbooks. Not customizable due to balancing issues. (Gamerpops)
Player Ratings based on Gold, Silver and Bronze system. Attribute system works hand in hand with Euphoria and takes away the dice roll system (Gamerpops)
2 player local games will be done in split-screen. 1vs1 or 2vs2 online play.
Controls:
Ball Carrier:
Analog running, no turbo.
Right stick does jukes to left/right, flick up makes you leap a defender while rotating the stick in a circle does spin moves.
Holding the right trigger does power moves with the right stick. Left/Right would be stiff arms, up would be trucking. A button on X-box switches ball hand. (IGN: August 2008 and June 2009)
Passing: Primary WR can be set pre-snap by holding Left trigger and flicking the stick. After the snap, flicking the stick right/left scans field. Flicking up is a bullet pass, pulling back is a lob pass. (IGN March 2010)
Left trigger puts the QB into focus mode. It tracks the movement of your primary receiver during the play while narrowing field of vision.
Modes:
Traditional franchise with 8,16, or 32 team leagues involving either pre-existing or custom teams. Includes trades, scouting and drafting players. (Gamerpops March 2010)
Road to BB Franchise. Try an conquer an 8 team league, finishing in top moves you to a 16 team league. Finishing in the top again moves you to a 32 team league. Finish in the bottom and go down to the lower league. (Gamerpops March 2010)
Tackle Alley mini game online and locally. (Gamerpops March 2010)
Additional unnamed minigames. (Destructoid, March 2010)
2 ways to play each mode. Arcade and Pro. Arcade gives the user on the field glowing indicators and 4 play types: Run, Pass, Special and Ask Coach. Pro turns the indicators of and allows the user to choose specific plays.
General Info:
May 18th release date. Price: $49.99
Euphoria--Physics based on the fly tackles .yeah you already know, lol
Powerful logo creator like seen in Forza. Can be used to create logos, uniforms, end zones.
2 Camera views. Over the shoulder 3rd person view presenting an on the field experience. Coach Cam can be used to pick plays and let cpu play itself.
60 ready made teams and the ability to create 32 user teams.
No commentary. On the field sounds. Players call out play directions,audibles etc. stadium PA announcer.
Weather: Rain confirmed by a dev and screenshots. No word on snow, wind that I know of.
Injuries appear to not be included in the game.
Penalties confirmed in vids. No official list that I know of.
13 Stadiums 10 available at start, 3 locked
Team playbooks. Not customizable due to balancing issues. (Gamerpops)
Player Ratings based on Gold, Silver and Bronze system. Attribute system works hand in hand with Euphoria and takes away the dice roll system (Gamerpops)
2 player local games will be done in split-screen. 1vs1 or 2vs2 online play.
Controls:
Ball Carrier:
Analog running, no turbo.
Right stick does jukes to left/right, flick up makes you leap a defender while rotating the stick in a circle does spin moves.
Holding the right trigger does power moves with the right stick. Left/Right would be stiff arms, up would be trucking. A button on X-box switches ball hand. (IGN: August 2008 and June 2009)
Passing: Primary WR can be set pre-snap by holding Left trigger and flicking the stick. After the snap, flicking the stick right/left scans field. Flicking up is a bullet pass, pulling back is a lob pass. (IGN March 2010)
Left trigger puts the QB into focus mode. It tracks the movement of your primary receiver during the play while narrowing field of vision.
Modes:
Traditional franchise with 8,16, or 32 team leagues involving either pre-existing or custom teams. Includes trades, scouting and drafting players. (Gamerpops March 2010)
Road to BB Franchise. Try an conquer an 8 team league, finishing in top moves you to a 16 team league. Finishing in the top again moves you to a 32 team league. Finish in the bottom and go down to the lower league. (Gamerpops March 2010)
Tackle Alley mini game online and locally. (Gamerpops March 2010)
Additional unnamed minigames. (Destructoid, March 2010)
2 ways to play each mode. Arcade and Pro. Arcade gives the user on the field glowing indicators and 4 play types: Run, Pass, Special and Ask Coach. Pro turns the indicators of and allows the user to choose specific plays.