Activision picking up NASCAR...

#6
#6
gran-turismo-5-20090709003955946-000.jpg


GT5 b!tchezzzz!!
 
#7
#7
I don't understand the fun in driving in a circle. Road courses are different, but giant circles/ovals are boring.
 
#8
#8
i haven't played played a nascar game in forever. i think the last one i played was when i bought nascar 2005 a few years ago for the ps2. i remember i got the most fun out of it alot of the time by going backwards and wrecking into the lead car to create massive pileups. good times....
 
#9
#9
i haven't played played a nascar game in forever. i think the last one i played was when i bought nascar 2005 a few years ago for the ps2. i remember i got the most fun out of it alot of the time by going backwards and wrecking into the lead car to create massive pileups. good times....

that was always fun
 
#10
#10
Why? I wa just about to buy it after class. What don't you like about it?
Posted via VolNation Mobile
Mainly because I suck at it. Also there is no vehicle damage on any level below expert. No mechanical failures for the user(the computer still gets them) and nothing that will take you out of the race(DNF). It is very sim, and that is a good thing. Also it looks beautiful and sounds great, including the dynamic weather(it will rain and shine during the race). I do like the potential with the MP as you can run an entire private Grand Prix with as little players as you and a buddy with the rest of the cars AI. It is decent for their first attempt at F1, but I am not sure how much I will actually play it since my interest isnt that high. I would honestly rent(if you can find it) before I bought it, but I would say to do that with every game save a couple of titles.
 
#12
#12
Destructiod Review
"A pound of pressure in one of the tires in a car can make or break the racer, and that level of realism is featured in NASCAR 2011. Basically, whatever the crew can do to a car in real life, you can do in the game. Extras are thrown into the game as well, such as steering assist, brake assist and more. These features -- which can be turned off -- are thrown in to help new players learn the ropes.


While I didn’t see this first hand as my time was short with NASCAR 2011, the AI will adapt to the player’s skill levels. This way, it’ll never seem like you’re always trailing in a race, so that you’re kept in the action with the 42 other drivers, part of what makes NASCAR so thrilling. You’ll also find yourself developing rivalries within the races. Simply get too aggressive with another driver and they won’t harass you right back in future races.

The main mode is obviously the campaign, where you’ll be racing to earn money, prizes and more. The more races you win, the more things you’ll be able to unlock to modify your cars with. There are a few other race modes too, such as track testing and the Eliminator, where the last place racer is taken out each lap. There will also be two-player split-screen support and online multiplayer for up to 16-players on the Xbox 360 and the PlayStation 3."
Sounds like a potential for some good ole carnage
 
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