I questioned this too. I will be honest though. I was at the game and it looked like the refs were going to make sure UNC won no matter what. It felt fixed. Not bad reffing. Fixed reffing.
running play?
I don't think so. Since the clock was stopped after the spike, the clock would only start at the snap of the next play; not at the ready for play signal. They got that part right.
The officials ruled the spike was valid. Thus, the play before the field goal was an incomplete pass. The clock started on the snap for the field goal.
That would seem logical. However, that probably puts two seconds on the clock. With the ridiculous college rule that doesn't provide for a runoff for an offensive penalty, they were going to get a shot at the field goal.Hat....that is another contention I have.....shouldnt the penalty have wiped out the previous play....i.e the spike?
The officials ruled the spike was valid. Thus, the play before the field goal was an incomplete pass. The clock started on the snap for the field goal.
As a practical matter, I don't think it makes much difference. Either the spike or the penalty kill the clock. Thus, since there's no provision for a runoff in the college game, they were going to get a shot at the field goal. Your logic is solid. It's the college rule on end of game offensive penalties that's illogical.You're smart hat so please clear this up for me. I have not been able to get an answer. If I snapped the ball with too many men on the field and threw a touchdown pass, it would obviously not count because the play was blew dead. So how were they given the benefit of a play that was blew dead? They snapped the ball with too many men on the field and were given the benefit of a completed play that should never have counted as completed? Wouldn't the play be dead before the spike occurred? What is wrong with my logic here?