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[youtube]http://www.youtube.com/watch?v=wPeBWguyGjM&feature=player_embedded]PlayStation DUALSHOCK®4 Controller - YouTube[/youtube]
DUALSHOCK 4
The DualShock 4 controller that's standard on the PS4 eliminates one feature that was seldom used on the PS3the analog face buttons and d-pad. While games like Gran Turismo 4 made use of this feature, most developers ignored it. Using digital face buttons on the DualShock 4 will allow Sony to "cut latency way down" for the new controller, Norden said.
For force feedback technology, the DualShock 4 has one small motor and one large motor, much like the DualShock 3. The new controller will let developers vary the analog strength of each motor, though, unlike the digital motors on the PS3, allowing for "more precise, cool effects."
The L2 and R2 buttons on the Dual Shock 4 have been redesigned to be more comfortable and to ignore accidental pressure when players place the controller down on a coffee table, for instance. The analog sticks have also been tightened, Norden said, for a reduced dead zone and better feeling tension that grips your thumbs. The touchpad on the controller will allow for two points of recognition at a 1920×900 resolution, which is pretty large considering the small size of the pad.
Norden also highlighted the light bar on the back of each DualShock 4 controller. The full-range RGB LEDs in each controller will light up blue, red, pink, and green to correspond to players 1, 2, 3, and 4, respectively. The lights will also blink when the controllers are charging (which is now possible even when they are plugged into a PS4 system in standby mode) and turn off when the charging is complete.
In a quick filmed demo, Norden showed users flicking the touchpad on the DualShock 4 to create an augmented reality menu that moved along with the controller in the player's hands, and a modified pong game where the position of the players' controllers caused the playfield to move, morph, and bend. The cutest demo, though, featured a number of tiny robots trapped inside a virtual DualShock 4 controller, getting flicked out into an extremely sharp and responsive augmented reality environment as the player flicked the touchpad.
Utilizing a similar design as the popular Wireless Controller for PlayStation®3(DUALSHOCK®3), DUALSHOCK®4 features new innovations to deliver better gaming experiences. DUALSHOCK®4 incorporates a new highly sensitive six-axis sensor, as well as a touch pad located on the front of the controller, which offers gamers completely new ways to play and interact with games.
DUALSHOCK®4 features a light bar on the top with three color LEDs that illuminate in various colors. The light bar illuminates to match the color of characters in a game to offer a simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage.
In addition, DUALSHOCK®4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller. Combined with the Mono Headset that will be bundled with PS4, gamers will also be able to chat with friends playing online, while hearing sound effects from the controller in hand.
While integrating SELECT and START buttons on DUALSHOCK®3 Wireless controller into a new OPTIONS button, DUALSHOCK®4 is newly equipped with a SHARE button to further enhance PS4s social capabilities. The SHARE button allows gamers to easily broadcast their gameplay in real-time to friends through internet streaming services such as Ustream. Users can also share their triumphs and accomplishments by uploading video gameplay to Facebook with the SHARE button. Unlike streaming content via PC, users no longer have to convert data formats of their recorded gameplay, but can share it with ease. Additionally, gamers can charge DUALSHOCK®4 while PS4 is on standby or through a dedicated charging station. For convenience, DUALSHOCK®4 can also be charged with smartphone chargers via USB.
During the creation of DUALSHOCK®4, Sony Computer Entertainment worked with key partners in the development community to improve the feel of the left / right sticks and the trigger buttons, the result is a much tighter sense of control over in-game actions.
Finally, the PS4 will include a mono headset and microphone in every box that plugs directly into the DualShock 4. The system is capable of streaming 32Khz sound to the controllers' speakers for up to 2 players, but that reduces to 16Khz when 3 or more players are hooked up.
PlayStation 4 Eye Camera
PlayStation®4 Eye, a newly developed camera for PS4 incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This enables PlayStation®4 Eye to cut out the image of player from background, or to grasp players position in front and behind, further broadening the ways to enjoy games. Incorporated four microphones are also capable of accurate sound detection and source origination. In addition, users will be able to login to their PS4 with face recognition and are capable of using their own body movements or voices to enjoy games more intuitively. Furthermore, PlayStation®4 Eye senses the color of DUALSHOCK®4s light bar to judge the positions of multiple players, and set characters in the same positions or let a character talk to a particular player, enabling players to enjoy games in new way. PlayStation®4 Eye also supports PlayStation®Move motion controller. It detects the motion of PS Move more precisely, and reflects players in-game motion more accurately than ever.
The PS4 Eye seems like a significant upgrade from the normal PlayStation Eye that was used on the PS3. The two cameras inside the unit are each capable of 1280×800 resolution and 60Hz at a color depth of 12 bits per pixel. That resolution can actually be turned down to increase the response rate, so a resolution of 640×400 would get you an extremely fast 120Hz measurement. The camera's 85 degree field of view means that there will be fewer out-of-range problems with PlayStation Eye games, Norden said, while a four-mic camera array can provide directional listening capabilities.
Norden highlighted the PS4 Eye's ability to change things like exposure, white balance, and gain per camera or per frame, unlike the "one image" original PlayStation Eye. This can allow a developer to, for example, use one camera at low exposure to track the bright PlayStation Move balls, and the other at higher exposure to show a player that would otherwise look dark in a dimly lit living room.
The camera itself actually sports its own three-axis accelerometer, which Norden noted can be used to remind the player to change the orientation if it's not pointed correctly. In addition, the camera can be synced with the "game loop" clock so that images of players line up with the in-game action without lag.
SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.
DUALSHOCK 4
The DualShock 4 controller that's standard on the PS4 eliminates one feature that was seldom used on the PS3the analog face buttons and d-pad. While games like Gran Turismo 4 made use of this feature, most developers ignored it. Using digital face buttons on the DualShock 4 will allow Sony to "cut latency way down" for the new controller, Norden said.
For force feedback technology, the DualShock 4 has one small motor and one large motor, much like the DualShock 3. The new controller will let developers vary the analog strength of each motor, though, unlike the digital motors on the PS3, allowing for "more precise, cool effects."
The L2 and R2 buttons on the Dual Shock 4 have been redesigned to be more comfortable and to ignore accidental pressure when players place the controller down on a coffee table, for instance. The analog sticks have also been tightened, Norden said, for a reduced dead zone and better feeling tension that grips your thumbs. The touchpad on the controller will allow for two points of recognition at a 1920×900 resolution, which is pretty large considering the small size of the pad.
Norden also highlighted the light bar on the back of each DualShock 4 controller. The full-range RGB LEDs in each controller will light up blue, red, pink, and green to correspond to players 1, 2, 3, and 4, respectively. The lights will also blink when the controllers are charging (which is now possible even when they are plugged into a PS4 system in standby mode) and turn off when the charging is complete.
In a quick filmed demo, Norden showed users flicking the touchpad on the DualShock 4 to create an augmented reality menu that moved along with the controller in the player's hands, and a modified pong game where the position of the players' controllers caused the playfield to move, morph, and bend. The cutest demo, though, featured a number of tiny robots trapped inside a virtual DualShock 4 controller, getting flicked out into an extremely sharp and responsive augmented reality environment as the player flicked the touchpad.
Utilizing a similar design as the popular Wireless Controller for PlayStation®3(DUALSHOCK®3), DUALSHOCK®4 features new innovations to deliver better gaming experiences. DUALSHOCK®4 incorporates a new highly sensitive six-axis sensor, as well as a touch pad located on the front of the controller, which offers gamers completely new ways to play and interact with games.
DUALSHOCK®4 features a light bar on the top with three color LEDs that illuminate in various colors. The light bar illuminates to match the color of characters in a game to offer a simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage.
In addition, DUALSHOCK®4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller. Combined with the Mono Headset that will be bundled with PS4, gamers will also be able to chat with friends playing online, while hearing sound effects from the controller in hand.
While integrating SELECT and START buttons on DUALSHOCK®3 Wireless controller into a new OPTIONS button, DUALSHOCK®4 is newly equipped with a SHARE button to further enhance PS4s social capabilities. The SHARE button allows gamers to easily broadcast their gameplay in real-time to friends through internet streaming services such as Ustream. Users can also share their triumphs and accomplishments by uploading video gameplay to Facebook with the SHARE button. Unlike streaming content via PC, users no longer have to convert data formats of their recorded gameplay, but can share it with ease. Additionally, gamers can charge DUALSHOCK®4 while PS4 is on standby or through a dedicated charging station. For convenience, DUALSHOCK®4 can also be charged with smartphone chargers via USB.
During the creation of DUALSHOCK®4, Sony Computer Entertainment worked with key partners in the development community to improve the feel of the left / right sticks and the trigger buttons, the result is a much tighter sense of control over in-game actions.
Finally, the PS4 will include a mono headset and microphone in every box that plugs directly into the DualShock 4. The system is capable of streaming 32Khz sound to the controllers' speakers for up to 2 players, but that reduces to 16Khz when 3 or more players are hooked up.
PlayStation 4 Eye Camera
PlayStation®4 Eye, a newly developed camera for PS4 incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This enables PlayStation®4 Eye to cut out the image of player from background, or to grasp players position in front and behind, further broadening the ways to enjoy games. Incorporated four microphones are also capable of accurate sound detection and source origination. In addition, users will be able to login to their PS4 with face recognition and are capable of using their own body movements or voices to enjoy games more intuitively. Furthermore, PlayStation®4 Eye senses the color of DUALSHOCK®4s light bar to judge the positions of multiple players, and set characters in the same positions or let a character talk to a particular player, enabling players to enjoy games in new way. PlayStation®4 Eye also supports PlayStation®Move motion controller. It detects the motion of PS Move more precisely, and reflects players in-game motion more accurately than ever.
The PS4 Eye seems like a significant upgrade from the normal PlayStation Eye that was used on the PS3. The two cameras inside the unit are each capable of 1280×800 resolution and 60Hz at a color depth of 12 bits per pixel. That resolution can actually be turned down to increase the response rate, so a resolution of 640×400 would get you an extremely fast 120Hz measurement. The camera's 85 degree field of view means that there will be fewer out-of-range problems with PlayStation Eye games, Norden said, while a four-mic camera array can provide directional listening capabilities.
Norden highlighted the PS4 Eye's ability to change things like exposure, white balance, and gain per camera or per frame, unlike the "one image" original PlayStation Eye. This can allow a developer to, for example, use one camera at low exposure to track the bright PlayStation Move balls, and the other at higher exposure to show a player that would otherwise look dark in a dimly lit living room.
The camera itself actually sports its own three-axis accelerometer, which Norden noted can be used to remind the player to change the orientation if it's not pointed correctly. In addition, the camera can be synced with the "game loop" clock so that images of players line up with the in-game action without lag.
SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.