PS4 Dualshock 4 Controller and PS4 Eye Camera Photos and Specs

#1

Brave Volunteer

Well-Known Member
Joined
Nov 8, 2006
Messages
19,112
Likes
23,791
#1
[youtube]http://www.youtube.com/watch?v=wPeBWguyGjM&feature=player_embedded]PlayStation DUALSHOCK®4 Controller - YouTube[/youtube]

DUALSHOCK 4

images
images
images
images


The DualShock 4 controller that's standard on the PS4 eliminates one feature that was seldom used on the PS3—the analog face buttons and d-pad. While games like Gran Turismo 4 made use of this feature, most developers ignored it. Using digital face buttons on the DualShock 4 will allow Sony to "cut latency way down" for the new controller, Norden said.

For force feedback technology, the DualShock 4 has one small motor and one large motor, much like the DualShock 3. The new controller will let developers vary the analog strength of each motor, though, unlike the digital motors on the PS3, allowing for "more precise, cool effects."

The L2 and R2 buttons on the Dual Shock 4 have been redesigned to be more comfortable and to ignore accidental pressure when players place the controller down on a coffee table, for instance. The analog sticks have also been tightened, Norden said, for a reduced dead zone and better feeling tension that grips your thumbs. The touchpad on the controller will allow for two points of recognition at a 1920×900 resolution, which is pretty large considering the small size of the pad.

Norden also highlighted the light bar on the back of each DualShock 4 controller. The full-range RGB LEDs in each controller will light up blue, red, pink, and green to correspond to players 1, 2, 3, and 4, respectively. The lights will also blink when the controllers are charging (which is now possible even when they are plugged into a PS4 system in standby mode) and turn off when the charging is complete.

In a quick filmed demo, Norden showed users flicking the touchpad on the DualShock 4 to create an augmented reality menu that moved along with the controller in the player's hands, and a modified pong game where the position of the players' controllers caused the playfield to move, morph, and bend. The cutest demo, though, featured a number of tiny robots trapped inside a virtual DualShock 4 controller, getting flicked out into an extremely sharp and responsive augmented reality environment as the player flicked the touchpad.

Utilizing a similar design as the popular Wireless Controller for PlayStation®3(DUALSHOCK®3), DUALSHOCK®4 features new innovations to deliver better gaming experiences. DUALSHOCK®4 incorporates a new highly sensitive six-axis sensor, as well as a touch pad located on the front of the controller, which offers gamers completely new ways to play and interact with games.

DUALSHOCK®4 features a light bar on the top with three color LEDs that illuminate in various colors. The light bar illuminates to match the color of characters in a game to offer a simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage.

In addition, DUALSHOCK®4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller. Combined with the Mono Headset that will be bundled with PS4, gamers will also be able to chat with friends playing online, while hearing sound effects from the controller in hand.

While integrating “SELECT” and “START” buttons on DUALSHOCK®3 Wireless controller into a new “OPTIONS button”, DUALSHOCK®4 is newly equipped with a “SHARE button” to further enhance PS4’s social capabilities. The “SHARE button” allows gamers to easily broadcast their gameplay in real-time to friends through internet streaming services such as Ustream. Users can also share their triumphs and accomplishments by uploading video gameplay to Facebook with the “SHARE button”. Unlike streaming content via PC, users no longer have to convert data formats of their recorded gameplay, but can share it with ease. Additionally, gamers can charge DUALSHOCK®4 while PS4 is on standby or through a dedicated charging station. For convenience, DUALSHOCK®4 can also be charged with smartphone chargers via USB.

During the creation of DUALSHOCK®4, Sony Computer Entertainment worked with key partners in the development community to improve the feel of the left / right sticks and the trigger buttons, the result is a much tighter sense of control over in-game actions.

Finally, the PS4 will include a mono headset and microphone in every box that plugs directly into the DualShock 4. The system is capable of streaming 32Khz sound to the controllers' speakers for up to 2 players, but that reduces to 16Khz when 3 or more players are hooked up.

PlayStation 4 Eye Camera

images
images
images
images


PlayStation®4 Eye, a newly developed camera for PS4 incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This enables PlayStation®4 Eye to cut out the image of player from background, or to grasp players’ position in front and behind, further broadening the ways to enjoy games. Incorporated four microphones are also capable of accurate sound detection and source origination. In addition, users will be able to login to their PS4 with face recognition and are capable of using their own body movements or voices to enjoy games more intuitively. Furthermore, PlayStation®4 Eye senses the color of DUALSHOCK®4’s light bar to judge the positions of multiple players, and set characters in the same positions or let a character talk to a particular player, enabling players to enjoy games in new way. PlayStation®4 Eye also supports PlayStation®Move motion controller. It detects the motion of PS Move more precisely, and reflects players’ in-game motion more accurately than ever.

The PS4 Eye seems like a significant upgrade from the normal PlayStation Eye that was used on the PS3. The two cameras inside the unit are each capable of 1280×800 resolution and 60Hz at a color depth of 12 bits per pixel. That resolution can actually be turned down to increase the response rate, so a resolution of 640×400 would get you an extremely fast 120Hz measurement. The camera's 85 degree field of view means that there will be fewer out-of-range problems with PlayStation Eye games, Norden said, while a four-mic camera array can provide directional listening capabilities.

Norden highlighted the PS4 Eye's ability to change things like exposure, white balance, and gain per camera or per frame, unlike the "one image" original PlayStation Eye. This can allow a developer to, for example, use one camera at low exposure to track the bright PlayStation Move balls, and the other at higher exposure to show a player that would otherwise look dark in a dimly lit living room.

The camera itself actually sports its own three-axis accelerometer, which Norden noted can be used to remind the player to change the orientation if it's not pointed correctly. In addition, the camera can be synced with the "game loop" clock so that images of players line up with the in-game action without lag.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.
 
#2
#2
Ah, good. Instead of trying to make the product affordable, they have added countless useless features. This is the direction I was hoping they would move in.

So what are we looking at, now... $600 for the console? $100 for each additional controller? Plus $65 if you want ONE game to play on it?

I may have to re-evaluate whether or not I even want to be a "gamer" after the current generation.
 
#3
#3
Ah, good. Instead of trying to make the product affordable, they have added countless useless features. This is the direction I was hoping they would move in.

So what are we looking at, now... $600 for the console? $100 for each additional controller? Plus $65 if you want ONE game to play on it?

I may have to re-evaluate whether or not I even want to be a "gamer" after the current generation.

No way they launch this at 600.00. Sony learned a hard lesson with sticker shock on the PS3. I'm guessing somewhere between 399.99 and 499.99 will be the launch price.
 
#4
#4
Does anyone really need speakers in the damn controller?

Or accelerometers in the damn cameras? Seriously?!? Just look at the damn thing. Is it straight? If no, adjust it.
 
#6
#6
Ah, good. Instead of trying to make the product affordable, they have added countless useless features. This is the direction I was hoping they would move in.

So what are we looking at, now... $600 for the console? $100 for each additional controller? Plus $65 if you want ONE game to play on it?

I may have to re-evaluate whether or not I even want to be a "gamer" after the current generation.

Both systems are going to have "pointless" features.
 
#8
#8
At least the "pointless features" on PS4 seem to be gaming related.

Agreed. I like how the Xbox One is trying to bring everything together (tv, skype, etc) but I have no use for that. I want my system purely for gaming. I kind of got hyped up with the Xbox One announcement, but the more I think about it I will probably go PS4. I don't care about the exclusive EAsports & COD content to the Xbox. I have owned both of this gen systems and playstation has better exclusive games IMO. Also, PS4 has more power.
 
#9
#9
Agreed. I like how the Xbox One is trying to bring everything together (tv, skype, etc) but I have no use for that. I want my system purely for gaming. I kind of got hyped up with the Xbox One announcement, but the more I think about it I will probably go PS4. I don't care about the exclusive EAsports & COD content to the Xbox. I have owned both of this gen systems and playstation has better exclusive games IMO. Also, PS4 has more power.

Well I'm getting PS4 day one. I'm not ruling out Xbox One just yet but I won't get it at launch. I'm going to wait a few months first to make sure they actually have built a functional unit with no defects. Then I'll wait and see if they build a compelling in-house library of exclusive titles that cater to the core gamer. If they manage to do these 2 things I'll get one. But MS has not earned my trust the way Sony has, therefore I will play the waiting game until they prove otherwise.
 
#10
#10
Well I'm getting PS4 day one. I'm not ruling out Xbox One just yet but I won't get it at launch. I'm going to wait a few months first to make sure they actually have built a functional unit with no defects. Then I'll wait and see if they build a compelling in-house library of exclusive titles that cater to the core gamer. If they manage to do these 2 things I'll get one. But MS has not earned my trust the way Sony has, therefore I will play the waiting game until they prove otherwise.

I am leaning toward PS4 for my launch purchase.
 
#11
#11
Just for $hits and gigs, here's Dualshock4/Xbox One controller size comparison. As you can see, Sony has beefed up the Dualshock 4 quite a bit.

Next-Gen-Controllers-640x353.png
 
#12
#12
Just for $hits and gigs, here's Dualshock4/Xbox One controller size comparison. As you can see, Sony has beefed up the Dualshock 4 quite a bit.

Next-Gen-Controllers-640x353.png

Both of these are great looking controllers. I have always preferred the 360 one though over PS3 though. I just like the layout of the Xbox more.

I agree that they'll probably both be priced $399-499. They'll probably have cheaper models that lack a couple of the accessories or hard drive space.
 
#13
#13
Both of these are great looking controllers. I have always preferred the 360 one though over PS3 though. I just like the layout of the Xbox more.

I agree that they'll probably both be priced $399-499. They'll probably have cheaper models that lack a couple of the accessories or hard drive space.

The new Xbox controller reminds me a lot of the original controller for the first system. To be honest, I'm cool with both layouts. I've played enough on both controller types where I can put one down and pick the other up and not skip a beat.

I'm excited about the new glide pad on the Dualshock 4 and how developers could use it in their games. Just imagine if EA implemented it in Madden where when you kick a field goal or extra point, you would have to flick the glide pad "paper football" style and the velocity and direction in which you flick affects how the ball is kicked in the game! That would be a hell of a lot more immersive than using that archaic meter interface! Also, what about a Ninja game where you could flick the glide pad to throw shurikens or stars?
 
Last edited:
#14
#14
The new Xbox controller reminds me a lot of the original controller for the first system. To be honest, I'm cool with both layouts. I've played enough on both controller types where I can put one down and pick the other up and not skip a beat.

I'm excited about the new glide pad on the Dualshock 4 and how developers could use it in their games. Just imagine if EA implemented it in Madden where when you kick a field goal or extra point, you would have to flick the glide pad "paper football" style and the velocity and direction in which you flick affects how the ball is kicked in the game! That would be a hell of a lot more immersive than using that archaic meter interface! Also, what about a Ninja game where you could flick the glide pad to throw shurikens or stars?

It's going to be a really tough decision on which one I choose. It'll probably depend on what most of my friends go with. All of them have a 360 now, and I like being able to play with them. I'd still like to have a couple of friends to play COD or BF4 with.
 
#16
#16
Looks better than PS3 controller. I hate it.

The PS3 controller could improve a lot and still be subpar. This one looks slightly improved, because they've extended the handles a bit, but the main body is as minuscule as its ever been. I like that they've made some effort to have legit "triggers" on top as opposed to flat buttons.
 
#17
#17
The PS3 controller could improve a lot and still be subpar. This one looks slightly improved, because they've extended the handles a bit, but the main body is as minuscule as its ever been. I like that they've made some effort to have legit "triggers" on top as opposed to flat buttons.

What I find hilarious is that gamers had been using the Dualshock design for over 10 years with virtually no problems, no complaints. Then suddenly the 360 comes out with it's controller (and it's a great controller btw) and all of a sudden the Dualshock was considered crap? Now how does that happen? I understand if you prefer one over the other, but how does one design that had been tried and true for 2 straight generation suddenly become $hit just because another controller is introduced that is very good as well? It's like people are conditioned to have such an "all or nothing" way of thinking. "Oh this controller is new and good, therefore the old design is now outdated and garbage."

Personally, I like BOTH controllers for different reasons. I can put one down and pick the other one up and not even skip a beat. I just cannot figure out the totalitarian attitude people have about things like this sometimes.
 
#18
#18
What I find hilarious is that gamers had been using the Dualshock design for over 10 years with virtually no problems, no complaints. Then suddenly the 360 comes out with it's controller (and it's a great controller btw) and all of a sudden the Dualshock was considered crap? Now how does that happen? I understand if you prefer one over the other, but how does one design that had been tried and true for 2 straight generation suddenly become $hit just because another controller is introduced that is very good as well? It's like people are conditioned to have such "all or nothing" way of thinking. "Oh this controller is new and good, therefore the old design is now outdated and garbage."

Personally, I like BOTH controllers for different reasons. I can put one down and pick the other one up and not even skip a beat. I just cannot figure out the totalitarian attitude people have about things like this sometimes.

Do you have this same mentality with other things? Do you still record TV shows to VHS tapes on your VCR because you've been doing that for 25 years and see no reason to have a DVR? The point being, the PS controller was fine, but then MS developed something better. I just find it odd that Sony doesn't even make an attempt to counterpunch, and just stick with the same controller that MS bested almost a decade ago. When Xbox originally came out, it's controller wasn't great. It was WAAAY to big, but MS took sized it down to fit people's hands better and really came up with a winner. I'd just like to see a tiny bit of innovation from Sony, because with regards to with controller for the console, it feels a lot like they are still stuck in the 20th century.
 
#19
#19
Do you have this same mentality with other things? Do you still record TV shows to VHS tapes on your VCR because you've been doing that for 25 years and see no reason to have a DVR? The point being, the PS controller was fine, but then MS developed something better. I just find it odd that Sony doesn't even make an attempt to counterpunch, and just stick with the same controller that MS bested almost a decade ago. When Xbox originally came out, it's controller wasn't great. It was WAAAY to big, but MS took sized it down to fit people's hands better and really came up with a winner. I'd just like to see a tiny bit of innovation from Sony, because with regards to with controller for the console, it feels a lot like they are still stuck in the 20th century.

Hardly an accurate comparison! You're suggesting that the Dualshock design is as obsolete as VCR's and VHS tapes when, clearly it's not. At least 80 million users don't think so. Also if you remember, Sony did attempt to totally redesign the controller for PS3 and once the Playstation community saw it, there was a huge backlash over it which is why Sony went back to the traditional design. What they discovered was Playstation gamers were happy with the original design and so they took an "if it aint broke don't fix it" approach.

You try to make it sound like the 360 controller design is absolutely flawless when it's not. There are things about the Dualshock 3 that I like better than the 360 controller and there are things about the 360 controller I like better than the Dualshock 3. For example, I think the "D" pad on the PS3 controller is better! I also prefer the flat "softer" face buttons on the Dualshock 3 over the more hardened "jewel" type face buttons on the 360 controller. Also, I much prefer Dualshock's internal rechargeable battery design over having to use AA's on the 360. Likewise, I prefer the concave triggers on the 360 controller over the convex levers on the PS3 controller. I also prefer the tighter analogue sticks on the 360 over the looser PS3 analogue sticks. Besides those issues, everything else is a wash to me.
 
Last edited:
Advertisement



Back
Top