PFF player grades

#1

VOL Outlaw

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#1
< 50 = Backup
50-59 = Below average starter
60-69 = Average starter
70-79 = Above average starter
80-89 = Very good
90-99 = Elite


OFFENSIVE GRADES

1 — Brandon Johnson — 79.6
2 — Velus Jones — 78.9
3 — Josh Palmer — 78.4
4 — Trey Smith — 75.2
5 — Brandon Kennedy — 73.4
6 — Ty Chandler — 73.9
7 — Jarrett Guarantano — 70.8
8 — Wanya Morris — 67.5
9 — Jerome Carvin — 64.2
10 — Darnell Wright — 62.6
11 — Eric Gray — 62.6
12 — Javontez Spraggins — 61.4
13 — Princeton Fant — 60.5
14 — Riley Locklear — 60.3
15 — Latrell Bumphus — 60.0
16 — Jahmir Johnson — 56.2
17 — Cooper Mays — 55.5
18 — Cedric Tillman — 54.2
19 — Jalin Hyatt — 53.3
20 — Ramel Keyton — 52.7
21 — Jacob Warren — 49.4

DEFENSIVE GRADES

1 — Deandre Johnson — 73.7
2 — Greg Emerson — 72.1
3 — Henry To’o To’o — 72.0
4 — Kivon Bennett — 71.2
5 — Alontae Taylor — 70.4
6 — Omari Thomas — 68.7
7 — Theo Jackson — 65.8
8 — Latrell Bumphus — 63.7
9 — Aubrey Solomon — 63.2
10 — Jaylen McCollough — 62.8
11 — Bryce Thompson — 62.6
12 — Trevon Flowers — 62.3
13 — Warren Burrell — 61.3
14 — Matthew Butler — 60.9
15 — John Mincey — 60.0
16 — Doneiko Slaughter — 59.6
17 — Kenneth George Jr. — 59.1
18 — Elijah Simmons — 59.1
19 — Quavaris Crouch — 59.0
20 — Kurot Garland — 58.0
21 — Ja’Quain Blakely — 57.1
22 — Roman Harrison — 52.5
23 — Tyler Barron — 51.7
24 — Jeremy Banks — 47.7
25 — Morven Joseph — 41.4
 
#2
#2
Game Ending/Saving Fumble recovery...and NO LOVE?



eca9ad59-870f-4538-bf6a-7be90b4298eb.jpg


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#3
#3
< 50 = Backup
50-59 = Below average starter
60-69 = Average starter
70-79 = Above average starter
80-89 = Very good
90-99 = Elite


OFFENSIVE GRADES

1 — Brandon Johnson — 79.6
2 — Velus Jones — 78.9
3 — Josh Palmer — 78.4
4 — Trey Smith — 75.2
5 — Brandon Kennedy — 73.4
6 — Ty Chandler — 73.9
7 — Jarrett Guarantano — 70.8
8 — Wanya Morris — 67.5
9 — Jerome Carvin — 64.2
10 — Darnell Wright — 62.6
11 — Eric Gray — 62.6
12 — Javontez Spraggins — 61.4
13 — Princeton Fant — 60.5
14 — Riley Locklear — 60.3
15 — Latrell Bumphus — 60.0
16 — Jahmir Johnson — 56.2
17 — Cooper Mays — 55.5
18 — Cedric Tillman — 54.2
19 — Jalin Hyatt — 53.3
20 — Ramel Keyton — 52.7
21 — Jacob Warren — 49.4

DEFENSIVE GRADES

1 — Deandre Johnson — 73.7
2 — Greg Emerson — 72.1
3 — Henry To’o To’o — 72.0
4 — Kivon Bennett — 71.2
5 — Alontae Taylor — 70.4
6 — Omari Thomas — 68.7
7 — Theo Jackson — 65.8
8 — Latrell Bumphus — 63.7
9 — Aubrey Solomon — 63.2
10 — Jaylen McCollough — 62.8
11 — Bryce Thompson — 62.6
12 — Trevon Flowers — 62.3
13 — Warren Burrell — 61.3
14 — Matthew Butler — 60.9
15 — John Mincey — 60.0
16 — Doneiko Slaughter — 59.6
17 — Kenneth George Jr. — 59.1
18 — Elijah Simmons — 59.1
19 — Quavaris Crouch — 59.0
20 — Kurot Garland — 58.0
21 — Ja’Quain Blakely — 57.1
22 — Roman Harrison — 52.5
23 — Tyler Barron — 51.7
24 — Jeremy Banks — 47.7
25 — Morven Joseph — 41.4

Be interesting to see if Omari Thomas finds more and more snaps as the year moves along? With those continued grades I’d say there’s a really good chance...
 
#6
#6
< 50 = Backup
50-59 = Below average starter
60-69 = Average starter
70-79 = Above average starter
80-89 = Very good
90-99 = Elite


OFFENSIVE GRADES

1 — Brandon Johnson — 79.6
2 — Velus Jones — 78.9
3 — Josh Palmer — 78.4
4 — Trey Smith — 75.2
5 — Brandon Kennedy — 73.4
6 — Ty Chandler — 73.9
7 — Jarrett Guarantano — 70.8
8 — Wanya Morris — 67.5
9 — Jerome Carvin — 64.2
10 — Darnell Wright — 62.6
11 — Eric Gray — 62.6
12 — Javontez Spraggins — 61.4
13 — Princeton Fant — 60.5
14 — Riley Locklear — 60.3
15 — Latrell Bumphus — 60.0
16 — Jahmir Johnson — 56.2
17 — Cooper Mays — 55.5
18 — Cedric Tillman — 54.2
19 — Jalin Hyatt — 53.3
20 — Ramel Keyton — 52.7
21 — Jacob Warren — 49.4

DEFENSIVE GRADES

1 — Deandre Johnson — 73.7
2 — Greg Emerson — 72.1
3 — Henry To’o To’o — 72.0
4 — Kivon Bennett — 71.2
5 — Alontae Taylor — 70.4
6 — Omari Thomas — 68.7
7 — Theo Jackson — 65.8
8 — Latrell Bumphus — 63.7
9 — Aubrey Solomon — 63.2
10 — Jaylen McCollough — 62.8
11 — Bryce Thompson — 62.6
12 — Trevon Flowers — 62.3
13 — Warren Burrell — 61.3
14 — Matthew Butler — 60.9
15 — John Mincey — 60.0
16 — Doneiko Slaughter — 59.6
17 — Kenneth George Jr. — 59.1
18 — Elijah Simmons — 59.1
19 — Quavaris Crouch — 59.0
20 — Kurot Garland — 58.0
21 — Ja’Quain Blakely — 57.1
22 — Roman Harrison — 52.5
23 — Tyler Barron — 51.7
24 — Jeremy Banks — 47.7
25 — Morven Joseph — 41.4
Who sets the grades on this? Not reliable if JG is listed as above average with the number of misfires he had in the game. I believe the Qb grade in the other thread as below average is a better representation of JG’s performance.
 
#7
#7
Who sets the grades on this? Not reliable if JG is listed as above average with the number of misfires he had in the game. I believe the Qb grade in the other thread as below average is a better representation of JG’s performance.

crazy ain’t it what unbiased evaluators come up with?
 
#9
#9
Who sets the grades on this? Not reliable if JG is listed as above average with the number of misfires he had in the game. I believe the Qb grade in the other thread as below average is a better representation of JG’s performance.
Lol, the other list you like is supposedly from the same people with the only difference being one is the actual report from them.
 
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#12
#12
Just watch the JG clip Freak posted. How could any sane individual think JG’s performance was above average with the sheer number of inaccurate throws he made.

The grades are based off an entirety of performance not just the sample size of a few poor plays. The grade you see here isn’t great and nor was his play but overall he played a solid game just as his score indicates
 
#15
#15
The grades are based off an entirety of performance not just the sample size of a few poor plays. The grade you see here isn’t great and nor was his play but overall he played a solid game just as his score indicates
He made some good plays but more bad plays that cost us from blowing out a team vs. having to recover a fumble to preserve a win. Subpar Qb play. BTW it was more than a few bad plays. Look how many inaccurate throws made JG had made when it was only 14-7. Who created this rating chart. All evaluations regardless of who does it can be subject to bias or unintentional inaccuracy.
 
#16
#16
He made some good plays but more bad plays that cost us from blowing out a team vs. having to recover a fumble to preserve a win. Subpar Qb play. BTW it was more than a few bad plays. Look how many inaccurate throws made JG had made when it was only 14-7. Who created this rating chart. All evaluations regardless of who does it can be subject to bias or unintentional inaccuracy.

I’d like to know how their grade is arrived at no doubt but he clearly had more good plays than bad ones so you can’t be serious when you say otherwise. He did complete 19/31 passes keep in mind
 
#17
#17
The grades are based off an entirety of performance not just the sample size of a few poor plays. The grade you see here isn’t great and nor was his play but overall he played a solid game just as his score indicates

Don't worry, there's no arguing with that guy. He's the always right THAT guy.
 
#18
#18
Who sets the grades on this? Not reliable if JG is listed as above average with the number of misfires he had in the game. I believe the Qb grade in the other thread as below average is a better representation of JG’s performance.

WHAT WE DO
The PFF grading system evaluates every player on every play during a football game. We believe that #EveryPlayCounts and that attention to detail provides insights and data that cannot be found anywhere else. The grading system was founded on the principle of grading “production” rather than traits or measurables, but perhaps a better way to describe it is a player’s “contribution to production” on a given play.

Did the quarterback make a great throw, but it was dropped? The quarterback contributed to positive production and will receive a positive grade for that effort, even though the receiver let him down, earning a negative grade along the way.

The benefits of this style of grading are numerous. Taking every play into consideration allows for a larger sample size of data to tell the proper story rather than just a highlight reel of plays that we tend to remember, for better or worse. We also work to eliminate bias by not caring about the level of player who is being graded, so whether it’s the best tackle in the league missing a block or one of the worst, the same grade is given. Preconceived level of ability has no impact on the grading system. This style has worked well in unlocking undervalued gems through the years, while also not being swayed by player hype if it is undeserved.

THE GRADING SCALE
Each player is given a grade of -2 to +2 in 0.5 increments on a given play with 0 generally being the average or “expected” grade. There are a few exceptions as each position group has different rules, but those are the basics. The zero grade is important as most plays feature many players doing their job at a reasonable, or expected, level, so not every player on every play needs to earn a positive or a negative.

At one end of the scale you have a catastrophic game-ending interception or pick-six from a quarterback, and at the other a perfect deep bomb into a tight window in a critical game situation.

Screenshot-4601.png

Each position has its own grading rubric so our analysts know how to put a grade on the various expectations for a quarterback on a 10-yard pass beyond the sticks or what the range of grades might look like for a frontside offensive tackle down blocking on a “power” play.

There is then an adjustment made to the “raw” grades to adjust for what the player is “expected” to earn given his situation on the field. For instance, a player’s grade may be adjusted down slightly if he plays in a situation that is historically more favorable while a player in more unfavorable circumstances may get an adjustment the other way. We collect over 200 fields of data on each play, and that data helps to determine what the baseline, or expectation, is for each player on every play.

Each grade goes into a specific “facet” of play in order to properly assess each player’s skillset. The facets include passing, rushing, receiving, pass blocking, run blocking, pass-rushing, run defense and coverage. Special teamers also have their own facets of kicking, punting, returning and general special teams play. Facets are important in order to have a clear view of where a player’s strengths and weaknesses lie.

A collection of grading examples across all facets of play is included on this page.

WHO IS DOING THE GRADING?
PFF employs over 600 full or part-time analysts, but less than 10% of analysts are trained to the level that they can grade plays. Only the top two to three percent of analysts are on the team of “senior analysts” in charge of finalizing each grade after review. Our graders have been training for months, and sometimes years, in order to learn, understand and show mastery of our process that includes our 300-page training manual and video playbook. We have analysts from all walks of life, including former players, coaches and scouts. We don’t care if you played.

Each grade is reviewed at least once, and usually multiple times, using every camera angle available, including All-22 coaches’ tape.

YOU DON’T KNOW THE PLAY CALL?
We are certainly not in the huddle, but we are grading what a player attempts to do on a given play. While football is extremely nuanced regarding the preparation and adjustments that go into each play call, once the ball is snapped, most players are clear in what they’re trying to accomplish on each play, and we evaluate accordingly. Of course, there are always some gray areas in football. Plays in which there is a clear question mark regarding assignment, we can defer to a “0” grade and not guess as to which player is right or wrong. These plays are few and far between and since we are grading every snap, missing out on a handful throughout the year should not affect player evaluations. Examples of potential gray areas include coverage busts, quarterback/wide receiver miscommunications and missed blocking assignments.

CONVERTING THE GRADES
The plus-minus grades are then converted to a 0-100 scale at the game and season level. This makes it easier to compare players across positions relative to their peers, though it doesn’t account for positional value, i.e. which positions are most valuable when trying to predict wins.
 
#19
#19
WHAT WE DO
The PFF grading system evaluates every player on every play during a football game. We believe that #EveryPlayCounts and that attention to detail provides insights and data that cannot be found anywhere else. The grading system was founded on the principle of grading “production” rather than traits or measurables, but perhaps a better way to describe it is a player’s “contribution to production” on a given play.

Did the quarterback make a great throw, but it was dropped? The quarterback contributed to positive production and will receive a positive grade for that effort, even though the receiver let him down, earning a negative grade along the way.

The benefits of this style of grading are numerous. Taking every play into consideration allows for a larger sample size of data to tell the proper story rather than just a highlight reel of plays that we tend to remember, for better or worse. We also work to eliminate bias by not caring about the level of player who is being graded, so whether it’s the best tackle in the league missing a block or one of the worst, the same grade is given. Preconceived level of ability has no impact on the grading system. This style has worked well in unlocking undervalued gems through the years, while also not being swayed by player hype if it is undeserved.

THE GRADING SCALE
Each player is given a grade of -2 to +2 in 0.5 increments on a given play with 0 generally being the average or “expected” grade. There are a few exceptions as each position group has different rules, but those are the basics. The zero grade is important as most plays feature many players doing their job at a reasonable, or expected, level, so not every player on every play needs to earn a positive or a negative.

At one end of the scale you have a catastrophic game-ending interception or pick-six from a quarterback, and at the other a perfect deep bomb into a tight window in a critical game situation.

Screenshot-4601.png

Each position has its own grading rubric so our analysts know how to put a grade on the various expectations for a quarterback on a 10-yard pass beyond the sticks or what the range of grades might look like for a frontside offensive tackle down blocking on a “power” play.

There is then an adjustment made to the “raw” grades to adjust for what the player is “expected” to earn given his situation on the field. For instance, a player’s grade may be adjusted down slightly if he plays in a situation that is historically more favorable while a player in more unfavorable circumstances may get an adjustment the other way. We collect over 200 fields of data on each play, and that data helps to determine what the baseline, or expectation, is for each player on every play.

Each grade goes into a specific “facet” of play in order to properly assess each player’s skillset. The facets include passing, rushing, receiving, pass blocking, run blocking, pass-rushing, run defense and coverage. Special teamers also have their own facets of kicking, punting, returning and general special teams play. Facets are important in order to have a clear view of where a player’s strengths and weaknesses lie.

A collection of grading examples across all facets of play is included on this page.

WHO IS DOING THE GRADING?
PFF employs over 600 full or part-time analysts, but less than 10% of analysts are trained to the level that they can grade plays. Only the top two to three percent of analysts are on the team of “senior analysts” in charge of finalizing each grade after review. Our graders have been training for months, and sometimes years, in order to learn, understand and show mastery of our process that includes our 300-page training manual and video playbook. We have analysts from all walks of life, including former players, coaches and scouts. We don’t care if you played.

Each grade is reviewed at least once, and usually multiple times, using every camera angle available, including All-22 coaches’ tape.

YOU DON’T KNOW THE PLAY CALL?
We are certainly not in the huddle, but we are grading what a player attempts to do on a given play. While football is extremely nuanced regarding the preparation and adjustments that go into each play call, once the ball is snapped, most players are clear in what they’re trying to accomplish on each play, and we evaluate accordingly. Of course, there are always some gray areas in football. Plays in which there is a clear question mark regarding assignment, we can defer to a “0” grade and not guess as to which player is right or wrong. These plays are few and far between and since we are grading every snap, missing out on a handful throughout the year should not affect player evaluations. Examples of potential gray areas include coverage busts, quarterback/wide receiver miscommunications and missed blocking assignments.

CONVERTING THE GRADES
The plus-minus grades are then converted to a 0-100 scale at the game and season level. This makes it easier to compare players across positions relative to their peers, though it doesn’t account for positional value, i.e. which positions are most valuable when trying to predict wins.

Thanks for sharing

That’s great info
 
#21
#21
I’d like to know how their grade is arrived at no doubt but he clearly had more good plays than bad ones so you can’t be serious when you say otherwise. He did complete 19/31 passes keep in mind
Did you see the post of the breakdown of pass attempts and completions from less than 5 yards to over 20 yards and the yards gained by receivers after the catch? If or when you do you will understand the stats are misleading when evaluating JG’s actual performance.
 
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#23
#23
< 50 = Backup
50-59 = Below average starter
60-69 = Average starter
70-79 = Above average starter
80-89 = Very good
90-99 = Elite


OFFENSIVE GRADES

1 — Brandon Johnson — 79.6
2 — Velus Jones — 78.9
3 — Josh Palmer — 78.4
4 — Trey Smith — 75.2
5 — Brandon Kennedy — 73.4
6 — Ty Chandler — 73.9
7 — Jarrett Guarantano — 70.8
8 — Wanya Morris — 67.5
9 — Jerome Carvin — 64.2
10 — Darnell Wright — 62.6
11 — Eric Gray — 62.6
12 — Javontez Spraggins — 61.4
13 — Princeton Fant — 60.5
14 — Riley Locklear — 60.3
15 — Latrell Bumphus — 60.0
16 — Jahmir Johnson — 56.2
17 — Cooper Mays — 55.5
18 — Cedric Tillman — 54.2
19 — Jalin Hyatt — 53.3
20 — Ramel Keyton — 52.7
21 — Jacob Warren — 49.4

DEFENSIVE GRADES

1 — Deandre Johnson — 73.7
2 — Greg Emerson — 72.1
3 — Henry To’o To’o — 72.0
4 — Kivon Bennett — 71.2
5 — Alontae Taylor — 70.4
6 — Omari Thomas — 68.7
7 — Theo Jackson — 65.8
8 — Latrell Bumphus — 63.7
9 — Aubrey Solomon — 63.2
10 — Jaylen McCollough — 62.8
11 — Bryce Thompson — 62.6
12 — Trevon Flowers — 62.3
13 — Warren Burrell — 61.3
14 — Matthew Butler — 60.9
15 — John Mincey — 60.0
16 — Doneiko Slaughter — 59.6
17 — Kenneth George Jr. — 59.1
18 — Elijah Simmons — 59.1
19 — Quavaris Crouch — 59.0
20 — Kurot Garland — 58.0
21 — Ja’Quain Blakely — 57.1
22 — Roman Harrison — 52.5
23 — Tyler Barron — 51.7
24 — Jeremy Banks — 47.7
25 — Morven Joseph — 41.4


Chandler doesn't get a grade????
 
#24
#24
WHAT WE DO
The PFF grading system evaluates every player on every play during a football game. We believe that #EveryPlayCounts and that attention to detail provides insights and data that cannot be found anywhere else. The grading system was founded on the principle of grading “production” rather than traits or measurables, but perhaps a better way to describe it is a player’s “contribution to production” on a given play.

Did the quarterback make a great throw, but it was dropped? The quarterback contributed to positive production and will receive a positive grade for that effort, even though the receiver let him down, earning a negative grade along the way.

The benefits of this style of grading are numerous. Taking every play into consideration allows for a larger sample size of data to tell the proper story rather than just a highlight reel of plays that we tend to remember, for better or worse. We also work to eliminate bias by not caring about the level of player who is being graded, so whether it’s the best tackle in the league missing a block or one of the worst, the same grade is given. Preconceived level of ability has no impact on the grading system. This style has worked well in unlocking undervalued gems through the years, while also not being swayed by player hype if it is undeserved.

THE GRADING SCALE
Each player is given a grade of -2 to +2 in 0.5 increments on a given play with 0 generally being the average or “expected” grade. There are a few exceptions as each position group has different rules, but those are the basics. The zero grade is important as most plays feature many players doing their job at a reasonable, or expected, level, so not every player on every play needs to earn a positive or a negative.

At one end of the scale you have a catastrophic game-ending interception or pick-six from a quarterback, and at the other a perfect deep bomb into a tight window in a critical game situation.

Screenshot-4601.png

Each position has its own grading rubric so our analysts know how to put a grade on the various expectations for a quarterback on a 10-yard pass beyond the sticks or what the range of grades might look like for a frontside offensive tackle down blocking on a “power” play.

There is then an adjustment made to the “raw” grades to adjust for what the player is “expected” to earn given his situation on the field. For instance, a player’s grade may be adjusted down slightly if he plays in a situation that is historically more favorable while a player in more unfavorable circumstances may get an adjustment the other way. We collect over 200 fields of data on each play, and that data helps to determine what the baseline, or expectation, is for each player on every play.

Each grade goes into a specific “facet” of play in order to properly assess each player’s skillset. The facets include passing, rushing, receiving, pass blocking, run blocking, pass-rushing, run defense and coverage. Special teamers also have their own facets of kicking, punting, returning and general special teams play. Facets are important in order to have a clear view of where a player’s strengths and weaknesses lie.

A collection of grading examples across all facets of play is included on this page.

WHO IS DOING THE GRADING?
PFF employs over 600 full or part-time analysts, but less than 10% of analysts are trained to the level that they can grade plays. Only the top two to three percent of analysts are on the team of “senior analysts” in charge of finalizing each grade after review. Our graders have been training for months, and sometimes years, in order to learn, understand and show mastery of our process that includes our 300-page training manual and video playbook. We have analysts from all walks of life, including former players, coaches and scouts. We don’t care if you played.

Each grade is reviewed at least once, and usually multiple times, using every camera angle available, including All-22 coaches’ tape.

YOU DON’T KNOW THE PLAY CALL?
We are certainly not in the huddle, but we are grading what a player attempts to do on a given play. While football is extremely nuanced regarding the preparation and adjustments that go into each play call, once the ball is snapped, most players are clear in what they’re trying to accomplish on each play, and we evaluate accordingly. Of course, there are always some gray areas in football. Plays in which there is a clear question mark regarding assignment, we can defer to a “0” grade and not guess as to which player is right or wrong. These plays are few and far between and since we are grading every snap, missing out on a handful throughout the year should not affect player evaluations. Examples of potential gray areas include coverage busts, quarterback/wide receiver miscommunications and missed blocking assignments.

CONVERTING THE GRADES
The plus-minus grades are then converted to a 0-100 scale at the game and season level. This makes it easier to compare players across positions relative to their peers, though it doesn’t account for positional value, i.e. which positions are most valuable when trying to predict wins.


From looking at this JG would have received NO -2 or even close to that type plays but would have gotten a few plays where he got +1 to +2. Those two throws on the game winning drive would have done that


banks grade was awful and those penalties I am sure were -1 or worse plays which caused that
 
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