Caleb59seal
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----------------------FS
-------------------
-----SS-------------
C--------------M-----J------------C
-----------S-________W
X----------------------------------Z
---W...Y
-----------------Q----R
So typical Zone rules are to keep your eyes FROM the WR TO the QB. The Zone concept is to cover a area so as to free you up to make breaks on the ball more quickly then playing man... And it also frees you up to "spy" on the QB as to where his body and eyes go.... But his can deceie you so also focus on the QB's shoulders....
Now, the man concept is to make throws tighter and stay with the WR through his breaks.... However it does give the defender less of a chance at the ball because you are taught to play the ball through the WR...
Now the reason I mentioned both Zone and Man concepts is that pattern reading is a combination of both....
So in a cover 3 there are obviously three deep defenders and four underneath defenders...
Now the jobs over pattern match defenders is to find work as they take a drop to their area, where PR differs is in their responsibility the drop but their resp is determined by where the WR end up... "The get their assignment after the WR's pattern distribution"
For example: in the above picture the Left C will have the deepest receiver on his side of the field
So let's say the X runs a a fade which is a route straight down the field usually fading a bit to create seperation... So that would mean C is man to man on him
It is also important to point out (the rules differ between teams) but if a WR takes a stem of atleast 7yrds straight up field then it instantly turns into M2M (man to man)
I should probably point out the areas of responsibility for the above players
Both C: deep outside from 4 yards out aide the hash closest to him to the sideline
FS: Deep middle
S: (for the sake of argument is not in coverage because he is blitzing)
W: will be a Curl to Flat player (so he drops to the curl until he has a reason to go to the flat... Also as a flat defender you will take the deepest flat route, mainly anythinganything less than five isn't your problem)
SS: has the same as the W just on the opposite side
Mike: will have a hook to curl drop stay in the hook until you have a reason to go to the curl
Jack: also hook to curl just in other side
So since we have the area responsibility now we can move on to what that looks like in an actual game....
So let's say this is what te offense runs
X: Fade
W: snag or stop route
Y: ten yard out route
Z: slant
R: wheel
So let's start with the Strong side of the formation...
C: would be alerted to man because of the stem (where the WR starts heading basically)
SS: he would drop to te curl getting depth and widen with the out by the Y
M: drops to the hook and would get the the curl because of the snag by the W
There are crosser rules as well so if someone goes scream across the middle #1 get a body to smack him going across the middle or just make him run around and #2 alert that there is a crosser so that will become the Jacks responsibility of course depending on the route distribution of the R and Z
So that brings us to the weak side iof the formation
Z: is running a slant which means the corner is gonna drop to his area and "find work" if one is going usually someone is coming... So that means the Jack will drop to hook and find the Z running at him...
R: is going to run a wheel which means since the C is "finding work" he will pick him up...
Now for the FS there are things you can do with him but typically he will double the most dangerous man...
So all in all that is why I would through the curl #1 and the R is my #2 read....
All in all there are a lot more things I could hit in just in this defense but that is kinda te bear bones of what pattern match is...
There are things like "banjo/switch"
Techniques like "shuffle technique"
Being "In phase/ Out of phase"
But there you go... If you like it let me know...
-------------------
-----SS-------------
C--------------M-----J------------C
-----------S-________W
X----------------------------------Z
---W...Y
-----------------Q----R
So typical Zone rules are to keep your eyes FROM the WR TO the QB. The Zone concept is to cover a area so as to free you up to make breaks on the ball more quickly then playing man... And it also frees you up to "spy" on the QB as to where his body and eyes go.... But his can deceie you so also focus on the QB's shoulders....
Now, the man concept is to make throws tighter and stay with the WR through his breaks.... However it does give the defender less of a chance at the ball because you are taught to play the ball through the WR...
Now the reason I mentioned both Zone and Man concepts is that pattern reading is a combination of both....
So in a cover 3 there are obviously three deep defenders and four underneath defenders...
Now the jobs over pattern match defenders is to find work as they take a drop to their area, where PR differs is in their responsibility the drop but their resp is determined by where the WR end up... "The get their assignment after the WR's pattern distribution"
For example: in the above picture the Left C will have the deepest receiver on his side of the field
So let's say the X runs a a fade which is a route straight down the field usually fading a bit to create seperation... So that would mean C is man to man on him
It is also important to point out (the rules differ between teams) but if a WR takes a stem of atleast 7yrds straight up field then it instantly turns into M2M (man to man)
I should probably point out the areas of responsibility for the above players
Both C: deep outside from 4 yards out aide the hash closest to him to the sideline
FS: Deep middle
S: (for the sake of argument is not in coverage because he is blitzing)
W: will be a Curl to Flat player (so he drops to the curl until he has a reason to go to the flat... Also as a flat defender you will take the deepest flat route, mainly anythinganything less than five isn't your problem)
SS: has the same as the W just on the opposite side
Mike: will have a hook to curl drop stay in the hook until you have a reason to go to the curl
Jack: also hook to curl just in other side
So since we have the area responsibility now we can move on to what that looks like in an actual game....
So let's say this is what te offense runs
X: Fade
W: snag or stop route
Y: ten yard out route
Z: slant
R: wheel
So let's start with the Strong side of the formation...
C: would be alerted to man because of the stem (where the WR starts heading basically)
SS: he would drop to te curl getting depth and widen with the out by the Y
M: drops to the hook and would get the the curl because of the snag by the W
There are crosser rules as well so if someone goes scream across the middle #1 get a body to smack him going across the middle or just make him run around and #2 alert that there is a crosser so that will become the Jacks responsibility of course depending on the route distribution of the R and Z
So that brings us to the weak side iof the formation
Z: is running a slant which means the corner is gonna drop to his area and "find work" if one is going usually someone is coming... So that means the Jack will drop to hook and find the Z running at him...
R: is going to run a wheel which means since the C is "finding work" he will pick him up...
Now for the FS there are things you can do with him but typically he will double the most dangerous man...
So all in all that is why I would through the curl #1 and the R is my #2 read....
All in all there are a lot more things I could hit in just in this defense but that is kinda te bear bones of what pattern match is...
There are things like "banjo/switch"
Techniques like "shuffle technique"
Being "In phase/ Out of phase"
But there you go... If you like it let me know...