E3 2010

That's just it with Nintendo's first party stuff at least. It appeals to most everyone. Most of the games Nintendo showed this E3 targeted your core gamer/hardcore crowd. I would classify the platformers they showed as games aimed at your hardcore gamer. Especially when you factor in the name/brands(Metroid, Donkey Kong, Goldeneye, Kirby, etc). Now your fitness games, puzzle games, party games, and rhythm games I wouldn't call "hardcore" games.
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That's pretty much my take on Nintendo.

I'm really glad Donkey Kong is back in a decent looking game. Now if they can just give us a good Star Fox game.
 
I don't think Donkey Kong or Kirby would be considered hardcore.. not exactly appealing to all but a tweener.. especially DK - Metroid and Goldeneye I could agree with - but the fact that you're forced to use the Wii gimmick to play those classic titles is unfortunate. Nintendo will still likely rake in tons more $$$ on their fitness/party/active games due to that.

I would say Star Fox would be a more hardcore game as well.
 
Children of Eden on the 360 looked great during the Ubisoft conference, did any of you play Rez back on the PS2?

Anyways, the creator announced that despite the demo presented, Kinect was not necessary to play the game (can use a regular 360 controller), also will be on ps3
 
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since zach0105 was asking, G4 interviewed an employee from Bethesda about the upcoming game Brink

Not sure though about anything else they are presenting
 
E3 2010: Bethesda Softworks

On Tuesday, my final meeting was with Bethesda Softworks for an appointment only (Awesome to get invited) presentation for Rage, Hunted: Demon’s Forge, Fallout: New Vegas, and Brink. While Rage was a presentation, the other titles were hands-on. Here are my thoughts.

The presentation for Rage was impressive. Tim Willits spoke over the demo played by Jason Kim. Using id Tech 5, which allowed for mega hand crafted textures, the title looked amazing. The environments and characters have a lot of visual detail and the animations were also incredible.

Taking place in the distant future, the story follows an asteroid that has hit the planet. As a survivor/participant of the Eden Project, man-made Arcs that protected small groups of people, the main character’s Arc malfunctions and he is the only survivor.

After exiting, the plot opens where players find out that people survived outside the Arcs and have been recreating semblances of society.

The demo took place in what would be a few hours in-game where the main character is sent into town for supplies. The outskirts of town are full of mutants affected by the asteroid. After passing through the desert in a dune buggy equipped with machine guns (and killing a few other vehicles trying to stop him), he arrives as Wellspring, one of the towns.

Welllspring is one of the more important towns because it has an underground well supplying water. There is also an auto shop where vehicles can be upgraded. While outside the towns, there is the recognizable hub, in town the hub disappears and movement feels almost like a first person movie. There are also mini-games to earn some pocket money.

Featuring impressive voice acting, each character has their own personality. A mission in town was to help protect the town’s water supply from the Ghost Clan, a group of bandits whose specific ability was to perform acrobatic movements. The weapons of Rage are given so that they are used for specific areas as an introduction. The weapon given for this mission was a bowgun that could use electrified bolts that would shock enemies standing in water.

Combat was an impressive mix of FPS and necessary strategy. The main character has sub weapons to help, like the turret that can be build and placed to destroy enemies who arrived in waves. Once the mission was complete, another area was shown.

The next mission involved finding new car parts and exploring the hideout of the Wasted Clan who used their vehicles to attack their victims. The enemy AI is impressive because they don’t just stand and attack, but take cover and move around environments to attack. This area showed off a sentry turret, a spider-legged turret that moved around areas and attacked enemies. This mission was shorter and quickly moved to the last part of the demo, the Dead City.

The Dead City is a downtown area where most survivors of Rage don’t venture because no one returns. Featuring more mutant enemies, this area introduced some larger, but medium sized enemies right before introducing what might be a 25-30 ft tall “Godzilla” mutant.

The demo of Rage was very impressive, but I would like to run through the title proper to get a better feel for the combat.

The next title was Brink which showed off the objectives of the title. While combat was a little lacking for a FPS, more specifically the weapons and AI were a little weak, these timed matches keep the intensity up because each objective is important to complete the overall mission. In the match I played, I had to hack a computer which opened the option of changing character types, from a general soldier to engineer to hack another computer by climbing over obstacles.

The match was pretty quick, but since the tension was squarely on the objectives, the action was pretty easy to pass. I think with actual players, group tactics will play a larger and more important role.

Fallout: New Vegas was a pseudo-sequel to Fallout 3 featuring the non-effected city of Las Vegas. I played through some of the casino mini-games, like Blackjack, Roulette, and Slots which were interesting, but for the demo were just small moments of gameplay. I was introduced to the new partner radial menu where it is possible to assign specific actions for characters that are accompanying you on missions.

With more weapons, another deep story, and new location; Fallout: New Vegas looked amazing and should be a great title when it releases.

I finally played Hunted: Demon’s Forge, a return to dungeon crawling hack-and-slash, but features a co-op mode important to the overall progression of the title. Playing with a Bethesda rep, I got to play both the archer and warrior characters and tried out the combat. It’s pretty intense even for the demo and being accurate with the archer can make or break encounters.

The game is still early, but looked impressive and I think that the title is among of one that needs to be watched for the future. While it may appear as a redundant title, I do believe that it will be more impressive once more information is released.

Bethesda Softworks has an impressive line-up for the Fall and they all look like they will impress when they release.


don't see anything about any Elder scrolls 5 though
 
assassin's creed brotherhood will have missions for only ps3 owners; also the PS3 users will be the ones who get to play the multiplayer
I was a bit skeptical about how fun Assassin's Creed multiplayer could be at first since the basic swordfighting mechanics are pretty mediocre. But the E3 trailer really impressed me. Stalking and stealth-killing intelligent targets as the creepy-looking doctor is going to be great fun. :)

YouTube - Assassin's Creed: Brotherhood Multiplayer Trailer - E3 2010
 
Did anyone hear anything about a possible enhanced PS3 port of Ico and Shadow of the Colossus at e3, much like they did with God of War and GOW 2? It has been rumored for about a month now but I didn't hear an announcement.

I've already played SOTC, one of the best games I've ever played. But I've never played Ico, which is considered storywise pretty much a sequel. It came out before SOTC to little fanfare but it considered just as good by many fans. I've never been able to find a copy so I'm hoping they do give us the port.
 
Did anyone hear anything about a possible enhanced PS3 port of Ico and Shadow of the Colossus at e3, much like they did with God of War and GOW 2? It has been rumored for about a month now but I didn't hear an announcement.

I've already played SOTC, one of the best games I've ever played. But I've never played Ico, which is considered storywise pretty much a sequel. It came out before SOTC to little fanfare but it considered just as good by many fans. I've never been able to find a copy so I'm hoping they do give us the port.
I was hoping for the official announcement too. But there was no news about the Team Ico Collection or The Last Guardian at Sony's press conference. So we might have to wait until the Tokyo Game Show in September before there's anymore info about those two.
 
For the survival horror fans, what did you think of the Resident Evil game on the 3DS? Looked pretty good to me. The only thing I don't like is I'm thinking the RE PSP game they announced at last year's e3 is DOA, since in one year there's been nada mentioned and the RE 3DS game already has screen shots. I'm guessing that one is cancelled.

Also, how about the new Silent Hill game? It look good I thought, but the series has gone downhill for a good while now, so it needs to be good. Shattered Memories is actually enjoyable, though I wish they had just made it a new game instead of a "reimagining" of the original. It's good but not nearly as good as the original IMHO.
 
GT5 does look excellent. I doubt it will be worth the wait but if I had a PS3 I'd pick it up day one whenever it does come out.
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That can work too

I was going more for the "we're all gamers in the end and that's what matters" ending of the speech, but you can take out of it what you want
 
weak. And there's zero info about it on the web as a whole....it's not coming out this year.

Maybe I missed something... but did Bethesda announce it for this year?

ES:IV just came out in 2007. I'd fully expect a 4-5 year Dev Cycle on those games. If not... they'd lack content and the polished feel the ES series is known for.
 
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