Initial thoughts after about 20 mins of gameplay:
- looks amazing; an improved on the first in every way- which was excellent in it's own right
- model collision is much more precise and realistic. I threw two right uppercuts in a row, one barely connected but was enough to stun, the second landed flush under the chin for a KO. The animation comparison of two almost identical punches was vastly different, the second cause the head to whip back violently.
- controls are exactly the same as the first; was hoping for some improvements to the awkward grappling and takedown controls