Brave Volunteer
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This will no doubt be a disappointment as it can't live up to people's nostalgia (there are quite frankly better FF games). But it is the Star Wars of RPG, and while it is like completely remaking Star Wars with a new cast and better FX, this will no doubt become one of the highest selling games of all time if not the highest selling. No matter how much money they put into it, they will print money with this. SE's stock literally skyrocketed as soon as it was announced.
Hopefully they tweak the story just a bit and fix some of the plot holes. And hopefully they won't cut out some things in today's PC world in order to make a certain rating (I'm looking at you cross-dressing Cloud).
I'm curious to see if they keep it turn-based or transition it to the Kingdom Hearts style we see in FFXV. It might be hard for people who are accustomed the Elder Scrolls way of things to accept it being so heavily turn based as it was. Turn based combat can still work in today's world if they spice it up a bit and make it a little more interactive instead of pressing X to win.
If this is your perception of true turn-based fighting then I have a hard time believing your turn-based experience goes deeper than Pokemon.
Easily the most strategic and nerve-racking form of battle in all of gaming. Much more so than today's boring battle systems.
Easily the most strategic and nerve-racking form of battle in all of gaming. Much more so than today's boring battle systems.
You're preaching to the choir. I like turn based battles way more than the auto-attack or Kingdom Hearts style battle systems (which literally put me to sleep) we see today, but I'm talking about what today's crowd is accustomed to. I see a lot of kids who think Skyrim is the only RPG ever complain about turn based battles in FF.
meh, two different types of gameplay; neither is better than the other, just comes down to preference.
Turned based game play has roots that go back to D&D and other dice rolling RPGs; where stats, strategy, and probabilities are appreciated.
Fluid/Analog gaming is the newer flavor where stats and probabilities take a back seat to one's battle tactics and finesse with the controls.
I can understand why those who haven't been exposed to the early days of RPGs would hate turn based gameplay
Fluid/Analog gaming is the newer flavor where stats and probabilities take a back seat to one's battle tactics and finesse with the controls.
The only current RPG series, that I can think of, that require battle tactics and finesse with controls would be Demon Souls/Dark Souls/Bloodborne.
Elder Scrolls - point and click until they die, buff, cast heal/spell
Fallout - hopefully VATs returns, but very much like Elder Scrolls
Mass Effect/Dragon Age - choose skills from a wheel, characters automate, non playable characters automate
Witcher 3 - requires some level of battle tactics with the potions, but you can swing your sword for days until many of the enemies are dead if you're on the normal difficulty.
For the most part I hate turn based RPGs.
When discussing turnbased battles, I saw a quote on another board where somebody said that people actually want to play their games now, not watch an interactive cutscene. While that is hyperbole, it kinda holds true to some degree, especially when you're summoning Knights of the Round over and over to win.