Brave Volunteer
Well-Known Member
- Joined
- Nov 8, 2006
- Messages
- 17,283
- Likes
- 19,169
[youtube]http://www.youtube.com/watch?v=NgAwREA9TI4[/youtube]
The Order: 1886 introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.
PlayStation.Blog: So, exactly what kind of game is The Order: 1886?
Ru Weerasuriya: The Order is a third person action adventure with shooting mechanics. Its very much story-based its a linear story-based game. Were trying to tell a story. Its what we call a filmic experience.
PSB: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?
RW: For me, London is one of the greatest cities in the world. Theres a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.
PSB: Are Londoners going to recognize it as they city they live in today?
RW: Absolutely. Sure, I dont think well be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But were going to try and stay as true as possible to it. Youll recognize a lot of things.
There are obviously some things were going to put in there that dont exist, and weve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where its supposed to be and London Bridge is where its supposed to be. We dont want people to go Nah, this doesnt look right. Youll be interacting with real people, real events and real places
PSB: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise?
RW: I think what were bringing over is everything that weve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that were going to build our own IP, but we didnt want to be the guys who straight out of the gate went Were going to do everything all at once. So we learned little by little building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted.
Weve done well on a single platform. Weve tried to push the boundaries of what could be done. Thats the same mentality were bringing to PS4. Were working on a single platform we want to push it, we want to get everything out of it, and hopefully thats exactly what were going to do milk it for all its worth.
PSB: What aspect of the game do you think will make gamers say Woah, thats new, Ive never seen that before?
RW: There are gameplay features well be talking about that will be very, very cool. Right now were playing with things the moment-to-moment gameplay is really not what you might expect. We didnt want to make it single-tone, where you rely on one single thing in expense of the rest.
The overall feel that filmic experience the one thing we brought to this is something people are accustomed too but usually cant tell. When you watch a movie you dont question what lens is being used. You dont question why there is grain on the film or why theres a certain lighting. Those are things weve been accustomed to seeing for 30 years. So when its missing we usually go Wait, something is wrong with this image.
With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. Its filmed in a very realistic way.
PSB: Its a good fit London can be pretty filthy!
RW: Thats exactly right, and thats why we chose it I think.
PSB: Youre working on a huge new IP on a huge new platform. How are you coping with the pressure?
RW: Yeah, its tough. Anybody would be lying if they said it wasnt. Its a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you dont know how things are going to be two years down the line. The good thing for us is that we didnt have to bring a lot of legacy over, and because of that weve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that theres a lot of expectation now and there will be more after E3. So all we have to do now is finish it!