The Order 1886: (PS4)

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[youtube]http://www.youtube.com/watch?v=NgAwREA9TI4[/youtube]

The Order: 1886™ introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.

PlayStation.Blog: So, exactly what kind of game is The Order: 1886?
Ru Weerasuriya: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.

PSB: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?
RW: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.

PSB: Are Londoners going to recognize it as they city they live in today?
RW: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things.

There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places


PSB: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise?
RW: I think what we’re bringing over is everything that we’ve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that we’re going to build our own IP, but we didn’t want to be the guys who straight out of the gate went “We’re going to do everything all at once.” So we learned little by little – building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted.

We’ve done well on a single platform. We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.

PSB: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?
RW: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.

The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.

With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.

PSB: It’s a good fit – London can be pretty filthy!
RW: That’s exactly right, and that’s why we chose it I think.

PSB: You’re working on a huge new IP on a huge new platform. How are you coping with the pressure?
RW: Yeah, it’s tough. Anybody would be lying if they said it wasn’t. It’s a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line. The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it!


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#2
#2
Seems like a Mass Effect type game for next gen
 
#3
#3
Really interested in this one. Like the concept and the types of weapons should be interesting. Definitely one i will get
 
#12
#12
So annoyed with all these next gen games being delayed. Seems like all of the non launch games have been delayed for at least some time. 2015 is gonna be a huge year. Can't wait for E3.
 
#13
#13
So annoyed with all these next gen games being delayed. Seems like all of the non launch games have been delayed for at least some time. 2015 is gonna be a huge year. Can't wait for E3.

I never expected this one to make it out this year. This pretty much leaves Destiny, The Last of Us Remastered, Batman Arkham Knight, Call of Duty Advanced Wars, and Drive club as the remaining AAA titles for PS4 for this year.
 
#14
#14
I never expected this one to make it out this year. This pretty much leaves Destiny, The Last of Us Remastered, Batman Arkham Knight, Call of Duty Advanced Wars, and Drive club as the remaining AAA titles for PS4 for this year.

I wasn't really expecting 2014 to be a big year. 2015 is where next-gen will really take off.
 
#16
#16
Dang it, this is the next game I was really wanting bad, well this and hopefully Batman won't be delayed, I'd give my left big toe to play that Batman right now.
 
#17
#17
Just a hunch....but I bet this 1886 game is going to be garbage when it finally comes out.

I bet some parts look great and everything else like the actual game will be awful.
 
#20
#20
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